private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.CompareTag("Ball")) { health--; if (health <= 0) { Data.Instance.score += 10; Data.Instance.scoreCounter += 10; mainSceneManager.OnBlockDestroyed(); StartCoroutine(DestroyThis()); blockAudio[0].Play(); } else if (health == 1) { blockAudio[1].Play(); spriteRenderer.color = baseColor; } else if (health == 2) { blockAudio[1].Play(); spriteRenderer.color = secondColor; } } }