// Use this for initialization void Start() { player = MainScript.Get().Player; canvas = GetComponent <Canvas>(); text = GetComponentInChildren <Text> (); initialScale = transform.localScale; initialHeight = transform.position.y; }
// Use this for initialization void Start() { var text = GetComponent <Text> (); var main = MainScript.Get(); if (main != null) { text.text = string.Format(text.text, main.TotalScore); } }
// Use this for initialization void Start() { hole = GetComponentInParent <HoleScript> (); ball = MainScript.Get().Ball; player = MainScript.Get().Player; text = GetComponentInChildren <Text> (); initialScale = transform.localScale; initialHeight = transform.position.y; }
public float GetWindPower() { if (!WindIsInit) { var mainScript = MainScript.Get(); var difficutlyLength = System.Enum.GetNames(typeof(Difficulty)).Length; var range = (float)((WindMax - WindMin) / difficutlyLength); WindMin = (float)((int)mainScript.Difficulty) * range; WindMax = WindMin + range; } return(Random.Range(WindMin, WindMax)); }
void Start() { mainScript = MainScript.Get(); detectTerrainType = GetComponent <DetectTerrainType> (); audioSource = GetComponent <AudioSource> (); rigidBody = GetComponent <Rigidbody> (); trail = GetComponent <TrailRenderer> (); oldTrailTime = trail.time; trail.enabled = false; isShooted = false; isOnGround = true; isLocked = true; }
public void Init(Canvas menu, int index) { isInit = true; Selected = false; button = this.GetComponent <Button> (); oldColor = button.image.color; transform.localPosition = new Vector3(0f, 0f, Distance); var playerPosition = MainScript.Get().Player.transform.position; transform.RotateAround(playerPosition, Vector3.up, beginAngle + index * 30f); initialPosition = transform.localPosition; //transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, (maxDistance - playerDistance) * 20); //transform.LookAt(2 * transform.position - new Vector3(playerPosition.x, transform.position.y, playerPosition.z)); }
void FixedUpdate() { if (watched && !Selected) { var pos = this.transform.localPosition; if (pos.z > Distance - MaxMove) { this.transform.position = Vector3.MoveTowards(transform.position, MainScript.Get().Cardboard.transform.position, MoveVelocity / 3); //new Vector3 (pos.x, pos.y, pos.z - MoveVelocity); } else { BagScript.DeactiveAllButton(); Select(true); BagScript.SelectClub(ClubScript); } } }
void Start() { player = MainScript.Get().Player; lookDown = false; }