// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P) && _mainSceneManager.IsActive() && _level < maxLevel && _life > 0 && !_mainSceneManager.IsTutorial()) { _level++; _audioSources[0].time = 0.0f; _audioSources[0].Play(); _canvasMain.DrawLevelWithFlicker(_level); } }