示例#1
0
        public int Init(int camIndex = 0)
        {
            try
            {
                //1.初始化默认的appID和sysID
                MIL.MappAllocDefault(MIL.M_DEFAULT, ref appID, ref sysID, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL);

                //2.初始化digID,用于CameraLink控制相机
                MIL_INT digNum = MIL.MsysInquire(sysID, MIL.M_DIGITIZER_NUM, MIL.M_NULL);//获取Cameralink数量

                if (digNum < camIndex)
                {
                    throw new Exception($"Camera {camIndex} not exits! Please check !");
                }
                MIL.MdigAlloc(sysID, camIndex, dfc, MIL.M_DEFAULT, ref digID);//从DFC文件中加载相机配置,第三个参数就是DFC文件的路径

                //3.相机配置保存在DFC文件中,现在可以从digID中获取到相机的配置
                MIL.MdigInquire(digID, MIL.M_SIZE_X, ref width);  //获取相机宽度
                MIL.MdigInquire(digID, MIL.M_SIZE_Y, ref height); //获取相机高度

                //MIL.MdigInquire(digID, MIL.M_MODEL_IMAGE_ATTRIBUTE, ref imgAttribute);//用于下一步分配相机帧buffer的参数
                imgAttribute = MIL.M_GRAB | MIL.M_IMAGE | MIL.M_DISP | MIL.M_PROC;

                //4.分配buffer来存储相机帧数据
                MIL.MbufAlloc2d(sysID, width, height, 8 + MIL.M_UNSIGNED, imgAttribute, ref imgID);

                //4.初始化时,开启控制串口
                //comport.Open();
            }
            catch (Exception e)
            {
                throw e;
            }
            return(0);
        }
示例#2
0
        static void SimulateGrabFromCamera(MIL_ID SourceImage, MIL_ID FocusImage, MIL_INT Iteration, MIL_ID AnnotationDisplay)
        {
            int NbSmoothNeeded = 0;                 // Number of smooths needed.

            MIL_INT BufType           = 0;          // Buffer type.
            MIL_INT BufSizeX          = 0;          // Buffer size X.
            MIL_INT BufSizeY          = 0;          // Buffer size Y.
            int     Smooth            = 0;          // Smooth index.
            MIL_ID  TempBuffer        = MIL.M_NULL; // Temporary buffer.
            MIL_ID  SourceOwnerSystem = MIL.M_NULL; // Owner system of the source buffer.

            // Compute number of smooths needed to simulate focus.
            NbSmoothNeeded = (int)Math.Abs(Iteration - FOCUS_BEST_POSITION);

            // Buffer inquires.
            BufType  = MIL.MbufInquire(FocusImage, MIL.M_TYPE, MIL.M_NULL);
            BufSizeX = MIL.MbufInquire(FocusImage, MIL.M_SIZE_X, MIL.M_NULL);
            BufSizeY = MIL.MbufInquire(FocusImage, MIL.M_SIZE_Y, MIL.M_NULL);

            if (NbSmoothNeeded == 0)
            {
                // Directly copy image source to destination.
                MIL.MbufCopy(SourceImage, FocusImage);
            }
            else if (NbSmoothNeeded == 1)
            {
                // Directly convolve image from source to destination.
                MIL.MimConvolve(SourceImage, FocusImage, MIL.M_SMOOTH);
            }
            else
            {
                SourceOwnerSystem = (MIL_ID)MIL.MbufInquire(SourceImage, MIL.M_OWNER_SYSTEM, MIL.M_NULL);

                // Allocate temporary buffer.
                MIL.MbufAlloc2d(SourceOwnerSystem, BufSizeX, BufSizeY, BufType, MIL.M_IMAGE + MIL.M_PROC, ref TempBuffer);

                // Perform first smooth.
                MIL.MimConvolve(SourceImage, TempBuffer, MIL.M_SMOOTH);

                // Perform smooths.
                for (Smooth = 1; Smooth < NbSmoothNeeded - 1; Smooth++)
                {
                    MIL.MimConvolve(TempBuffer, TempBuffer, MIL.M_SMOOTH);
                }

                // Perform last smooth.
                MIL.MimConvolve(TempBuffer, FocusImage, MIL.M_SMOOTH);

                // Free temporary buffer.
                MIL.MbufFree(TempBuffer);
            }

            // Draw position cursor.
            DrawCursor(AnnotationDisplay, Iteration);
        }
示例#3
0
        public int ReloadModel(int iCamNo, ref CVisionPatternData pSData)
        {
            if (pSData.m_bIsModel == false)
            {
                return(GenerateErrorCode(ERR_VISION_PATTERN_NONE));
            }

            MIL_ID m_MilImage = MIL.M_NULL;
            // Image Load...
            string strLoadFileName = pSData.m_strFilePath + pSData.m_strFileName;

            MIL.MbufRestore(strLoadFileName, m_MilSystem, ref m_MilImage);

            //Draw할 Rec을 생성한다.
            Rectangle pRec = new Rectangle(pSData.m_rectModel.X - pSData.m_rectModel.Width / 2,
                                           pSData.m_rectModel.Y - pSData.m_rectModel.Height / 2,
                                           pSData.m_rectModel.Width, pSData.m_rectModel.Height);

            // Allocate a normalized grayscale model.
            MIL.MpatAllocModel(m_MilSystem, m_MilImage, pRec.X, pRec.Y,
                               pRec.Width, pRec.Height, MIL.M_NORMALIZED, ref pSData.m_milModel);

            // Model Image Save (Image View Save용)
            MIL.MbufAlloc2d(m_MilSystem, pRec.Width, pRec.Height, MIL.M_UNSIGNED + 8, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref pSData.m_ModelImage);
            MIL.MbufCopyColor2d(m_MilImage, pSData.m_ModelImage, MIL.M_ALL_BANDS, pRec.X, pRec.Y,
                                MIL.M_ALL_BANDS, 0, 0, pRec.Width, pRec.Height);

            if (pSData.m_milModel == MIL.M_NULL)
            {
                return(GenerateErrorCode(ERR_VISION_PATTERN_NONE));
            }

            MIL.MpatAllocResult(m_MilSystem, MIL.M_DEFAULT, ref m_SearchResult);

            // Set the search accuracy to high.
            MIL.MpatSetAccuracy(pSData.m_milModel, MIL.M_HIGH);

            MIL.MpatSetAcceptance(pSData.m_milModel, pSData.m_dAcceptanceThreshold);  // Acceptance Threshold Setting
            MIL.MpatSetCertainty(pSData.m_milModel, pSData.m_dAcceptanceThreshold);   // Set Certainty Threshold
            MIL.MpatSetCenter(pSData.m_milModel,                                      // Pattern Mark에서 Offset 설정함.
                              (double)pSData.m_pointReference.X,
                              (double)pSData.m_pointReference.Y);

            // Set the search model speed to high.
            MIL.MpatSetSpeed(pSData.m_milModel, MIL.M_HIGH);

            // Preprocess the model.
            MIL.MpatPreprocModel(m_MilImage, pSData.m_milModel, MIL.M_DEFAULT);

            return(SUCCESS);
        }
示例#4
0
        /// <summary>
        ///  현재 Grab하는 Image를 저장함.
        /// </summary>
        /// <param name="strPath"></param>
        /// <returns></returns>
        public bool SaveImage(string strPath)
        {
            MIL_ID pSaveImage = MIL.M_NULL;

            MIL.MbufAlloc2d(m_pMilSystemID, m_recImage.Width, m_recImage.Height,
                            MIL.M_UNSIGNED + 8, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref pSaveImage);

            MIL.MbufCopy(m_MilImage, pSaveImage);

            MIL.MbufExport(strPath, MIL.M_BMP, pSaveImage);

            MIL.MbufFree(pSaveImage);

            return(true);
        }
示例#5
0
        /// <summary>
        ///  현재 Grab하는 Image를 저장함.
        /// </summary>
        /// <param name="strPath"></param>
        /// <returns></returns>
        public bool SaveImage(MIL_ID pImage, string strPath)
        {
            MIL_ID pSaveImage = MIL.M_NULL;
            // Inquire overlay size.
            MIL_INT iWidth  = MIL.MbufInquire(pImage, MIL.M_SIZE_X, MIL.M_NULL);
            MIL_INT iHeight = MIL.MbufInquire(pImage, MIL.M_SIZE_Y, MIL.M_NULL);

            MIL.MbufAlloc2d(m_pMilSystemID, iWidth, iHeight,
                            MIL.M_UNSIGNED + 8, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref pSaveImage);

            MIL.MbufCopy(pImage, pSaveImage);

            MIL.MbufExport(strPath, MIL.M_BMP, pSaveImage);

            return(true);
        }
示例#6
0
        /// <summary>
        /// SelectCamera: 카메라의 영상의 크기로 Byte array 크기를 할당하고,
        /// Mil 변수에 영상을 할당한다.
        /// </summary>
        /// <param name="pCamera"></param>
        /// <returns></returns>
        public int SelectCamera(MVisionCamera pCamera)
        {
            if (pCamera == null)
            {
                return(GenerateErrorCode(ERR_VISION_CAMERA_NON_USEFUL));
            }

            Size CameraPixelSize;

            // View의 Camera 주소에 객체를 대입한다.
            m_pCamera = pCamera;

            // Camera Pixel Size 대입
            CameraPixelSize = m_pCamera.GetCameraPixelSize();

            m_CameraWidth  = CameraPixelSize.Width;
            m_CameraHeight = CameraPixelSize.Height;

            if (m_CameraWidth == 0 || m_CameraHeight == 0)
            {
                return(GenerateErrorCode(ERR_VISION_CAMERA_IMAGE_SIZE_FAIL));
            }

            // image byte 변수
            m_ImgBits = new Byte[m_CameraWidth * m_CameraHeight];

            // set source image size Rect size
            m_recImage.X      = 0;
            m_recImage.Y      = 0;
            m_recImage.Width  = m_CameraWidth;
            m_recImage.Height = m_CameraHeight;

            // MIL Buffer 초기화
            if (m_MilImage != MIL.M_NULL)
            {
                MIL.MbufFree(m_MilImage);
            }
            MIL.MbufAlloc2d(m_pMilSystemID, m_recImage.Width, m_recImage.Height,
                            MIL.M_UNSIGNED + 8, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref m_MilImage);

            MIL.MbufClear(m_MilImage, 0);

            return(SUCCESS);
        }
示例#7
0
        //****************************************************************************
        // Main.
        //****************************************************************************
        static void Main(string[] args)
        {
            MIL_ID MilApplication  = MIL.M_NULL;  // Application identifier.
            MIL_ID MilSystem       = MIL.M_NULL;  // System identifier.
            MIL_ID MilDisplay      = MIL.M_NULL;  // Display identifier.
            MIL_ID MilDigitizer    = MIL.M_NULL;  // Digitizer identifier.
            MIL_ID MilDisplayImage = MIL.M_NULL;  // Display image identifier.
            MIL_ID MilModelImage   = MIL.M_NULL;  // Model image identifier.

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, ref MilDigitizer, ref MilDisplayImage);

            // Allocate a model image buffer.
            MIL.MbufAlloc2d(MilSystem, MIL.MbufInquire(MilDisplayImage, MIL.M_SIZE_X, MIL.M_NULL), MIL.MbufInquire(MilDisplayImage, MIL.M_SIZE_Y, MIL.M_NULL), 8, MIL.M_IMAGE + MIL.M_PROC, ref MilModelImage);

            Console.Write("\nMODEL TRACKING:\n");
            Console.Write("---------------\n\n");

            // Get the model image.
            GetModelImage(MilSystem, MilDisplay, MilDigitizer, MilDisplayImage, MilModelImage);

            if (RUN_PAT_TRACKING_EXAMPLE == MIL.M_YES)
            {
                // Finds the model using pattern matching.
                MpatTrackingExample(MilSystem, MilDisplay, MilDigitizer, MilDisplayImage, MilModelImage);
            }

            if (RUN_MOD_TRACKING_EXAMPLE == MIL.M_YES)
            {
                // Finds the model using geometric model finder.
                MmodTrackingExample(MilSystem, MilDisplay, MilDigitizer, MilDisplayImage, MilModelImage);
            }

            // Free allocated buffers.
            MIL.MbufFree(MilModelImage);

            // Free defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilDisplayImage);
        }
示例#8
0
        // Main function:
        // --------------
        static void Main(string[] args)
        {
            MIL_ID       MilApplication       = MIL.M_NULL;         // Application identifier.
            MIL_ID       MilRemoteApplication = MIL.M_NULL;         // Remote Application identifier if running on a remote computer
            MIL_ID       MilSystem            = MIL.M_NULL;         // System identifier.
            MIL_ID       MilDisplay           = MIL.M_NULL;         // Display identifier.
            MIL_ID       MilImage             = MIL.M_NULL;         // Image buffer identifiers.
            MIL_ID       MilOrgImage          = MIL.M_NULL;
            THREAD_PARAM TParTopLeft          = new THREAD_PARAM(); // Parameters passed to top left thread.
            THREAD_PARAM TParBotLeft          = new THREAD_PARAM(); // Parameters passed to bottom left thread.
            THREAD_PARAM TParTopRight         = new THREAD_PARAM(); // Parameters passed to top right thread.
            THREAD_PARAM TParBotRight         = new THREAD_PARAM(); // Parameters passed to bottom right thread.
            double       Time            = 0.0;                     // Timer variables.
            double       FramesPerSecond = 0.0;
            MIL_INT      LicenseModules  = 0;                       // List of available MIL modules.

