private void OnTriggerEnter(Collider other) { if (Enemy.activeSelf == true) { getTimer = SetTimer; getMoveSpeed = PlayerMovement.shadowWalkSpeedFactor; PlayerMovement.shadowWalkSpeedFactor = 0; PlayerMovement.EnableNightMode(); } SupportCharacter.SetActive(true); Tree.SetActive(true); Enemy.SetActive(false); }
private void OnTriggerEnter(Collider other) { if (Enemy.activeSelf == true) { getTimer = SetTimer; PlayerMovement.DisableControls(); PlayerMovement.EnableNightMode(); ActivateFade.Activate = true; } SupportCharacter.SetActive(true); Tree.SetActive(true); MoveEnemy.NightTriggered = true; }