// Set up first turn
    public void StartFirstTurn()
    {
        InstantiateStartingPieces();
        player.StartFirstTurn();
        fogMapObject.PaintFogMap();
        resourceCounter.UpdateStartingResources(player.GetResources());
        InstantiateStartingCards();

        // Set camera centered over start
        playerCamera.tilemap = gameMapObject.tilemap;
        playerCamera.UpdateCameraBounds();
        playerCamera.MoveCameraToPosition(gameMapObject.GetWorldCoordsFromTileCoords(player.startTileCoords));
    }