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Allocate and display the main image buffer.
            MIL.MbufAlloc2d(MilSystem, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilImage);
            MIL.MbufClear(MilImage, 0);
            MIL.MdispSelect(MilDisplay, MilImage);

            // Allocate an image buffer to keep the original.
            MIL.MbufAlloc2d(MilSystem, IMAGE_WIDTH, IMAGE_HEIGHT, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilOrgImage);

            // Allocate a destination child buffer for each thread.
            MIL.MbufChild2d(MilImage, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, ref TParTopLeft.SrcImage);
            MIL.MbufChild2d(MilImage, 0, IMAGE_HEIGHT, IMAGE_WIDTH, IMAGE_HEIGHT, ref TParBotLeft.DstImage);
            MIL.MbufChild2d(MilImage, IMAGE_WIDTH, 0, IMAGE_WIDTH, IMAGE_HEIGHT, ref TParTopRight.SrcImage);
            MIL.MbufChild2d(MilImage, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_WIDTH, IMAGE_HEIGHT, ref TParBotRight.DstImage);

            // Allocate synchronization events.
            MIL.MthrAlloc(MilSystem, MIL.M_EVENT, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, ref TParTopLeft.DoneEvent);
            MIL.MthrAlloc(MilSystem, MIL.M_EVENT, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, ref TParBotLeft.DoneEvent);
            MIL.MthrAlloc(MilSystem, MIL.M_EVENT, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, ref TParTopRight.DoneEvent);
            MIL.MthrAlloc(MilSystem, MIL.M_EVENT, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, ref TParBotRight.DoneEvent);

            // Inquire MIL licenses.
            MIL.MsysInquire(MilSystem, MIL.M_OWNER_APPLICATION, ref MilRemoteApplication);
            MIL.MappInquire(MilRemoteApplication, MIL.M_LICENSE_MODULES, ref LicenseModules);

            // Initialize remaining thread parameters.
            TParTopLeft.System            = MilSystem;
            TParTopLeft.OrgImage          = MilOrgImage;
            TParTopLeft.DstImage          = TParTopLeft.SrcImage;
            TParTopLeft.ReadyEvent        = TParBotLeft.DoneEvent;
            TParTopLeft.NumberOfIteration = 0;
            TParTopLeft.Radius            = 0;
            TParTopLeft.Exit             = 0;
            TParTopLeft.LicenseModules   = LicenseModules;
            TParTopLeft.SlaveThreadParam = TParBotLeft;

            TParBotLeft.System            = MilSystem;
            TParBotLeft.OrgImage          = 0;
            TParBotLeft.SrcImage          = TParTopLeft.DstImage;
            TParBotLeft.ReadyEvent        = TParTopLeft.DoneEvent;
            TParBotLeft.NumberOfIteration = 0;
            TParBotLeft.Radius            = 0;
            TParBotLeft.Exit             = 0;
            TParBotLeft.LicenseModules   = LicenseModules;
            TParBotLeft.SlaveThreadParam = null;

            TParTopRight.System            = MilSystem;
            TParTopRight.OrgImage          = MilOrgImage;
            TParTopRight.DstImage          = TParTopRight.SrcImage;
            TParTopRight.ReadyEvent        = TParBotRight.DoneEvent;
            TParTopRight.NumberOfIteration = 0;
            TParTopRight.Radius            = 0;
            TParTopRight.Exit             = 0;
            TParTopRight.LicenseModules   = LicenseModules;
            TParTopRight.SlaveThreadParam = TParBotRight;

            TParBotRight.System            = MilSystem;
            TParBotRight.OrgImage          = 0;
            TParBotRight.SrcImage          = TParTopRight.DstImage;
            TParBotRight.ReadyEvent        = TParTopRight.DoneEvent;
            TParBotRight.NumberOfIteration = 0;
            TParBotRight.Radius            = 0;
            TParBotRight.Exit             = 0;
            TParBotRight.LicenseModules   = LicenseModules;
            TParBotRight.SlaveThreadParam = null;

            // Initialize the original image to process.
            MIL.MbufLoad(IMAGE_FILE, MilOrgImage);

            // Start the 4 threads.
            MIL_THREAD_FUNCTION_PTR TopThreadDelegate      = new MIL_THREAD_FUNCTION_PTR(TopThread);
            MIL_THREAD_FUNCTION_PTR BotLeftThreadDelegate  = new MIL_THREAD_FUNCTION_PTR(BotLeftThread);
            MIL_THREAD_FUNCTION_PTR BotRightThreadDelegate = new MIL_THREAD_FUNCTION_PTR(BotRightThread);

            GCHandle TParTopLeftHandle  = GCHandle.Alloc(TParTopLeft);
            GCHandle TParBotLeftHandle  = GCHandle.Alloc(TParBotLeft);
            GCHandle TParTopRightHandle = GCHandle.Alloc(TParTopRight);
            GCHandle TParBotRightHandle = GCHandle.Alloc(TParBotRight);

            MIL.MthrAlloc(MilSystem, MIL.M_THREAD, MIL.M_DEFAULT, TopThreadDelegate, GCHandle.ToIntPtr(TParTopLeftHandle), ref TParTopLeft.Id);
            MIL.MthrAlloc(MilSystem, MIL.M_THREAD, MIL.M_DEFAULT, BotLeftThreadDelegate, GCHandle.ToIntPtr(TParBotLeftHandle), ref TParBotLeft.Id);
            MIL.MthrAlloc(MilSystem, MIL.M_THREAD, MIL.M_DEFAULT, TopThreadDelegate, GCHandle.ToIntPtr(TParTopRightHandle), ref TParTopRight.Id);
            MIL.MthrAlloc(MilSystem, MIL.M_THREAD, MIL.M_DEFAULT, BotRightThreadDelegate, GCHandle.ToIntPtr(TParBotRightHandle), ref TParBotRight.Id);

            // Start the timer.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET + MIL.M_SYNCHRONOUS, MIL.M_NULL);

            // Set events to start operation of top left and top right threads.
            MIL.MthrControl(TParTopLeft.ReadyEvent, MIL.M_EVENT_SET, MIL.M_SIGNALED);
            MIL.MthrControl(TParTopRight.ReadyEvent, MIL.M_EVENT_SET, MIL.M_SIGNALED);

            // Report that the threads are started and wait for a key press to stop them.
            Console.Write("\nMULTI-THREADING:\n");
            Console.Write("----------------\n\n");
            Console.Write("4 threads running...\n");
            Console.Write("Press <Enter> to stop.\n\n");
            Console.ReadKey();

            // Signal the threads to exit.
            TParTopLeft.Exit  = 1;
            TParTopRight.Exit = 1;

            // Wait for all threads to terminate.
            MIL.MthrWait(TParTopLeft.Id, MIL.M_THREAD_END_WAIT);
            MIL.MthrWait(TParBotLeft.Id, MIL.M_THREAD_END_WAIT);
            MIL.MthrWait(TParTopRight.Id, MIL.M_THREAD_END_WAIT);
            MIL.MthrWait(TParBotRight.Id, MIL.M_THREAD_END_WAIT);

            // Stop the timer and calculate the number of frames per second processed.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref Time);
            FramesPerSecond = (TParTopLeft.NumberOfIteration + TParBotLeft.NumberOfIteration + TParTopRight.NumberOfIteration + TParBotRight.NumberOfIteration) / Time;

            // Print statistics.
            Console.Write("Top left iterations done:     {0,4}.\n", TParTopLeft.NumberOfIteration);
            Console.Write("Bottom left iterations done:  {0,4}.\n", TParBotLeft.NumberOfIteration);
            Console.Write("Top right iterations done:    {0,4}.\n", TParTopRight.NumberOfIteration);
            Console.Write("Bottom right iterations done: {0,4}.\n\n", TParBotRight.NumberOfIteration);
            Console.Write("Processing speed for the 4 threads: {0:0.0} Images/Sec.\n\n", FramesPerSecond);
            Console.Write("Press <Enter> to end.\n\n");
            Console.ReadKey();

            // Free threads.
            MIL.MthrFree(TParTopLeft.Id);
            MIL.MthrFree(TParBotLeft.Id);
            MIL.MthrFree(TParTopRight.Id);
            MIL.MthrFree(TParBotRight.Id);

            // Free events.
            MIL.MthrFree(TParTopLeft.DoneEvent);
            MIL.MthrFree(TParBotLeft.DoneEvent);
            MIL.MthrFree(TParTopRight.DoneEvent);
            MIL.MthrFree(TParBotRight.DoneEvent);

            // Free buffers.
            MIL.MbufFree(TParTopLeft.SrcImage);
            MIL.MbufFree(TParTopRight.SrcImage);
            MIL.MbufFree(TParBotLeft.DstImage);
            MIL.MbufFree(TParBotRight.DstImage);
            MIL.MbufFree(MilOrgImage);
            MIL.MbufFree(MilImage);

            // Free the GCHandles
            TParTopLeftHandle.Free();
            TParBotLeftHandle.Free();
            TParTopRightHandle.Free();
            TParBotRightHandle.Free();

            // Free defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#9
0
        // Main to test the custom function. //
        // --------------------------------- //

        static void Main(string[] args)
        {
            MIL_ID  MilApplication = MIL.M_NULL;    // Application identifier.
            MIL_ID  MilSystem      = MIL.M_NULL;    // System identifier.
            MIL_ID  MilDisplay     = MIL.M_NULL;    // Display identifier.
            MIL_ID  MilImage       = MIL.M_NULL;    // Image buffer identifier.
            MIL_INT ReturnValue    = 0;             // Return value of the function.

            // Allocate default application, system, display and image.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Load source image into a Host memory image buffer.
            MIL.MbufAlloc2d(MilSystem,
                            MIL.MbufDiskInquire(IMAGE_FILE, MIL.M_SIZE_X),
                            MIL.MbufDiskInquire(IMAGE_FILE, MIL.M_SIZE_Y),
                            8 + MIL.M_UNSIGNED,
                            MIL.M_IMAGE + MIL.M_DISP + MIL.M_HOST_MEMORY,
                            ref MilImage);
            MIL.MbufLoad(IMAGE_FILE, MilImage);

            // Display the image.
            MIL.MdispSelect(MilDisplay, MilImage);

            // Pause.
            Console.WriteLine();
            Console.WriteLine("MIL FUNCTION DEVELOPER'S TOOLKIT:");
            Console.WriteLine("----------------------------------");
            Console.WriteLine();
            Console.WriteLine("This example creates a custom MIL function that processes");
            Console.WriteLine("an image using its data pointer directly.");
            Console.WriteLine();
            Console.WriteLine("Target image was loaded.");
            Console.WriteLine("Press a key to continue.");
            Console.WriteLine();
            Console.ReadKey();

            // Run the custom function only if the target system's memory is local and accessible.
            if (MIL.MsysInquire(MilSystem, MIL.M_LOCATION, MIL.M_NULL) == MIL.M_LOCAL)
            {
                // Process the image directly with the custom MIL function.
                ReturnValue = AddConstant(MilImage, MilImage, 0x40);

                // Print a conclusion message.
                if (ReturnValue == MIL.M_NULL)
                {
                    Console.WriteLine("The white level of the image was augmented.");
                }
                else
                {
                    Console.WriteLine("An error was returned by the Slave function.");
                }
            }
            else
            {
                // Print that the example don't run remotely.
                Console.WriteLine("This example doesn't run with Distributed MIL.");
            }

            // Wait for a key to terminate.
            Console.WriteLine("Press a key to terminate.");
            Console.WriteLine();
            Console.ReadKey();

            // Free all allocations.
            MIL.MbufFree(MilImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#10
0
        static void ColorSeparationExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID DisplayImage = MIL.M_NULL;           // Display image buffer identifier.
            MIL_ID SourceChild  = MIL.M_NULL;           // Source image buffer identifier.
            MIL_ID DestChild    = MIL.M_NULL;           // Destination image buffer identifier.
            MIL_ID Child        = MIL.M_NULL;           // Child buffer identifier.
            MIL_ID ColorsArray  = MIL.M_NULL;           // Array buffer identifier.

