Пример #1
0
    internal void endloading(int layernum)
    {
        RootForObject.transform.localPosition = new Vector3(1, 1, 1);
        RootForObject.transform.localScale    = new Vector3(1, 1, 1);


        layersvisible  = layernum;
        _layersvisible = layernum;
        slider.enabled = true;
        slider.gameObject.SetActive(true);
        if (layernum > 0)
        {
            slider.MaxValue    = layernum;
            slider.SliderValue = layernum;
        }
        ShowHideCheckBoxes.Rebuild();
        ShowHideCheckBoxes.gameObject.SetActive(true);
        StartCoroutine(loader.closeProgress());
        doneLoading.Invoke();
        loading = false;
    }