void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { other.transform.position = transform.GetChild(0).position; camera.Move(gameObject); } }
// Update is called once per frame void Update() { RaycastHit hit = new RaycastHit(); if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { if (hit.transform.gameObject.tag == "Zone") { currentTile = hit.transform.gameObject.GetComponent <Zone>(); if (currentTile.player_id != prevPlayerID) { if (prevPlayerID > 0) { GameObject.Find("Map").GetComponent <Map>().SelectTerritory(prevPlayerID, false); } GameObject.Find("Map").GetComponent <Map>().SelectTerritory(currentTile.player_id, true); prevPlayerID = currentTile.player_id; } string owner_name = ""; if (currentTile.player_id > 0) { owner_name = GameObject.Find("Map").GetComponent <Map>().playerList[currentTile.player_id].name; Color playerColor = GameObject.Find("Map").GetComponent <Map>().playerList[currentTile.player_id].color;; tileInfoGUI.bgColor = new Color(playerColor.r, playerColor.g, playerColor.b, 0.8f); } else { tileInfoGUI.DefaultColor(); } tileInfoGUI.SetInformation(currentTile.terrain_type, currentTile.v_capacity, owner_name); tileInfoGUI.position = Camera.main.WorldToScreenPoint(currentTile.transform.position); tileInfoGUI.SetActive(true); roamingCursor.SetActive(true); roamingCursor.transform.position = currentTile.transform.position + new Vector3(0, 0.1f, 0); // roamingCursor.renderer.material.color = new Color32(0, 181, 248, 255); } } else { tileInfoGUI.SetActive(false); roamingCursor.SetActive(false); currentTile = null; } switch (InputExtended.GetMouseNumClick(0)) { case 1: // Single Click // mouseDownPos = Input.mousePosition; // oldCameraPos = transform.position; // if (currentTile != null && currentTile.player_id > 0) { // mapCamera.Center(currentTile.player_id); // mapCamera.isLeaving = mapCamera.isZooming = true; // } break; case 2: // Double Click if (currentTile.player_id == GameState.player.GetID()) { mapCamera.Move(currentTile.transform.position); } break; } }