            // Source image sizes.
            MIL_INT SourceSizeX = 0;
            MIL_INT SourceSizeY = 0;

            // Color samples' names
            string[] ColorNames = { "BACKGROUND", "WRITING", "STAMP" };

            // Array with color patches to draw.
            MIL_INT[,] Colors = new MIL_INT[, ] {
                { 245, 234, 206 }, { 141, 174, 174 }, { 226, 150, 118 }
            };

            // Samples' color coordinates
            byte[] BackgroundColor = new byte[3] {
                245, 234, 206
            };
            byte[] SelectedColor = new byte[3] {
                141, 174, 174
            };
            byte[] RejectedColor = new byte[3] {
                226, 150, 118
            };

            Console.Write("\nCOLOR SEPARATION:\n");
            Console.Write("-----------------\n");

            // Allocate an array buffer and fill it with the color coordinates.
            MIL.MbufAlloc2d(MilSystem, 3, 3, 8 + MIL.M_UNSIGNED, MIL.M_ARRAY, ref ColorsArray);
            MIL.MbufPut2d(ColorsArray, 0, 0, 3, 1, BackgroundColor);
            MIL.MbufPut2d(ColorsArray, 0, 1, 3, 1, SelectedColor);
            MIL.MbufPut2d(ColorsArray, 0, 2, 3, 1, RejectedColor);

            // Allocate the parent display image.
            MIL.MbufDiskInquire(WRITING_IMAGE_FILE, MIL.M_SIZE_X, ref SourceSizeX);
            MIL.MbufDiskInquire(WRITING_IMAGE_FILE, MIL.M_SIZE_Y, ref SourceSizeY);
            MIL.MbufAllocColor(MilSystem, 3, 2 * SourceSizeX + DISPLAY_CENTER_MARGIN_X, SourceSizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_DISP + MIL.M_PROC, ref DisplayImage);
            MIL.MbufClear(DisplayImage, MIL.M_COLOR_BLACK);

            // Clear the overlay.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);

            // Create a source and dest child in the display image
            MIL.MbufChild2d(DisplayImage, 0, 0, SourceSizeX, SourceSizeY, ref SourceChild);
            MIL.MbufChild2d(DisplayImage, SourceSizeX + DISPLAY_CENTER_MARGIN_X, 0, SourceSizeX, SourceSizeY, ref DestChild);

            // Load the source image into the display image source child.
            MIL.MbufLoad(WRITING_IMAGE_FILE, SourceChild);

            // Draw the color patches.
            DrawSampleColors(DestChild, Colors, ColorNames, 3, PATCHES_XSPACING, -1);

            // Display the image.
            MIL.MdispSelect(MilDisplay, DisplayImage);

            // Pause to show the source image and color patches.
            Console.Write("The writing will be separated from the stamp using the following triplets:\n");
            Console.Write("the background color: beige [{0}, {1}, {2}],\n", BackgroundColor[0], BackgroundColor[1], BackgroundColor[2]);
            Console.Write("the writing color   : green [{0}, {1}, {2}],\n", SelectedColor[0], SelectedColor[1], SelectedColor[2]);
            Console.Write("the stamp color     : red   [{0}, {1}, {2}].\n\n", RejectedColor[0], RejectedColor[1], RejectedColor[2]);
            Console.Write("Press <Enter> to extract the writing.\n\n");
            Console.ReadKey();

            // Perform the color projection.
            MIL.McolProject(SourceChild, ColorsArray, DestChild, MIL.M_NULL, MIL.M_COLOR_SEPARATION, MIL.M_DEFAULT, MIL.M_NULL);

            // Wait for a key.
            Console.Write("Press <Enter> to extract the stamp.\n\n");
            Console.ReadKey();

            // Switch the order of the selected vs rejected colors in the color array.
            MIL.MbufPut2d(ColorsArray, 0, 2, 3, 1, SelectedColor);
            MIL.MbufPut2d(ColorsArray, 0, 1, 3, 1, RejectedColor);

            // Perform the color projection.
            MIL.McolProject(SourceChild, ColorsArray, DestChild, MIL.M_NULL, MIL.M_COLOR_SEPARATION, MIL.M_DEFAULT, MIL.M_NULL);

            // Wait for a key.
            Console.Write("Press <Enter> to end.\n\n");
            Console.ReadKey();

            // Free all allocations.
            MIL.MbufFree(ColorsArray);
            MIL.MbufFree(SourceChild);
            MIL.MbufFree(DestChild);
            MIL.MbufFree(DisplayImage);
        }
示例#11
0
        static void ColorMatchingExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID DisplayImage       = MIL.M_NULL;     // Display image buffer identifier.
            MIL_ID SourceChild        = MIL.M_NULL;     // Source image buffer identifier.
            MIL_ID DestChild          = MIL.M_NULL;     // Dest image buffer identifier.
            MIL_ID ColMatchContext    = MIL.M_NULL;     // Color matching context identifier.
            MIL_ID ColMatchResult     = MIL.M_NULL;     // Color matching result identifier.
            MIL_ID ModelImage         = MIL.M_NULL;     // Model image buffer identifier.
            MIL_ID AreaImage          = MIL.M_NULL;     // Area  image buffer identifier.
            MIL_ID OverlayID          = MIL.M_NULL;     // Overlay image buffer identifier.
            MIL_ID OverlaySourceChild = MIL.M_NULL;     // Overlay source child identifier.
            MIL_ID OverlayDestChild   = MIL.M_NULL;     // Overlay dest child identifier.
            MIL_ID FuseFinderCtx      = MIL.M_NULL;     // Model finder context identifier.
            MIL_ID FuseFinderRes      = MIL.M_NULL;     // Model finder result identifier.

            // Image sizes
            MIL_INT SizeX = 0;
            MIL_INT SizeY = 0;

            // Color sample names
            string[] SampleNames = { "Green", " Blue", " Red", "Yellow" };

            // Sample ROIs coordinates: OffsetX, OffsetY, SizeX, SizeY
            MIL_INT[,] SampleROIs = new MIL_INT[, ] {
                { 54, 139, 28, 14 },
                { 172, 137, 30, 23 },
                { 296, 135, 31, 23 },
                { 417, 134, 27, 22 }
            };

            // Array of match sample colors.
            MIL_INT[,] SampleMatchColor = new MIL_INT[NUM_FUSES, 3];

            Console.Write("\nCOLOR IDENTIFICATION:\n");
            Console.Write("---------------------\n");

            // Allocate the parent display image.
            MIL.MbufDiskInquire(FUSE_TARGET_IMAGE, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufDiskInquire(FUSE_TARGET_IMAGE, MIL.M_SIZE_Y, ref SizeY);
            MIL.MbufAllocColor(MilSystem, 3, 2 * SizeX + DISPLAY_CENTER_MARGIN_X, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_DISP + MIL.M_PROC, ref DisplayImage);
            MIL.MbufClear(DisplayImage, MIL.M_COLOR_BLACK);

            // Allocate the model, area and label images.
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref ModelImage);
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref AreaImage);

            // Create a source and destination child in the display image.
            MIL.MbufChild2d(DisplayImage, 0, 0, SizeX, SizeY, ref SourceChild);
            MIL.MbufChild2d(DisplayImage, SizeX + DISPLAY_CENTER_MARGIN_X, 0, SizeX, SizeY, ref DestChild);

            // Load the sample source image.
            MIL.MbufLoad(FUSE_SAMPLES_IMAGE, SourceChild);

            // Display the image buffer.
            MIL.MdispSelect(MilDisplay, DisplayImage);

            // Prepare the overlay.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_ENABLE);
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref OverlayID);
            MIL.MbufChild2d(OverlayID, 0, 0, SizeX, SizeY, ref OverlaySourceChild);
            MIL.MbufChild2d(OverlayID, SizeX + DISPLAY_CENTER_MARGIN_X, 0, SizeX, SizeY, ref OverlayDestChild);

            // Prepare the model finder context and result.
            MIL.MmodRestore(FINDER_CONTEXT, MilSystem, MIL.M_DEFAULT, ref FuseFinderCtx);
            MIL.MmodPreprocess(FuseFinderCtx, MIL.M_DEFAULT);
            MIL.MmodAllocResult(MilSystem, MIL.M_DEFAULT, ref FuseFinderRes);

            // Allocate a color match context and result.
            MIL.McolAlloc(MilSystem, MIL.M_COLOR_MATCHING, MIL.M_RGB, MIL.M_DEFAULT, MIL.M_DEFAULT, ref ColMatchContext);
            MIL.McolAllocResult(MilSystem, MIL.M_COLOR_MATCHING_RESULT, MIL.M_DEFAULT, ref ColMatchResult);

            // Define the color samples in the context.
            for (int i = 0; i < NUM_FUSES; i++)
            {
                MIL.McolDefine(ColMatchContext, SourceChild, MIL.M_SAMPLE_LABEL(i + 1), MIL.M_IMAGE, (double)SampleROIs[i, 0], (double)SampleROIs[i, 1], (double)SampleROIs[i, 2], (double)SampleROIs[i, 3]);
            }

            // Preprocess the context.
            MIL.McolPreprocess(ColMatchContext, MIL.M_DEFAULT);

            // Fill the samples colors array.
            for (int i = 0; i < NUM_FUSES; i++)
            {
                MIL.McolInquire(ColMatchContext, MIL.M_SAMPLE_LABEL(i + 1), MIL.M_MATCH_SAMPLE_COLOR_BAND_0 + MIL.M_TYPE_MIL_INT, ref SampleMatchColor[i, 0]);
                MIL.McolInquire(ColMatchContext, MIL.M_SAMPLE_LABEL(i + 1), MIL.M_MATCH_SAMPLE_COLOR_BAND_1 + MIL.M_TYPE_MIL_INT, ref SampleMatchColor[i, 1]);
                MIL.McolInquire(ColMatchContext, MIL.M_SAMPLE_LABEL(i + 1), MIL.M_MATCH_SAMPLE_COLOR_BAND_2 + MIL.M_TYPE_MIL_INT, ref SampleMatchColor[i, 2]);
            }

            // Draw the color samples.
            DrawSampleColors(DestChild, SampleMatchColor, SampleNames, NUM_FUSES, FUSE_SAMPLES_XSPACING, FUSE_SAMPLES_YOFFSET);

            // Draw the sample ROIs in the source image overlay.
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_RED);
            for (MIL_INT SampleIndex = 0; SampleIndex < NUM_FUSES; SampleIndex++)
            {
                MIL_INT XEnd = SampleROIs[SampleIndex, 0] + SampleROIs[SampleIndex, 2] - 1;
                MIL_INT YEnd = SampleROIs[SampleIndex, 1] + SampleROIs[SampleIndex, 3] - 1;
                MIL.MgraRect(MIL.M_DEFAULT, OverlaySourceChild, SampleROIs[SampleIndex, 0], SampleROIs[SampleIndex, 1], XEnd, YEnd);
            }

            // Pause to show the source image.
            Console.Write("Colors are defined using one color sample region per fuse.\n");
            Console.Write("Press <Enter> to process the target image.\n");
            Console.ReadKey();

            // Clear the overlay.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);

            // Load the target image into the source child.
            MIL.MbufLoad(FUSE_TARGET_IMAGE, SourceChild);

            // Get the grayscale model image and copy it into the display dest child.
            MIL.MimConvert(SourceChild, ModelImage, MIL.M_RGB_TO_L);
            MIL.MbufCopy(ModelImage, DestChild);

            // Find the Model.
            MIL.MmodFind(FuseFinderCtx, ModelImage, FuseFinderRes);

            // Draw the blob image: labeled circular areas centered at each found fuse occurrence.
            MIL_INT Number = 0;

            MIL.MmodGetResult(FuseFinderRes, MIL.M_DEFAULT, MIL.M_NUMBER + MIL.M_TYPE_MIL_INT, ref Number);
            MIL.MbufClear(AreaImage, 0);
            for (MIL_INT ii = 0; ii < Number; ii++)
            {
                double X = 0.0;
                double Y = 0.0;

                // Get the position
                MIL.MmodGetResult(FuseFinderRes, ii, MIL.M_POSITION_X, ref X);
                MIL.MmodGetResult(FuseFinderRes, ii, MIL.M_POSITION_Y, ref Y);

                // Set the label color
                MIL.MgraColor(MIL.M_DEFAULT, (double)ii + 1);

                // Draw the filled circle
                MIL.MgraArcFill(MIL.M_DEFAULT, AreaImage, X, Y, 20, 20, 0, 360);
            }

            // Enable controls to draw the labeled color image.
            MIL.McolControl(ColMatchContext, MIL.M_CONTEXT, MIL.M_SAVE_AREA_IMAGE, MIL.M_ENABLE);
            MIL.McolControl(ColMatchContext, MIL.M_CONTEXT, MIL.M_GENERATE_SAMPLE_COLOR_LUT, MIL.M_ENABLE);

            // Perform the color matching.
            MIL.McolMatch(ColMatchContext, SourceChild, MIL.M_DEFAULT, AreaImage, ColMatchResult, MIL.M_DEFAULT);

            // Draw the label image into the overlay child.
            MIL.McolDraw(MIL.M_DEFAULT, ColMatchResult, OverlayDestChild, MIL.M_DRAW_AREA_MATCH_USING_COLOR, MIL.M_ALL, MIL.M_ALL, MIL.M_DEFAULT);

            // Draw the model position over the colored areas.
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_BLUE);
            MIL.MmodDraw(MIL.M_DEFAULT, FuseFinderRes, OverlayDestChild, MIL.M_DRAW_BOX + MIL.M_DRAW_POSITION, MIL.M_ALL, MIL.M_DEFAULT);

            // Enable the display update.
            MIL.MdispControl(MilDisplay, MIL.M_UPDATE, MIL.M_ENABLE);

            // Pause to show the resulting image.
            Console.Write("\nFuses are located using the Model Finder tool.\n");
            Console.Write("The color of each target area is identified.\n");
            Console.Write("Press <Enter> to end.\n");
            Console.ReadKey();

            // Free all allocations.
            MIL.MmodFree(FuseFinderRes);
            MIL.MmodFree(FuseFinderCtx);
            MIL.MbufFree(AreaImage);
            MIL.MbufFree(ModelImage);
            MIL.MbufFree(SourceChild);
            MIL.MbufFree(DestChild);
            MIL.MbufFree(OverlaySourceChild);
            MIL.MbufFree(OverlayDestChild);
            MIL.MbufFree(DisplayImage);
            MIL.McolFree(ColMatchContext);
            MIL.McolFree(ColMatchResult);
        }
示例#12
0
        private static void InteractivityExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID MilImage           = MIL.M_NULL;                 // Image buffer identifier.
            MIL_ID MilGraphicsList    = MIL.M_NULL;                 // Graphics list identifier.
            MIL_ID MilGraphicsContext = MIL.M_NULL;                 // Graphics context identifier.
            MIL_ID MilBinImage        = MIL.M_NULL;                 // Binary image buffer identifier.
            MIL_ID MilBlobFeatureList = MIL.M_NULL;                 // Feature list identifier.
            MIL_ID MilBlobResult      = MIL.M_NULL;                 // Blob result buffer identifier.

            MIL_INT SizeX       = 0;                                // Size X of the source buffer.
            MIL_INT SizeY       = 0;                                // Size Y of the source buffer.
            MIL_INT RegionLabel = 0;                                // Label value of the region.

            STestParameters DataStructure = new STestParameters();  // Hook function data structure.

