private void StartDay() { currentHours = DAY_START_HOURS; currentMins = 0; day++; MainCharacterController mc = MainCharacterController.Instance; if (SceneManager.GetActiveScene().name.Equals("FarmScene")) { mc.gameObject.transform.rotation = Quaternion.Euler(0, 0, 0); mc.MoveToStartPosition(); FarmingController.Instance.AgePlants(); SaveLoadSystem.Instance.SaveProgress(); } else { SaveLoadSystem.Instance.SaveTempProgress(); } }