public void ClickUp() { Time.timeScale = 1; FindBalls(transform); for (int i = 0; i < BallsContant.Count; i++) { FindBalls(BallsContant[i].transform); } if (BallsContant.Count >= 3) { foreach (var balls in BallsContant) { Destroy(balls.gameObject); } main.ScorePlus += BallsContant.Count; PlayerPrefs.SetInt("Score", main.Score); main.BallCount += BallsContant.Count; main.Start(); } else { BallsContant.Clear(); } }