public Mesh ToMesh() { MeshLoader.setupMesh(indices.ToArray(), vertices.ToArray(), out int vao, out int vbo, out int ebo); long bytes = sizeof(uint) * indices.Count + Vertex.VERTEX_BYTE_SIZE * vertices.Count; return(new Mesh(ebo, vbo, vao, indices.Count, bytes, false, "MeshFromMeshBuilder+" + MeshIndex++)); }