示例#1
0
 private void LoadAsset(string strMeshName)
 {
     if (MeshLoader.monLoadAsset != null)
     {
         MeshLoader.monLoadAsset(strMeshName, new AssetCallBack(this.OnFileLoaded));
     }
     else
     {
         UnityEngine.Object @object = Resources.Load(this.strAssetName);
         this.OnFileLoaded(new object[]
         {
             @object
         });
     }
 }