private void OnTriggerEnter(Collider other)
    {
        if (Enemy.activeSelf == true)
        {
            getTimer = SetTimer;
            PlayerMovement.DisableControls();
            PlayerMovement.EnableNightMode();
            ActivateFade.Activate = true;
        }

        SupportCharacter.SetActive(true);
        Tree.SetActive(true);
        MoveEnemy.NightTriggered = true;
    }