            // Restore the source image.
            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilImage);

            // Display the buffer.
            MIL.MdispSelect(MilDisplay, MilImage);

            // Allocate a graphics list to hold the subpixel annotations.
            MIL.MgraAllocList(MilSystem, MIL.M_DEFAULT, ref MilGraphicsList);

            // Associate the graphics list to the display for annotations.
            MIL.MdispControl(MilDisplay, MIL.M_ASSOCIATED_GRAPHIC_LIST_ID, MilGraphicsList);

            // Allocate a graphics context for the draw operations.
            MIL.MgraAlloc(MilSystem, ref MilGraphicsContext);

            // Enable the interactive mode.
            MIL.MdispControl(MilDisplay, MIL.M_GRAPHIC_LIST_INTERACTIVE, MIL.M_ENABLE);

            // Add a selectable rectangular region.
            MIL.MgraRectAngle(MilGraphicsContext, MilGraphicsList, RECTANGLE_POSITION_X, RECTANGLE_POSITION_Y, RECTANGLE_WIDTH, RECTANGLE_HEIGHT, RECTANGLE_ANGLE, MIL.M_CENTER_AND_DIMENSION);

            // Retrieve the label of the rectangle graphic.
            MIL.MgraInquireList(MilGraphicsList, MIL.M_LIST, MIL.M_DEFAULT, MIL.M_LAST_LABEL, ref RegionLabel);

            // Disable the selectable mode for the next annotations to the graphics list.
            MIL.MgraControl(MilGraphicsContext, MIL.M_SELECTABLE, MIL.M_DISABLE);

            // Allocate a binary image buffer for fast processing.
            MIL.MbufInquire(MilImage, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufInquire(MilImage, MIL.M_SIZE_Y, ref SizeY);
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 1 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilBinImage);

            // Binarize the source image.
            MIL.MimBinarize(MilImage, MilBinImage, MIL.M_FIXED + MIL.M_LESS, IMAGE_THRESHOLD_VALUE, MIL.M_NULL);

            // Allocate a blob feature list and a blob result.
            MIL.MblobAllocFeatureList(MilSystem, ref MilBlobFeatureList);
            MIL.MblobAllocResult(MilSystem, ref MilBlobResult);

            // Select the blob features to calculate (Center Of Gravity and Box).
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_CENTER_OF_GRAVITY);
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_BOX);

            // Programmatically initialize the selected state of the rectangle region.
            MIL.MgraControlList(MilGraphicsList, MIL.M_GRAPHIC_LABEL(RegionLabel), MIL.M_DEFAULT, MIL.M_GRAPHIC_SELECTED, MIL.M_TRUE);

            // Perform and display a first count of the number of objects
            // within the initial region.
            CountObjects(MilDisplay, MilGraphicsList, MilGraphicsContext, MilBinImage, MilBlobFeatureList, MilBlobResult);

            // Initialize the hook data structure, then associate the hook function to
            // the "MIL.M_GRAPHIC_MODIFIED" event. The hook function will be called
            // with any region interaction by the user.
            DataStructure.MilDisplay         = MilDisplay;
            DataStructure.MilGraphicsList    = MilGraphicsList;
            DataStructure.MilGraphicsContext = MilGraphicsContext;
            DataStructure.MilBinImage        = MilBinImage;
            DataStructure.RegionLabel        = RegionLabel;
            DataStructure.MilBlobFeatureList = MilBlobFeatureList;
            DataStructure.MilBlobResult      = MilBlobResult;

            GCHandle DataStructureHandle = GCHandle.Alloc(DataStructure);
            MIL_GRA_HOOK_FUNCTION_PTR HookHandlerDelegate = new MIL_GRA_HOOK_FUNCTION_PTR(HookHandler);

            MIL.MgraHookFunction(MilGraphicsList, MIL.M_GRAPHIC_MODIFIED, HookHandlerDelegate, GCHandle.ToIntPtr(DataStructureHandle));

            if (MIL.MdispInquire(MilDisplay, MIL.M_DISPLAY_TYPE, MIL.M_NULL) != MIL.M_AUXILIARY)
            {
                Console.WriteLine("You can try using your mouse to interactively modify the");
                Console.WriteLine("displayed region, such as moving, resizing, or rotating the");
                Console.WriteLine("region. If you do so, the results and annotations will be");
                Console.WriteLine("immediately updated\n");
                Console.WriteLine();
            }
            else
            {
                Console.WriteLine("***NOTE: This example does not implement the interactivity");
                Console.WriteLine("         with an auxiliary display.");
                Console.WriteLine();
            }
            Console.WriteLine("Press <Enter> to exit.");
            Console.ReadKey();

            MIL.MgraHookFunction(MilGraphicsList, MIL.M_GRAPHIC_MODIFIED + MIL.M_UNHOOK, HookHandlerDelegate, GCHandle.ToIntPtr(DataStructureHandle));
            DataStructureHandle.Free();

            // Free all allocations.
            MIL.MblobFree(MilBlobResult);
            MIL.MblobFree(MilBlobFeatureList);
            MIL.MbufFree(MilBinImage);
            MIL.MgraFree(MilGraphicsContext);
            MIL.MgraFree(MilGraphicsList);
            MIL.MbufFree(MilImage);
        }
示例#13
0
        private static void FixturedMeasurementExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID MilSourceImage     = MIL.M_NULL;         // Source image buffer identifier.
            MIL_ID MilImage           = MIL.M_NULL;         // Image buffer identifier.
            MIL_ID MilModContext      = MIL.M_NULL;         // Model finder context identifier.
            MIL_ID MilModResult       = MIL.M_NULL;         // Model finder result identifier.
            MIL_ID MilFixturingOffset = MIL.M_NULL;         // Fixturing object identifier.
            MIL_ID StripeMarker       = MIL.M_NULL;         // Stripe marker identifier.
            MIL_ID MilGraphicList     = MIL.M_NULL;         // Graphic list identifier.

            double StripeWidth = 0.0;                       // Stripe width.
            double PositionX   = 0.0;                       // Occurrence position X.
            double PositionY   = 0.0;                       // Occurrence position Y.

            MIL_INT SizeX         = 0;                      // Source image size X.
            MIL_INT SizeY         = 0;                      // Source image size Y.
            MIL_INT NbOccurrences = 0;                      // Number of found occurrences.
            MIL_INT NbStripes     = 0;                      // Number of found stripes.
            MIL_INT Index         = 0;                      // Occurrence index.

            // Restore the source image.
            MIL.MbufRestore(FIXTURED_MEAS_IMAGE_FILE, MilSystem, ref MilSourceImage);
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_Y, ref SizeY);

            // Allocate, then compute the source image luminance.
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilImage);
            MIL.MimConvert(MilSourceImage, MilImage, MIL.M_RGB_TO_L);

            // Allocate a graphic list to hold the subpixel annotations to draw.
            MIL.MgraAllocList(MilSystem, MIL.M_DEFAULT, ref MilGraphicList);

            // Select the image to the display.
            MIL.MdispSelect(MilDisplay, MilImage);

            // Associate the graphic list to the display.
            MIL.MdispControl(MilDisplay, MIL.M_ASSOCIATED_GRAPHIC_LIST_ID, MilGraphicList);

            // Allocate a stripe marker.
            MIL.MmeasAllocMarker(MilSystem, MIL.M_STRIPE, MIL.M_DEFAULT, ref StripeMarker);

            // Set inputs units to world in order to fixture the region.
            MIL.MmeasSetMarker(StripeMarker, MIL.M_SEARCH_REGION_INPUT_UNITS, MIL.M_WORLD, MIL.M_NULL);

            // Calibrate the destination image to receive the world units annotations.
            MIL.McalUniform(MilImage, 0.0, 0.0, 1.0, 1.0, 0.0, MIL.M_DEFAULT);

            // Specify the stripe characteristics.
            MIL.MmeasSetMarker(StripeMarker, MIL.M_BOX_ORIGIN, FIXTURED_MEAS_BOX_OFFSET_X, FIXTURED_MEAS_BOX_OFFSET_Y);
            MIL.MmeasSetMarker(StripeMarker, MIL.M_POLARITY, FIXTURED_STRIPE_POLARITY_LEFT, FIXTURED_STRIPE_POLARITY_RIGHT);
            MIL.MmeasSetMarker(StripeMarker, MIL.M_SEARCH_REGION_CLIPPING, MIL.M_ENABLE, MIL.M_NULL);

            // Specify the search region size and position.
            MIL.MmeasSetMarker(StripeMarker, MIL.M_BOX_SIZE, FIXTURED_MEAS_BOX_WIDTH, FIXTURED_MEAS_BOX_HEIGHT);

            // Draw the contour of the measurement region.
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_BLUE);
            MIL.MgraControl(MIL.M_DEFAULT, MIL.M_INPUT_UNITS, MIL.M_WORLD);
            MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_SEARCH_REGION, MIL.M_DEFAULT, MIL.M_MARKER);
            MIL.MgraControl(MIL.M_DEFAULT, MIL.M_INPUT_UNITS, MIL.M_PIXEL);

            Console.Write("A measurement stripe marker (in blue) is defined.\n");

            // Define model to further fixture the measurement marker.
            MIL.MmodAlloc(MilSystem, MIL.M_GEOMETRIC, MIL.M_DEFAULT, ref MilModContext);

            MIL.MmodAllocResult(MilSystem, MIL.M_DEFAULT, ref MilModResult);

            MIL.MmodDefine(MilModContext, MIL.M_IMAGE, MilImage,
                           FIXTURED_MODEL_OFFSET_X, FIXTURED_MODEL_OFFSET_Y,
                           FIXTURED_MODEL_SIZE_X, FIXTURED_MODEL_SIZE_Y);

            MIL.MmodControl(MilModContext, MIL.M_DEFAULT, MIL.M_NUMBER, MIL.M_ALL);
            MIL.MmodControl(MilModContext, MIL.M_CONTEXT, MIL.M_SPEED, MIL.M_VERY_HIGH);

            // Preprocess the model.
            MIL.MmodPreprocess(MilModContext, MIL.M_DEFAULT);

            // Display the model.
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_GREEN);
            MIL.MmodDraw(MIL.M_DEFAULT, MilModContext, MilGraphicList, MIL.M_DRAW_BOX + MIL.M_DRAW_POSITION, MIL.M_DEFAULT, MIL.M_ORIGINAL);
            Console.Write("A Model Finder model (in green) is defined to\n");
            Console.Write("further fixture the measurement operation.\n\n");

            Console.Write("The stripe marker determines the gap between\n");
            Console.Write("the fuse connectors. Model Finder tracks the\n");
            Console.Write("fuses while the attached fixturing automatically\n");
            Console.Write("relocates the marker relative to the found fuses.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Allocate a fixture object.
            MIL.McalAlloc(MilSystem, MIL.M_FIXTURING_OFFSET, MIL.M_DEFAULT, ref MilFixturingOffset);

            // Learn the relative offset of the model.
            MIL.McalFixture(MIL.M_NULL, MilFixturingOffset, MIL.M_LEARN_OFFSET, MIL.M_MODEL_MOD,
                            MilModContext, 0, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT);

            // Find the location of the fixtures using Model Finder.
            MIL.MmodFind(MilModContext, MilImage, MilModResult);

            // Display and retrieve the number of occurrences found.
            MIL.MgraClear(MIL.M_DEFAULT, MilGraphicList);
            MIL.MmodDraw(MIL.M_DEFAULT, MilModResult, MilGraphicList, MIL.M_DRAW_POSITION + MIL.M_DRAW_BOX, MIL.M_DEFAULT, MIL.M_DEFAULT);

            MIL.MmodGetResult(MilModResult, MIL.M_DEFAULT, MIL.M_NUMBER + MIL.M_TYPE_MIL_INT, ref NbOccurrences);

            Console.Write("Locating the parts: {0} occurrences are found.\n", NbOccurrences);
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            Console.Write("The measurement tool is moved relative to each piece.\n");
            Console.Write("A graphic list is used to display the results with\n");
            Console.Write("subpixel annotations.\n\n");

            // Clear the annotations.
            MIL.MgraClear(MIL.M_DEFAULT, MilGraphicList);

            for (Index = 0; Index < NbOccurrences; Index++)
            {
                // Display the found model occurrence position.
                MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_GREEN);
                MIL.MmodDraw(MIL.M_DEFAULT, MilModResult, MilGraphicList, MIL.M_DRAW_POSITION, Index, MIL.M_DEFAULT);

                MIL.MmodGetResult(MilModResult, Index, MIL.M_POSITION_X + MIL.M_TYPE_MIL_DOUBLE, ref PositionX);
                MIL.MmodGetResult(MilModResult, Index, MIL.M_POSITION_Y + MIL.M_TYPE_MIL_DOUBLE, ref PositionY);

                MIL.MgraText(MIL.M_DEFAULT, MilGraphicList, PositionX - 20, PositionY, Index.ToString());

                // Apply a fixture offset to the implicit 1:1 calibration of the target image.
                MIL.McalFixture(MilImage, MilFixturingOffset, MIL.M_MOVE_RELATIVE, MIL.M_RESULT_MOD,
                                MilModResult, Index, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT);

                // Find the stripe and measure its width and angle.
                MIL.MmeasFindMarker(MIL.M_DEFAULT, MilImage, StripeMarker, MIL.M_POSITION + MIL.M_STRIPE_WIDTH);

                // Get the number of found results.
                MIL.MmeasGetResult(StripeMarker, MIL.M_NUMBER + MIL.M_TYPE_MIL_INT, ref NbStripes, MIL.M_NULL);

                if (NbStripes == 1)
                {
                    // Get the stripe width.
                    MIL.MmeasGetResult(StripeMarker, MIL.M_STRIPE_WIDTH, ref StripeWidth, MIL.M_NULL);

                    // Draw the contour of the found measurement region.
                    MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_BLUE);
                    MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_SEARCH_REGION, MIL.M_DEFAULT, MIL.M_RESULT);

                    // Draw a cross on the center, left edge and right edge of the found stripe.
                    MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_RED);
                    MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_WIDTH, MIL.M_DEFAULT, MIL.M_RESULT);

