private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Ball Destroy")) { sceneManager.OnBallDestroyed(); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Ball Destroy")) { sceneManager.OnBallDestroyed(); Destroy(gameObject); } }