void OnTriggerExit2D(Collider2D collidingObject) { if (collidingObject.CompareTag("CameraBackgroundCollider")) { //Debug.Log ("OnTriggerExit"); mapManager.AddNextBackgroundSegment(transform.localPosition); Destroy(gameObject); } }
void OnTriggerExit2D(Collider2D collidingObject) { if (collidingObject.CompareTag("CameraBackgroundCollider")) { //Debug.Log ("OnTriggerExit"); mapManager.AddNextBackgroundSegment(transform.localPosition); Destroy(gameObject); } }