                    // Print the result.
                    Console.Write("The gap (in red) of occurrence {0} is {1:#.##} pixels wide.\n", Index, StripeWidth);
                }
                else
                {
                    Console.Write("The gap of occurrence {0} could not be measured.\n", Index);
                }
            }

            Console.Write("Press <Enter> to end.\n");
            Console.ReadKey();

            // Free all allocations.
            MIL.MgraFree(MilGraphicList);
            MIL.MmeasFree(StripeMarker);
            MIL.MmodFree(MilModContext);
            MIL.MmodFree(MilModResult);
            MIL.McalFree(MilFixturingOffset);
            MIL.MbufFree(MilImage);
            MIL.MbufFree(MilSourceImage);
        }
示例#14
0
        const double MIN_HEIGHT_THRESHOLD = -1.0; // in mm

        static void CalibratedCameraExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID  MilOverlayImage   = MIL.M_NULL; // Overlay image buffer identifier.
            MIL_ID  MilImage          = MIL.M_NULL; // Image buffer identifier (for processing).
            MIL_ID  MilCalibration    = MIL.M_NULL; // Calibration context.
            MIL_ID  DepthMapId        = MIL.M_NULL; // Image buffer identifier (for results).
            MIL_ID  LaserId           = MIL.M_NULL; // 3dmap laser profiling context identifier.
            MIL_ID  ScanId            = MIL.M_NULL; // 3dmap result buffer identifier.
            MIL_INT CalibrationStatus = 0;          // Used to ensure if McalGrid() worked.
            MIL_INT SizeX             = 0;          // Width of grabbed images.
            MIL_INT SizeY             = 0;          // Height of grabbed images.
            MIL_INT NumberOfImages    = 0;          // Number of frames for scanned objects.
            MIL_INT n         = 0;                  // Counter.
            double  FrameRate = 0.0;                // Number of grabbed frames per second (in AVI).
            double  StartTime = 0.0;                // Time at the beginning of each iteration.
            double  EndTime   = 0.0;                // Time after processing for each iteration.
            double  WaitTime  = 0.0;                // Time to wait for next frame.
            double  Volume    = 0.0;                // Volume of scanned object.

            Console.WriteLine();
            Console.WriteLine("3D PROFILING AND VOLUME ANALYSIS:");
            Console.WriteLine("---------------------------------");
            Console.WriteLine();
            Console.WriteLine("This program generates fully corrected 3d data of a scanned");
            Console.WriteLine("cookie and computes its volume.The laser profiling system uses");
            Console.WriteLine("a 3d-calibrated camera.");
            Console.WriteLine();

            // Load grid image for camera calibration.
            MIL.MbufRestore(GRID_FILENAME, MilSystem, ref MilImage);

            // Select display.
            MIL.MdispSelect(MilDisplay, MilImage);

            Console.WriteLine("Calibrating the camera...");
            Console.WriteLine();

            MIL.MbufInquire(MilImage, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufInquire(MilImage, MIL.M_SIZE_Y, ref SizeY);

            // Allocate calibration context in 3D mode.
            MIL.McalAlloc(MilSystem, MIL.M_TSAI_BASED, MIL.M_DEFAULT, ref MilCalibration);

            // Calibrate the camera.
            MIL.McalGrid(MilCalibration, MilImage, 0.0, 0.0, 0.0, GRID_NB_ROWS, GRID_NB_COLS, GRID_ROW_SPACING, GRID_COL_SPACING, MIL.M_DEFAULT, MIL.M_CHESSBOARD_GRID);

            MIL.McalInquire(MilCalibration, MIL.M_CALIBRATION_STATUS + MIL.M_TYPE_MIL_INT, ref CalibrationStatus);
            if (CalibrationStatus != MIL.M_CALIBRATED)
            {
                MIL.McalFree(MilCalibration);
                MIL.MbufFree(MilImage);
                Console.WriteLine("Camera calibration failed.");
                Console.WriteLine("Press <Enter> to end.");
                Console.WriteLine();
                Console.ReadKey();
                return;
            }

            // Prepare for overlay annotations.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_ENABLE);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref MilOverlayImage);
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_GREEN);

            // Draw camera calibration points.
            MIL.McalDraw(MIL.M_DEFAULT, MilCalibration, MilOverlayImage, MIL.M_DRAW_IMAGE_POINTS, MIL.M_DEFAULT, MIL.M_DEFAULT);

            Console.WriteLine("The camera was calibrated using a chessboard grid.");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            // Disable overlay.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_DISABLE);

            // Load laser line image.
            MIL.MbufLoad(LASERLINE_FILENAME, MilImage);

            // Allocate 3dmap objects.
            MIL.M3dmapAlloc(MilSystem, MIL.M_LASER, MIL.M_CALIBRATED_CAMERA_LINEAR_MOTION, ref LaserId);
            MIL.M3dmapAllocResult(MilSystem, MIL.M_LASER_DATA, MIL.M_DEFAULT, ref ScanId);

            // Set laser line extraction options.
            MIL.M3dmapControl(LaserId, MIL.M_DEFAULT, MIL.M_PEAK_WIDTH, MAX_LINE_WIDTH_2);
            MIL.M3dmapControl(LaserId, MIL.M_DEFAULT, MIL.M_MIN_INTENSITY, MIN_INTENSITY_2);

            // Calibrate laser profiling context.
            MIL.M3dmapAddScan(LaserId, ScanId, MilImage, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_DEFAULT);
            MIL.M3dmapCalibrate(LaserId, ScanId, MilCalibration, MIL.M_DEFAULT);

            Console.WriteLine("The laser profiling system has been calibrated using the image");
            Console.WriteLine("of one laser line.");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            // Empty all result buffer contents.
            // It will now be reused for extracting 3d points.
            MIL.M3dmapAddScan(MIL.M_NULL, ScanId, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_RESET);

            // Set speed of scanned object (speed in mm/frame is constant).
            MIL.M3dmapControl(LaserId, MIL.M_DEFAULT, MIL.M_SCAN_SPEED, CONVEYOR_SPEED);

            // Inquire characteristics of the input sequence.
            MIL.MbufDiskInquire(OBJECT2_SEQUENCE_FILE, MIL.M_NUMBER_OF_IMAGES, ref NumberOfImages);
            MIL.MbufDiskInquire(OBJECT2_SEQUENCE_FILE, MIL.M_FRAME_RATE, ref FrameRate);

            // Open the object sequence file for reading.
            MIL.MbufImportSequence(OBJECT2_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_OPEN);

            Console.WriteLine("The cookie is being scanned to generate 3d data.");
            Console.WriteLine();

            // Read and process all images in the input sequence.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);

            for (n = 0; n < NumberOfImages; n++)
            {
                // Read image from sequence.
                MIL.MbufImportSequence(OBJECT2_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_LOAD, MIL.M_NULL, ref MilImage, MIL.M_DEFAULT, 1, MIL.M_READ);

                // Analyze the image to extract laser line and correct its depth.
                MIL.M3dmapAddScan(LaserId, ScanId, MilImage, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_DEFAULT);

                // Wait to have a proper frame rate, if necessary.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref EndTime);
                WaitTime = (1.0 / FrameRate) - (EndTime - StartTime);
                if (WaitTime > 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_WAIT, ref WaitTime);
                }
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);
            }

            // Close the object sequence file.
            MIL.MbufImportSequence(OBJECT2_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_CLOSE);

            // Allocate image for the fully corrected depth map.
            MIL.MbufAlloc2d(MilSystem, DEPTH_MAP_SIZE_X, DEPTH_MAP_SIZE_Y, 16 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref DepthMapId);

            // Set fully corrected depth map generation parameters.
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_FILL_MODE, MIL.M_X_THEN_Y);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_FILL_SHARP_ELEVATION, MIL.M_MIN);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_FILL_SHARP_ELEVATION_DEPTH, GAP_DEPTH);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_PIXEL_SIZE_X, SCALE_X);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_PIXEL_SIZE_Y, SCALE_Y);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_GRAY_LEVEL_SIZE_Z, SCALE_Z);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_WORLD_POS_X, WORLD_OFFSET_X);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_WORLD_POS_Y, WORLD_OFFSET_Y);
            MIL.M3dmapControl(ScanId, MIL.M_DEFAULT, MIL.M_WORLD_POS_Z, WORLD_OFFSET_Z);

            // Get fully corrected depth map from accumulated information in the result buffer.
            MIL.M3dmapExtract(ScanId, DepthMapId, MIL.M_NULL, MIL.M_CORRECTED_DEPTH_MAP, MIL.M_DEFAULT, MIL.M_DEFAULT);

            // Remove noise.
            // Set all small values to 0, so that all remaining non-zeros are part of the cookie.
            MIL.MimClip(DepthMapId, DepthMapId, MIL.M_LESS, (MIN_HEIGHT_THRESHOLD - WORLD_OFFSET_Z) / SCALE_Z, MIL.M_NULL, 0.0, MIL.M_NULL);

            // Compute the volume of the cookie.
            MIL.M3dmapStat(DepthMapId, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_VOLUME, MIL.M_DEFAULT, MIL.M_DEFAULT, ref Volume);

            Console.WriteLine("Fully corrected 3d data of the cookie is displayed.");
            Console.WriteLine();

            // Try to allocate D3D display.
            IntPtr DispHandle;

            DispHandle = MdepthD3DAlloc(DepthMapId, MIL.M_NULL, D3D_DISPLAY_SIZE_X, D3D_DISPLAY_SIZE_Y, SCALE_X, SCALE_Y, -SCALE_Z, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT, IntPtr.Zero);

            if (DispHandle != IntPtr.Zero)
            {
                // Hide Mil Display.
                MIL.MdispControl(MilDisplay, MIL.M_WINDOW_SHOW, MIL.M_DISABLE);
                MdispD3DShow(DispHandle);
                Console.WriteLine("D3D display controls:");
                Console.WriteLine(" .Left click\tmove object");
                Console.WriteLine(" .Right click\trotate object");
                Console.WriteLine(" .Scroll wheel\tzoom");
                Console.WriteLine(" .R\t\tstart/stop animation");
                Console.WriteLine(" .P\t\tenable/disable point cloud");
                Console.WriteLine();
            }
            else
            {
                MIL.MdispControl(MilDisplay, MIL.M_VIEW_MODE, MIL.M_AUTO_SCALE);
                MIL.MdispSelect(MilDisplay, DepthMapId);
            }

            Console.WriteLine("Volume of the cookie is {0,4:0.0} cm^3.", -Volume / 1000.0);
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to end.");
            Console.WriteLine();
            Console.ReadKey();


            if (DispHandle != IntPtr.Zero)
            {
                MdispD3DHide(DispHandle);
                MdispD3DFree(DispHandle);
            }

            // Free all allocations.
            MIL.M3dmapFree(ScanId);
            MIL.M3dmapFree(LaserId);
            MIL.McalFree(MilCalibration);
            MIL.MbufFree(DepthMapId);
            MIL.MbufFree(MilImage);
        }
示例#15
0
        static void Main(string[] args)
        {
            MIL_ID MilApplication  = MIL.M_NULL;        // Application identifier.
            MIL_ID MilSystem       = MIL.M_NULL;        // System identifier.
            MIL_ID MilDisplay      = MIL.M_NULL;        // Display identifier.
            MIL_ID MilDisplayImage = MIL.M_NULL;        // Image buffer identifier.
            MIL_ID MilSourceImage  = MIL.M_NULL;        // Image buffer identifier.
            MIL_ID Mil4CornerArray = MIL.M_NULL;        // Coefficients buffer identifier.
            MIL_ID MilLutX         = MIL.M_NULL;        // Lut buffer identifier.
            MIL_ID MilLutY         = MIL.M_NULL;        // Lut buffer identifier.
            MIL_ID ChildWindow     = MIL.M_NULL;        // Child Image identifier.

            float[] FourCornerMatrix = new float[12]
            {
                0.0F,                            // X coordinate of quadrilateral's 1st corner
                0.0F,                            // Y coordinate of quadrilateral's 1st corner
                456.0F,                          // X coordinate of quadrilateral's 2nd corner
                62.0F,                           // Y coordinate of quadrilateral's 2nd corner
                333.0F,                          // X coordinate of quadrilateral's 3rd corner
                333.0F,                          // Y coordinate of quadrilateral's 3rd corner
                100.0F,                          // X coordinate of quadrilateral's 4th corner
                500.0F,                          // Y coordinate of quadrilateral's 4th corner
                0.0F,                            // X coordinate of rectangle's top-left corner
                0.0F,                            // Y coordinate of rectangle's top-left corner
                511.0F,                          // X coordinate of rectangle's bottom-right corner
                511.0F
            };                                   // Y coordinate of rectangle's bottom-right corner
            int Precision     = FIXED_POINT_PRECISION;
            int Interpolation = MIL.M_NEAREST_NEIGHBOR;

            short[] MilLutXPtr, MilLutYPtr;
            int     OffsetX         = 0;
            MIL_INT ImageWidth      = 0;
            MIL_INT ImageHeight     = 0;
            MIL_INT ImageType       = 0;
            int     i               = 0;
            int     j               = 0;
            double  FramesPerSecond = 0.0;
            double  Time            = 0.0;
            double  NbLoop          = 0.0;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Restore the source image.
            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilSourceImage);

            // Allocate a display buffers and show the source image.
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_X, ref ImageWidth);
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_Y, ref ImageHeight);
            MIL.MbufInquire(MilSourceImage, MIL.M_TYPE, ref ImageType);
            MIL.MbufAlloc2d(MilSystem, ImageWidth, ImageHeight, ImageType, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilDisplayImage);
            MIL.MbufCopy(MilSourceImage, MilDisplayImage);
            MIL.MdispSelect(MilDisplay, MilDisplayImage);

