// Update is called once per frame void Update() { if (getTimer > 0) { LightSource.intensity -= 0.2f * Time.deltaTime * 3; IndirectLight.intensity -= 0.2f * Time.deltaTime * 3; getTimer -= 0.1f * Time.deltaTime; Tree.transform.position = Vector3.MoveTowards(Tree.transform.position, ThicketEndPos, 2 * Time.deltaTime); if (getTimer <= 0.7) { PlayerMovement.EnableControls(); Enemy.SetActive(false); } if (ActivateFade.fadeInTimer > 0f) { RenderSettings.skybox = nightSkybox; } } }