// Use this for initialization void Start() { // Calculate the message position on the screen fEndMessagePosY = Screen.height - (fEndMessageHeight * 1.5f); rectEndMessage = new Rect(Screen.width * 0.5f - fEndMessageWidth * 0.5f, fEndMessagePosY, fEndMessageWidth, fEndMessageHeight); // Cache the main script scriptMainScript = GameObject.Find("/Codigo").GetComponent<MainScript>(); // Minimap script GameObject goMinimapCam = GameObject.FindWithTag("MinimapCam"); scriptMinimap = goMinimapCam.GetComponent<Minimap>(); // Hud object tHud = GameObject.Find("/HUD").transform; goMainCamera = GameObject.FindWithTag("MainCamera"); // All the monkeys in the game lAllMonkeys = scriptMainScript.GetListOfAllMonkeys(); SetupCameras(); DeathSequence(); }