            // Print a message.
            Console.Write("\nWARPING:\n");
            Console.Write("--------\n\n");
            Console.Write("This image will be warped using different methods.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();


            // Four-corner LUT warping
            //-------------------------

            // Allocate 2 LUT buffers.
            MIL.MbufAlloc2d(MilSystem, ImageWidth, ImageHeight, 16 + MIL.M_SIGNED, MIL.M_LUT, ref MilLutX);
            MIL.MbufAlloc2d(MilSystem, ImageWidth, ImageHeight, 16 + MIL.M_SIGNED, MIL.M_LUT, ref MilLutY);

            // Allocate the coefficient buffer.
            MIL.MbufAlloc2d(MilSystem, 12, 1, 32 + MIL.M_FLOAT, MIL.M_ARRAY, ref Mil4CornerArray);

            // Put warp values into the coefficient buffer.
            MIL.MbufPut1d(Mil4CornerArray, 0, 12, FourCornerMatrix);

            // Generate LUT buffers.
            MIL.MgenWarpParameter(Mil4CornerArray, MilLutX, MilLutY, MIL.M_WARP_4_CORNER + Precision, MIL.M_DEFAULT, 0.0, 0.0);

            // Clear the destination.
            MIL.MbufClear(MilDisplayImage, 0);

            // Warp the image.
            MIL.MimWarp(MilSourceImage, MilDisplayImage, MilLutX, MilLutY, MIL.M_WARP_LUT + Precision, Interpolation);

            // Print a message.
            Console.Write("The image was warped from an arbitrary quadrilateral to a square.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();


            // Sinusoidal LUT warping
            //------------------------

            // Allocate user-defined LUTs.
            MilLutXPtr = new short[ImageHeight * ImageWidth];
            MilLutYPtr = new short[ImageHeight * ImageWidth];

            // Fill the LUT with a sinusoidal waveforms with a 6-bit precision.
            for (j = 0; j < ImageHeight; j++)
            {
                for (i = 0; i < ImageWidth; i++)
                {
                    MilLutYPtr[i + (j * ImageWidth)] = (short)FLOAT_TO_FIXED_POINT(((j) + (int)((20 * Math.Sin(0.03 * i)))));
                    MilLutXPtr[i + (j * ImageWidth)] = (short)FLOAT_TO_FIXED_POINT(((i) + (int)((20 * Math.Sin(0.03 * j)))));
                }
            }

            // Put the values into the LUT buffers.
            MIL.MbufPut2d(MilLutX, 0, 0, ImageWidth, ImageHeight, MilLutXPtr);
            MIL.MbufPut2d(MilLutY, 0, 0, ImageWidth, ImageHeight, MilLutYPtr);

            // Clear the destination.
            MIL.MbufClear(MilDisplayImage, 0);

            // Warp the image.
            MIL.MimWarp(MilSourceImage, MilDisplayImage, MilLutX, MilLutY, MIL.M_WARP_LUT + Precision, Interpolation);

            // wait for a key
            Console.Write("The image was warped on two sinusoidal waveforms.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Continuous spherical LUT warping
            //--------------------------------

            // Allocate temporary buffer.
            MIL.MbufFree(MilSourceImage);
            MIL.MbufAlloc2d(MilSystem, ImageWidth * 2, ImageHeight, ImageType, MIL.M_IMAGE + MIL.M_PROC, ref MilSourceImage);

            // Reload the image.
            MIL.MbufLoad(IMAGE_FILE, MilSourceImage);

            // Fill the LUTs with a sphere pattern with a 6-bit precision.
            GenerateSphericLUT(ImageWidth, ImageHeight, MilLutXPtr, MilLutYPtr);
            MIL.MbufPut2d(MilLutX, 0, 0, ImageWidth, ImageHeight, MilLutXPtr);
            MIL.MbufPut2d(MilLutY, 0, 0, ImageWidth, ImageHeight, MilLutYPtr);

            // Duplicate the buffer to allow wrap around in the warping.
            MIL.MbufCopy(MilSourceImage, MilDisplayImage);
            MIL.MbufChild2d(MilSourceImage, ImageWidth, 0, ImageWidth, ImageHeight, ref ChildWindow);
            MIL.MbufCopy(MilDisplayImage, ChildWindow);
            MIL.MbufFree(ChildWindow);

            // Clear the destination.
            MIL.MbufClear(MilDisplayImage, 0);

            // Print a message and start the timer.
            Console.Write("The image is continuously warped on a sphere.\n");
            Console.Write("Press <Enter> to stop.\n\n");
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET + MIL.M_SYNCHRONOUS, MIL.M_NULL);

            // Warp the image continuously.
            while (!Console.KeyAvailable)
            {
                // Create a child in the buffer containing the two images.
                MIL.MbufChild2d(MilSourceImage, OffsetX, 0, ImageWidth, ImageHeight, ref ChildWindow);

                // Warp the child in the window.
                MIL.MimWarp(ChildWindow, MilDisplayImage, MilLutX, MilLutY, MIL.M_WARP_LUT + Precision, Interpolation);

                // Update the offset (shift the window to the right).
                OffsetX += ROTATION_STEP;

                // Reset the offset if the child is outside the buffer.
                if (OffsetX > ImageWidth - 1)
                {
                    OffsetX = 0;
                }

                // Free the child.
                MIL.MbufFree(ChildWindow);

                NbLoop++;

                // Calculate and print the number of frames per second processed.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref Time);
                FramesPerSecond = NbLoop / Time;
                Console.Write("Processing speed: {0:0} Images/Sec.\r", FramesPerSecond);
                YieldToGUI();
            }
            Console.ReadKey();

            // Free objects.
            MIL.MbufFree(MilLutX);
            MIL.MbufFree(MilLutY);
            MIL.MbufFree(Mil4CornerArray);
            MIL.MbufFree(MilSourceImage);
            MIL.MbufFree(MilDisplayImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#16
0
        // Find defects in corrected depth map, compute max deviation and draw contours.
        static void PerformBlobAnalysis(MIL_ID MilSystem, MIL_ID MilDisplay, MIL_ID MilOverlayImage, MIL_ID MilDepthMap)
        {
            MIL_ID  MilBinImage        = MIL.M_NULL;    // Binary image buffer identifier.
            MIL_ID  MilBlobFeatureList = MIL.M_NULL;    // Feature list identifier.
            MIL_ID  MilBlobResult      = MIL.M_NULL;    // Blob result buffer identifier.
            MIL_INT SizeX      = 0;                     // Width of depth map.
            MIL_INT SizeY      = 0;                     // Height of depth map.
            MIL_INT TotalBlobs = 0;                     // Total number of blobs.
            MIL_INT n          = 0;                     // Counter.

            MIL_INT[] MinPixels       = null;           // Maximum height of defects.
            double    DefectThreshold = 0.0;            // A gray level below it is a defect.

            double[] CogX = null;                       // X coordinate of center of gravity.
            double[] CogY = null;                       // Y coordinate of center of gravity.

            // Get size of depth map.
            MIL.MbufInquire(MilDepthMap, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufInquire(MilDepthMap, MIL.M_SIZE_Y, ref SizeY);

            // Allocate a binary image buffer for fast processing.
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 1 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilBinImage);

            // Binarize image.
            DefectThreshold = (EXPECTED_HEIGHT - DEFECT_THRESHOLD) * SCALE_FACTOR;
            MIL.MimBinarize(MilDepthMap, MilBinImage, MIL.M_FIXED + MIL.M_LESS_OR_EQUAL, DefectThreshold, MIL.M_NULL);

            // Remove small particles.
            MIL.MimOpen(MilBinImage, MilBinImage, MIN_BLOB_RADIUS, MIL.M_BINARY);

            // Allocate a feature list.
            MIL.MblobAllocFeatureList(MilSystem, ref MilBlobFeatureList);

            // Enable the Center Of Gravity and Min Pixel features calculation.
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_CENTER_OF_GRAVITY);
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_MIN_PIXEL);

            // Allocate a blob result buffer.
            MIL.MblobAllocResult(MilSystem, ref MilBlobResult);

            // Calculate selected features for each blob.
            MIL.MblobCalculate(MilBinImage, MilDepthMap, MilBlobFeatureList, MilBlobResult);

            // Get the total number of selected blobs.
            MIL.MblobGetNumber(MilBlobResult, ref TotalBlobs);
            Console.WriteLine("Number of defects: {0}", TotalBlobs);

            // Read and print the blob characteristics.
            CogX      = new double[TotalBlobs];
            CogY      = new double[TotalBlobs];
            MinPixels = new MIL_INT[TotalBlobs];
            if (CogX != null && CogY != null && MinPixels != null)
            {
                // Get the results.
                MIL.MblobGetResult(MilBlobResult, MIL.M_CENTER_OF_GRAVITY_X, CogX);
                MIL.MblobGetResult(MilBlobResult, MIL.M_CENTER_OF_GRAVITY_Y, CogY);
                MIL.MblobGetResult(MilBlobResult, MIL.M_MIN_PIXEL + MIL.M_TYPE_MIL_INT, MinPixels);

                // Draw the defects.
                MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_RED);
                MIL.MblobDraw(MIL.M_DEFAULT, MilBlobResult, MilOverlayImage, MIL.M_DRAW_BLOBS, MIL.M_INCLUDED_BLOBS, MIL.M_DEFAULT);
                MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_WHITE);

                // Print the depth of each blob.
                for (n = 0; n < TotalBlobs; n++)
                {
                    double DepthOfDefect;
                    string DepthString;

                    // Write the depth of the defect in the overlay.
                    DepthOfDefect = EXPECTED_HEIGHT - (MinPixels[n] / SCALE_FACTOR);
                    DepthString   = string.Format("{0:0.00} mm", DepthOfDefect);

                    Console.WriteLine("Defect #{0}: depth ={1,5:0.00} mm", n, DepthOfDefect);
                    Console.WriteLine();
                    MIL.MgraText(MIL.M_DEFAULT, MilOverlayImage, CogX[n] + TEXT_H_OFFSET_1, CogY[n] + TEXT_V_OFFSET_1, "Defect depth");
                    MIL.MgraText(MIL.M_DEFAULT, MilOverlayImage, CogX[n] + TEXT_H_OFFSET_2, CogY[n] + TEXT_V_OFFSET_2, DepthString);
                }
            }
            else
            {
                Console.WriteLine("Error: Not enough memory.");
                Console.WriteLine();
            }

            // Free all allocations.
            MIL.MblobFree(MilBlobResult);
            MIL.MblobFree(MilBlobFeatureList);
            MIL.MbufFree(MilBinImage);
        }
示例#17
0
        static void MmodTrackingExample(MIL_ID MilSystem, MIL_ID MilDisplay, MIL_ID MilDigitizer, MIL_ID MilDisplayImage, MIL_ID MilModelImage)
        {
            MIL_ID[] MilImage = new MIL_ID[2] {
                MIL.M_NULL, MIL.M_NULL
            };                                                                  // Processing image buffer identifiers.
            MIL_ID  SearchContext = MIL.M_NULL;                                 // Search context identifier.
            MIL_ID  Result        = MIL.M_NULL;                                 // Result identifier.
            double  DrawColor     = DRAW_COLOR;                                 // Model drawing color.
            MIL_INT Found         = 0;                                          // Number of models found.
            int     NbFindDone    = 0;                                          // Number of loops to find model done.
            double  OrgX          = 0.0;                                        // Original center of model.
            double  OrgY          = 0.0;

            double[] Score = new double[MODEL_MAX_OCCURRENCES];                 // Model correlation score.
            double[] x     = new double[MODEL_MAX_OCCURRENCES];                 // Model X position.
            double[] y     = new double[MODEL_MAX_OCCURRENCES];                 // Model Y position.
            double[] Angle = new double[MODEL_MAX_OCCURRENCES];                 // Model occurrence angle.
            double[] Scale = new double[MODEL_MAX_OCCURRENCES];                 // Model occurrence scale.
            double   Time  = 0.0;                                               // Timer.

