// Set up first turn public void StartFirstTurn() { InstantiateStartingPieces(); player.StartFirstTurn(); fogMapObject.PaintFogMap(); resourceCounter.UpdateStartingResources(player.GetResources()); InstantiateStartingCards(); // Set camera centered over start playerCamera.tilemap = gameMapObject.tilemap; playerCamera.UpdateCameraBounds(); playerCamera.MoveCameraToPosition(gameMapObject.GetWorldCoordsFromTileCoords(player.startTileCoords)); }