// Update is called once per frame
 void Update()
 {
     if (getTimer > 0)
     {
         LightSource.intensity   -= 0.2f * Time.deltaTime * 3;
         IndirectLight.intensity -= 0.2f * Time.deltaTime * 3;
         getTimer -= 0.1f * Time.deltaTime;
         Tree.transform.position = Vector3.MoveTowards(Tree.transform.position, ThicketEndPos, 2 * Time.deltaTime);
         if (getTimer <= 0.7)
         {
             PlayerMovement.EnableControls();
             Enemy.SetActive(false);
         }
         if (ActivateFade.fadeInTimer > 0f)
         {
             RenderSettings.skybox = nightSkybox;
         }
     }
 }