            // Print a start message.
            Console.Write("\nGEOMETRIC MODEL FINDER (scale and rotation independent):\n");
            Console.Write("--------------------------------------------------------\n\n");

            // Display model image.
            MIL.MbufCopy(MilModelImage, MilDisplayImage);

            // Allocate a context and define a geometric model.
            MIL.MmodAlloc(MilSystem, MIL.M_GEOMETRIC, MIL.M_DEFAULT, ref SearchContext);
            MIL.MmodDefine(SearchContext, MIL.M_IMAGE, MilModelImage, (double)MODEL_POS_X_INIT(MilModelImage) - (MODEL_WIDTH / 2), (double)MODEL_POS_Y_INIT(MilModelImage) - (MODEL_HEIGHT / 2), MODEL_WIDTH, MODEL_HEIGHT);

            // Allocate result.
            MIL.MmodAllocResult(MilSystem, MIL.M_DEFAULT, ref Result);

            // Draw a box around the model.
            MIL.MgraColor(MIL.M_DEFAULT, DrawColor);
            MIL.MmodDraw(MIL.M_DEFAULT, SearchContext, MilDisplayImage, MIL.M_DRAW_BOX, MIL.M_DEFAULT, MIL.M_ORIGINAL);

            // Set speed to VERY HIGH for fast but less precise search.
            MIL.MmodControl(SearchContext, MIL.M_CONTEXT, MIL.M_SPEED, MIL.M_VERY_HIGH);

            // Set minimum acceptance for the search.
            MIL.MmodControl(SearchContext, MIL.M_DEFAULT, MIL.M_ACCEPTANCE, MODEL_MIN_MATCH_SCORE);

            // Preprocess model.
            MIL.MmodPreprocess(SearchContext, MIL.M_DEFAULT);

            // Inquire about center of model.
            MIL.MmodInquire(SearchContext, MIL.M_DEFAULT, MIL.M_ORIGINAL_X, ref OrgX);
            MIL.MmodInquire(SearchContext, MIL.M_DEFAULT, MIL.M_ORIGINAL_Y, ref OrgY);

            // Print the original position.
            Console.Write("The Geometric target model was defined.\n");
            Console.Write("Model dimensions: {0} x {1}.\n", MODEL_WIDTH, MODEL_HEIGHT);
            Console.Write("Model center:     X={0:0.00}, Y={0:0.00}.\n", OrgX, OrgY);
            Console.Write("Model is scale and rotation independent.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Allocate 2 grab buffers.
            MIL.MbufAlloc2d(MilSystem, MIL.MbufInquire(MilModelImage, MIL.M_SIZE_X, MIL.M_NULL), MIL.MbufInquire(MilModelImage, MIL.M_SIZE_Y, MIL.M_NULL), 8, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC, ref MilImage[0]);
            MIL.MbufAlloc2d(MilSystem, MIL.MbufInquire(MilModelImage, MIL.M_SIZE_X, MIL.M_NULL), MIL.MbufInquire(MilModelImage, MIL.M_SIZE_Y, MIL.M_NULL), 8, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC, ref MilImage[1]);

            // Grab continuously grab and perform the find operation using double buffering.
            Console.Write("\nContinuously finding the Geometric Model.\n");
            Console.Write("Press a <Enter> to stop.\n\n");

            // Grab a first target image into first buffer (done twice for timer reset accuracy).
            MIL.MdigControl(MilDigitizer, MIL.M_GRAB_MODE, MIL.M_ASYNCHRONOUS);
            MIL.MdigGrab(MilDigitizer, MilImage[NbFindDone % 2]);
            MIL.MdigGrab(MilDigitizer, MilImage[NbFindDone % 2]);
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET, ref Time);

            // Loop, processing one buffer while grabbing the other.
            do
            {
                // Grab a target image into the other buffer.
                MIL.MdigGrab(MilDigitizer, MilImage[(NbFindDone + 1) % 2]);

                // Read the time.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ, ref Time);

                // Find model.
                MIL.MmodFind(SearchContext, MilImage[NbFindDone % 2], Result);

                // Get the number of occurrences found.
                MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_NUMBER + MIL.M_TYPE_MIL_INT, ref Found);

                // Print a message based on the score.
                if ((Found >= 1) && (Found < MODEL_MAX_OCCURRENCES))
                {
                    // Get results.
                    MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_POSITION_X, x);
                    MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_POSITION_Y, y);
                    MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_SCALE, Scale);
                    MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_ANGLE, Angle);
                    MIL.MmodGetResult(Result, MIL.M_DEFAULT, MIL.M_SCORE, Score);

                    // Draw a box and a cross where the model was found and print the results.
                    MIL.MmodDraw(MIL.M_DEFAULT, Result, MilImage[NbFindDone % 2], MIL.M_DRAW_BOX + MIL.M_DRAW_POSITION + MIL.M_DRAW_EDGES, MIL.M_DEFAULT, MIL.M_DEFAULT);
                    Console.Write("Found: X={0,6:0.0}, Y={1,6:0.0}, Angle={2,6:0.0}, Scale={3,5:0.00}, Score={4,5:0.0}% ({5,5:0.0} fps).\r", x[0], y[0], Angle[0], Scale[0], Score[0], (NbFindDone + 1) / Time);
                }
                else
                {
                    // Print the "not found" message.
                    Console.Write("Not found! (score<{0,5:0.0}%)                                          ({1,5:0.0} fps).\r", MODEL_MIN_MATCH_SCORE, (NbFindDone + 1) / Time);
                }

                // Copy target image to the display.
                MIL.MbufCopy(MilImage[NbFindDone % 2], MilDisplayImage);

                // Increment the counter.
                NbFindDone++;
            }while (!Console.KeyAvailable);

            Console.ReadKey();
            Console.Write("\n\n");

            // Wait for the end of last grab.
            MIL.MdigGrabWait(MilDigitizer, MIL.M_GRAB_END);

            // Free all allocations.
            MIL.MmodFree(Result);
            MIL.MmodFree(SearchContext);
            MIL.MbufFree(MilImage[1]);
            MIL.MbufFree(MilImage[0]);
        }
示例#18
0
        //****************************************************************************
        // Tracking object with pattern matching module.
        //****************************************************************************
        static void MpatTrackingExample(MIL_ID MilSystem, MIL_ID MilDisplay, MIL_ID MilDigitizer, MIL_ID MilDisplayImage, MIL_ID MilModelImage)
        {
            MIL_ID[] MilImage = new MIL_ID[2] {
                MIL.M_NULL, MIL.M_NULL
            };                                                              // Processing image buffer identifiers.
            MIL_ID  Model      = MIL.M_NULL;                                // Model identifier.
            MIL_ID  Result     = MIL.M_NULL;                                // Result identifier.
            double  DrawColor  = DRAW_COLOR;                                // Model drawing color.
            MIL_INT Found      = 0;                                         // Number of found models.
            int     NbFindDone = 0;                                         // Number of loops to find model done.
            double  OrgX       = 0.0;                                       // Original center of model.
            double  OrgY       = 0.0;
            double  x          = 0.0;                                       // Result variables.
            double  y          = 0.0;
            double  Score      = 0.0;
            double  Time       = 0.0;                                       // Timer.

            // Print a start message.
            Console.Write("\nGRAYSCALE PATTERN MATCHING:\n");
            Console.Write("---------------------------\n\n");

            // Display the model image.
            MIL.MbufCopy(MilModelImage, MilDisplayImage);

            // Allocate normalized grayscale type model.
            MIL.MpatAllocModel(MilSystem, MilModelImage, MODEL_POS_X_INIT(MilModelImage) - (MODEL_WIDTH / 2), MODEL_POS_Y_INIT(MilModelImage) - (MODEL_HEIGHT / 2), MODEL_WIDTH, MODEL_HEIGHT, MIL.M_NORMALIZED, ref Model);
            // Allocate result.
            MIL.MpatAllocResult(MilSystem, 1, ref Result);

            // Draw box around the model.
            MIL.MgraColor(MIL.M_DEFAULT, DrawColor);
            MIL.MpatDraw(MIL.M_DEFAULT, Model, MilDisplayImage, MIL.M_DRAW_BOX, MIL.M_DEFAULT, MIL.M_ORIGINAL);

            // Set minimum acceptance for search.
            MIL.MpatSetAcceptance(Model, MODEL_MIN_MATCH_SCORE);

            // Set speed.
            MIL.MpatSetSpeed(Model, MIL.M_HIGH);

            // Set accuracy.
            MIL.MpatSetAccuracy(Model, MIL.M_LOW);

            // Preprocess model.
            MIL.MpatPreprocModel(MilModelImage, Model, MIL.M_DEFAULT);

            // Inquire about center of model.
            MIL.MpatInquire(Model, MIL.M_ORIGINAL_X, ref OrgX);
            MIL.MpatInquire(Model, MIL.M_ORIGINAL_Y, ref OrgY);

            // Print the original position.
            Console.Write("A Grayscale Model was defined.\n");
            Console.Write("Model dimensions:  {0} x {1}.\n", MODEL_WIDTH, MODEL_HEIGHT);
            Console.Write("Model center:      X={0:0.00}, Y={0:0.00}.\n", OrgX, OrgY);
            Console.Write("Model is scale and rotation dependant.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Allocate 2 grab buffers.
            MIL.MbufAlloc2d(MilSystem, MIL.MbufInquire(MilModelImage, MIL.M_SIZE_X, MIL.M_NULL), MIL.MbufInquire(MilModelImage, MIL.M_SIZE_Y, MIL.M_NULL), 8, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC, ref MilImage[0]);
            MIL.MbufAlloc2d(MilSystem, MIL.MbufInquire(MilModelImage, MIL.M_SIZE_X, MIL.M_NULL), MIL.MbufInquire(MilModelImage, MIL.M_SIZE_Y, MIL.M_NULL), 8, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC, ref MilImage[1]);

            // Grab continuously and perform the find operation using double buffering.
            Console.Write("\nContinuously finding the Grayscale model.\n");
            Console.Write("Press <Enter> to stop.\n\n");

            // Grab a first target image into first buffer (done twice for timer reset accuracy).
            MIL.MdigControl(MilDigitizer, MIL.M_GRAB_MODE, MIL.M_ASYNCHRONOUS);
            MIL.MdigGrab(MilDigitizer, MilImage[NbFindDone % 2]);
            MIL.MdigGrab(MilDigitizer, MilImage[NbFindDone % 2]);
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET, ref Time);

            // Loop, processing one buffer while grabbing the other.
            do
            {
                // Grab a target image into the other buffer.
                MIL.MdigGrab(MilDigitizer, MilImage[(NbFindDone + 1) % 2]);

                // Read the time.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ, ref Time);

                // Find model.
                MIL.MpatFindModel(MilImage[NbFindDone % 2], Model, Result);

                // Get results.
                MIL.MpatGetNumber(Result, ref Found);
                MIL.MpatGetResult(Result, MIL.M_POSITION_X, ref x);
                MIL.MpatGetResult(Result, MIL.M_POSITION_Y, ref y);
                MIL.MpatGetResult(Result, MIL.M_SCORE, ref Score);

                // Print a message based upon the score.
                if (Found > 0)
                {
                    // Draw a box around the model and print the results.
                    MIL.MpatDraw(MIL.M_DEFAULT, Result, MilImage[NbFindDone % 2], MIL.M_DRAW_BOX + MIL.M_DRAW_POSITION, MIL.M_DEFAULT, MIL.M_DEFAULT);
                    Console.Write("Found: X={0,7:0.00}, Y={1,7:0.00}, Score={2,5:0.0}% ({3:0.0} fps).    \r", x, y, Score, (NbFindDone + 1) / Time);
                }
                else
                {
                    // Print the "not found" message.
                    Console.Write("Not found ! (score<{0,5:0.0}%)                ({1:0.0} fps).     \r", MODEL_MIN_MATCH_SCORE, (NbFindDone + 1) / Time);
                }

                // Copy target image to the display.
                MIL.MbufCopy(MilImage[NbFindDone % 2], MilDisplayImage);

                // Increment find count
                NbFindDone++;
            }while (!Console.KeyAvailable);

            Console.ReadKey();
            Console.Write("\n\n");

            // Wait for end of last grab.
            MIL.MdigGrabWait(MilDigitizer, MIL.M_GRAB_END);

            // Free all allocated objects.
            MIL.MpatFree(Result);
            MIL.MpatFree(Model);
            MIL.MbufFree(MilImage[1]);
            MIL.MbufFree(MilImage[0]);
        }
示例#19
0
        // Main function.
        static void Main(string[] args)
        {
            MIL_ID MilApplication = MIL.M_NULL;
            MIL_ID MilSystem      = MIL.M_NULL;
            MIL_ID MilDigitizer   = MIL.M_NULL;
            MIL_ID MilDisplay     = MIL.M_NULL;
            MIL_ID MilImageDisp   = MIL.M_NULL;

            MIL_ID[] MilGrabBufferList     = new MIL_ID[BUFFERING_SIZE_MAX];
            int      MilGrabBufferListSize = 0;
            MIL_INT  ProcessFrameCount     = 0;
            double   ProcessFrameRate      = 0;

            HookDataStruct UserHookData = new HookDataStruct();

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay,
                                 ref MilDigitizer, ref MilImageDisp);

            // Allocate the grab buffers and clear them.
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_DISABLE);
            for (MilGrabBufferListSize = 0; MilGrabBufferListSize < BUFFERING_SIZE_MAX; MilGrabBufferListSize++)
            {
                MIL.MbufAlloc2d(MilSystem,
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL),
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL),
                                8 + MIL.M_UNSIGNED,
                                MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC,
                                ref MilGrabBufferList[MilGrabBufferListSize]);

                if (MilGrabBufferList[MilGrabBufferListSize] != MIL.M_NULL)
                {
                    MIL.MbufClear(MilGrabBufferList[MilGrabBufferListSize], 0xFF);
                }
                else
                {
                    break;
                }
            }
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_ENABLE);

            // Free buffers to leave space for possible temporary buffers.
            for (int n = 0; n < 2 && MilGrabBufferListSize > 0; n++)
            {
                MilGrabBufferListSize--;
                MIL.MbufFree(MilGrabBufferList[MilGrabBufferListSize]);
            }

            // Print a message.
            Console.WriteLine();
            Console.WriteLine("MULTIPLE BUFFERED PROCESSING.");
            Console.WriteLine("-----------------------------");
            Console.WriteLine();
            Console.Write("Press <Enter> to start processing.\r");

            // Grab continuously on the display and wait for a key press.
            MIL.MdigGrabContinuous(MilDigitizer, MilImageDisp);
            Console.ReadKey();

            // Halt continuous grab.
            MIL.MdigHalt(MilDigitizer);

            // Initialize the user's processing function data structure.
            UserHookData.MilDigitizer        = MilDigitizer;
            UserHookData.MilImageDisp        = MilImageDisp;
            UserHookData.ProcessedImageCount = 0;

            // get a handle to the HookDataStruct object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle hUserData = GCHandle.Alloc(UserHookData);
            MIL_DIG_HOOK_FUNCTION_PTR ProcessingFunctionPtr = new MIL_DIG_HOOK_FUNCTION_PTR(ProcessingFunction);

            // Start the processing. The processing function is called with every frame grabbed.
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_START, MIL.M_DEFAULT, ProcessingFunctionPtr, GCHandle.ToIntPtr(hUserData));

            // Here the main() is free to perform other tasks while the processing is executing.
            // ---------------------------------------------------------------------------------

