private void OnTriggerEnter(Collider otherCollider) { if (!(otherCollider.tag == "Tank")) { return; } TankScript tankScript = otherCollider.transform.GetComponent <TankScript>(); if (tankScript.ally == "Player") { if (!ms.noSound) { audio.Play(); } Player player = ms.playersList[tankScript.number]; player.scores += 500; player.kills[4]++; ms.ShowFlower(transform.position, "500"); switch (type) { case Bonus.Life: { player.lifes++; break; } case Bonus.Upgrade: if (tankScript.rank < 3) { tankScript.Upgrade(1); break; } else { break; } case Bonus.Bomb: ms.DestroyAllEnemy(); break; case Bonus.Freeze: ms.FreezeAllEnemy(); break; case Bonus.Fort: ms.UpgradeFort(); break; case Bonus.Shield: { tankScript.invincible = 10; break; } case Bonus.FullUpgrade: { if (tankScript.rank < 3) { tankScript.Upgrade(3); } break; } case Bonus.Ship: { tankScript.SetWaterWalking(true); break; } } Hide(); } if (!(tankScript.ally == "Enemy") || ms.difficulty != 2) { return; } switch (type) { case Bonus.Life: if (tankScript.rank < 3) { tankScript.Upgrade(3); break; } else { break; } case Bonus.Upgrade: if (tankScript.rank < 3) { tankScript.Upgrade(1); break; } else { break; } case Bonus.Bomb: ms.DestroyAllPlayers(); break; case Bonus.Freeze: ms.FreezeAllPlayers(); break; case Bonus.Fort: ms.ClearUpgradeFort(); break; case Bonus.Shield: if (tankScript.rank < 3) { tankScript.Upgrade(3); break; } else { break; } case Bonus.FullUpgrade: if (tankScript.rank < 3) { tankScript.Upgrade(3); break; } else { break; } case Bonus.Ship: { tankScript.SetWaterWalking(true); break; } } Hide(); }