            // Print a message and wait for a key press after a minimum number of frames.
            Console.WriteLine("Press <Enter> to stop.                    ");
            Console.WriteLine();
            Console.ReadKey();

            // Stop the processing.
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_STOP, MIL.M_DEFAULT, ProcessingFunctionPtr, GCHandle.ToIntPtr(hUserData));

            // Free the GCHandle when no longer used
            hUserData.Free();

            // Print statistics.
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_COUNT, ref ProcessFrameCount);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref ProcessFrameRate);
            Console.WriteLine();
            Console.WriteLine();
            Console.WriteLine("{0} frames grabbed at {1:0.0} frames/sec ({2:0.0} ms/frame).", ProcessFrameCount, ProcessFrameRate, 1000.0 / ProcessFrameRate);
            Console.WriteLine("Press <Enter> to end.");
            Console.WriteLine();
            Console.ReadKey();

            // Free the grab buffers.
            while (MilGrabBufferListSize > 0)
            {
                MIL.MbufFree(MilGrabBufferList[--MilGrabBufferListSize]);
            }

            // Release defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
        }
示例#20
0
        public bool RegisterMarkModel(int iCamNo, ref CVisionPatternData pSData)
        {
            // 0 위치를 화면의 중앙으로 설정함.
            pSData.m_rectModel.X = m_pDisplay[iCamNo].GetImageWidth() / 2;
            pSData.m_rectModel.Y = m_pDisplay[iCamNo].GetImageHeight() / 2;

            MIL_ID m_MilImage     = m_pDisplay[iCamNo].GetImage();
            MIL_ID m_DisplayGraph = m_pDisplay[iCamNo].GetViewGraph();

            //Draw할 Rec을 생성한다.
            Rectangle pRec = new Rectangle(pSData.m_rectModel.X - pSData.m_rectModel.Width / 2,
                                           pSData.m_rectModel.Y - pSData.m_rectModel.Height / 2,
                                           pSData.m_rectModel.Width, pSData.m_rectModel.Height);

            // Allocate a normalized grayscale model.
            MIL.MpatAllocModel(m_MilSystem, m_MilImage, pRec.X, pRec.Y,
                               pRec.Width, pRec.Height, MIL.M_NORMALIZED, ref pSData.m_milModel);

            // Model Image Save (Image View Save용)
            MIL.MbufAlloc2d(m_MilSystem, pRec.Width, pRec.Height, MIL.M_UNSIGNED + 8, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref pSData.m_ModelImage);
            MIL.MbufCopyColor2d(m_MilImage, pSData.m_ModelImage, MIL.M_ALL_BANDS, pRec.X, pRec.Y,
                                MIL.M_ALL_BANDS, 0, 0, pRec.Width, pRec.Height);

            if (pSData.m_milModel == MIL.M_NULL)
            {
                return(false);
            }

            MIL.MpatAllocResult(m_MilSystem, MIL.M_DEFAULT, ref m_SearchResult);

            // Set the search accuracy to high.
            MIL.MpatSetAccuracy(pSData.m_milModel, MIL.M_HIGH);

            MIL.MpatSetAcceptance(pSData.m_milModel, pSData.m_dAcceptanceThreshold);  // Acceptance Threshold Setting
            MIL.MpatSetCertainty(pSData.m_milModel, pSData.m_dAcceptanceThreshold);   // Set Certainty Threshold
            MIL.MpatSetCenter(pSData.m_milModel,                                      // Pattern Mark에서 Offset 설정함.
                              (double)pSData.m_pointReference.X,
                              (double)pSData.m_pointReference.Y);

            // Set the search model speed to high.
            MIL.MpatSetSpeed(pSData.m_milModel, MIL.M_HIGH);

            //================================================================================================
            //// Angle 설정
            //MIL.MpatSetAngle(pSData.m_milModel, MIL.M_SEARCH_ANGLE_MODE, MIL.M_ENABLE);
            //MIL.MpatSetAngle(pSData.m_milModel, MIL.M_SEARCH_ANGLE_DELTA_NEG, 3.0);
            //MIL.MpatSetAngle(pSData.m_milModel, MIL.M_SEARCH_ANGLE_DELTA_POS, 3.0);
            //MIL.MpatSetAngle(pSData.m_milModel, MIL.M_SEARCH_ANGLE_ACCURACY, 0.25);
            //================================================================================================

            // Preprocess the model.
            MIL.MpatPreprocModel(m_MilImage, pSData.m_milModel, MIL.M_DEFAULT);

            // Draw a box around the model in the model image.

            MIL.MpatDraw(MIL.M_DEFAULT, pSData.m_milModel, m_DisplayGraph,
                         MIL.M_DRAW_BOX, MIL.M_DEFAULT, MIL.M_ORIGINAL);

            // Save Image Bitmap

            return(true);
        }
示例#21
0
        static void Main(string[] args)
        {
            MIL_ID  MilApplication  = MIL.M_NULL;                        // Application identifier.
            MIL_ID  MilSystem       = MIL.M_NULL;                        // System identifier.
            MIL_ID  MilDisplay      = MIL.M_NULL;                        // Display identifier.
            MIL_ID  MilImage        = MIL.M_NULL;                        // Image buffer identifier.
            MIL_ID  MilSubImage     = MIL.M_NULL;                        // Sub-image buffer identifier.
            MIL_ID  MilFontSubImage = MIL.M_NULL;                        // Font display sub image.
            MIL_ID  MilOverlayImage = MIL.M_NULL;                        // Overlay image.
            MIL_ID  OcrFont         = MIL.M_NULL;                        // OCR font identifier.
            MIL_ID  OcrResult       = MIL.M_NULL;                        // OCR result buffer identifier.
            double  Score           = 0;                                 // Reading score.
            MIL_INT SizeX           = 0;                                 // Source image size x.
            MIL_INT SizeY           = 0;                                 // Source image size y.
            MIL_INT Type            = 0;                                 // Source image type.

            StringBuilder ReadString = new StringBuilder(STRING_LENGTH); // Characters to read.

            Console.Write("\nOCR MODULE (SEMI font reading):\n");
            Console.Write("-------------------------------\n\n");

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Load and display the source image into a new image buffer.
            MIL.MbufAlloc2d(MilSystem,
                            MIL.MbufDiskInquire(CHAR_IMAGE_FILE, MIL.M_SIZE_X, ref SizeX),
                            MIL.MbufDiskInquire(CHAR_IMAGE_FILE, MIL.M_SIZE_Y, ref SizeY) * 3 / 2,
                            MIL.MbufDiskInquire(CHAR_IMAGE_FILE, MIL.M_TYPE, ref Type),
                            MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                            ref MilImage);
            MIL.MbufClear(MilImage, 0);
            MIL.MbufLoad(CHAR_IMAGE_FILE, MilImage);
            MIL.MdispSelect(MilDisplay, MilImage);

            // Restrict the region of the image where to read the string.
            MIL.MbufChild2d(MilImage, READ_REGION_POS_X, READ_REGION_POS_Y,
                            READ_REGION_WIDTH, READ_REGION_HEIGHT, ref MilSubImage);

            // Define the bottom of the image as the region where to copy the font representation.
            MIL.MbufChild2d(MilImage, 50, SizeY + 10, SizeX - 100, (SizeY / 3) - 10, ref MilFontSubImage);


            // Restore the OCR character font from disk.
            MIL.MocrRestoreFont(FONT_FILE_IN, MIL.M_RESTORE, MilSystem, ref OcrFont);

            /* Show the font representation. */
            MIL.MocrCopyFont(MilFontSubImage, OcrFont, MIL.M_COPY_FROM_FONT + MIL.M_ALL_CHAR, "");

            // Pause to show the original image.
            Console.Write("The SEMI string at the top will be read using the font displayed at the bottom.\n\n");
            Console.Write("Calibrating SEMI font...\n\n");

            // Calibrate the OCR font.
            MIL.MocrCalibrateFont(MilSubImage, OcrFont, STRING_CALIBRATION,
                                  CHAR_SIZE_X_MIN, CHAR_SIZE_X_MAX, CHAR_SIZE_X_STEP,
                                  CHAR_SIZE_Y_MIN, CHAR_SIZE_Y_MAX, CHAR_SIZE_Y_STEP,
                                  MIL.M_DEFAULT);

            // Set the user-specific character constraints for each string position.
            MIL.MocrSetConstraint(OcrFont, 0, MIL.M_LETTER);              // A to Z only
            MIL.MocrSetConstraint(OcrFont, 1, MIL.M_DIGIT, "9");          // 9      only
            MIL.MocrSetConstraint(OcrFont, 2, MIL.M_DIGIT);               // 0 to 9 only
            MIL.MocrSetConstraint(OcrFont, 3, MIL.M_DIGIT);               // 0 to 9 only
            MIL.MocrSetConstraint(OcrFont, 4, MIL.M_DIGIT);               // 0 to 9 only
            MIL.MocrSetConstraint(OcrFont, 5, MIL.M_DIGIT);               // 0 to 9 only
            MIL.MocrSetConstraint(OcrFont, 6, MIL.M_DIGIT);               // 0 to 9 only
            MIL.MocrSetConstraint(OcrFont, 7, MIL.M_DEFAULT, "-");        // -      only
            MIL.MocrSetConstraint(OcrFont, 8, MIL.M_LETTER, "M");         // M      only
            MIL.MocrSetConstraint(OcrFont, 9, MIL.M_LETTER, "X");         // X      only
            MIL.MocrSetConstraint(OcrFont, 10, MIL.M_LETTER, "ABCDEFGH"); // SEMI checksum
            MIL.MocrSetConstraint(OcrFont, 11, MIL.M_DIGIT, "01234567");  // SEMI checksum

            // Pause before the read operation.
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Allocate an OCR result buffer.
            MIL.MocrAllocResult(MilSystem, MIL.M_DEFAULT, ref OcrResult);

            // Read the string.
            MIL.MocrReadString(MilSubImage, OcrFont, OcrResult);

            // Get the string and its reading score.
            MIL.MocrGetResult(OcrResult, MIL.M_STRING, ReadString);
            MIL.MocrGetResult(OcrResult, MIL.M_STRING_SCORE, ref Score);

            // Print the result.
            Console.Write("\nThe string read is: \"{0}\" (score: {1:P1}).\n\n", ReadString.ToString(), Score / 100);

            // Draw the string in the overlay under the reading region.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_ENABLE);
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref MilOverlayImage);
            MIL.MgraFont(MIL.M_DEFAULT, MIL.M_FONT_DEFAULT_LARGE);
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_YELLOW);
            MIL.MgraText(MIL.M_DEFAULT, MilOverlayImage,
                         READ_REGION_POS_X + (READ_REGION_WIDTH / 4),
                         READ_REGION_POS_Y + READ_REGION_HEIGHT + 50,
                         ReadString.ToString());

            // Save the calibrated font if the reading score was sufficiently high.
            if (Score > READ_SCORE_MIN)
            {
                MIL.MocrSaveFont(FONT_FILE_OUT, MIL.M_SAVE, OcrFont);
                Console.Write("Read successful, calibrated OCR font was saved to disk.\n");
            }
            else
            {
                Console.Write("Error: Read score too low, calibrated OCR font not saved.\n");
            }
            Console.Write("Press <Enter> to end.\n\n\n");
            Console.ReadKey();

            // Clear the overlay.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);

            // Free all allocations.
            MIL.MocrFree(OcrFont);
            MIL.MocrFree(OcrResult);
            MIL.MbufFree(MilSubImage);
            MIL.MbufFree(MilFontSubImage);
            MIL.MbufFree(MilImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#22
0
        static void DepthCorrectionExample(MIL_ID MilSystem, MIL_ID MilDisplay)
        {
            MIL_ID  MilOverlayImage   = MIL.M_NULL; // Overlay image buffer identifier.
            MIL_ID  MilImage          = MIL.M_NULL; // Image buffer identifier (for processing).
            MIL_ID  MilDepthMap       = MIL.M_NULL; // Image buffer identifier (for results).
            MIL_ID  MilLaser          = MIL.M_NULL; // 3dmap laser profiling context identifier.
            MIL_ID  MilScan           = MIL.M_NULL; // 3dmap result buffer identifier.
            MIL_INT SizeX             = 0;          // Width of grabbed images.
            MIL_INT SizeY             = 0;          // Height of grabbed images.
            MIL_INT NbReferencePlanes = 0;          // Number of reference planes of known heights.
            MIL_INT NbObjectImages    = 0;          // Number of frames for scanned objects.
            MIL_INT n         = 0;                  // Counter.
            double  FrameRate = 0.0;                // Number of grabbed frames per second (in AVI).
            double  StartTime = 0.0;                // Time at the beginning of each iteration.
            double  EndTime   = 0.0;                // Time after processing for each iteration.
            double  WaitTime  = 0.0;                // Time to wait for next frame.

            // Inquire characteristics of the input sequences.
            MIL.MbufDiskInquire(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufDiskInquire(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_SIZE_Y, ref SizeY);
            MIL.MbufDiskInquire(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_NUMBER_OF_IMAGES, ref NbReferencePlanes);
            MIL.MbufDiskInquire(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_FRAME_RATE, ref FrameRate);
            MIL.MbufDiskInquire(OBJECT_SEQUENCE_FILE, MIL.M_NUMBER_OF_IMAGES, ref NbObjectImages);

            // Allocate buffer to hold images.
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_DISP + MIL.M_PROC, ref MilImage);
            MIL.MbufClear(MilImage, 0.0);

            Console.WriteLine();
            Console.WriteLine("DEPTH ANALYSIS:");
            Console.WriteLine("---------------");
            Console.WriteLine();
            Console.WriteLine("This program performs a surface inspection to detect depth");
            Console.WriteLine("defects on a wood surface using a laser profiling system.");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            // Select display.
            MIL.MdispSelect(MilDisplay, MilImage);

            // Prepare for overlay annotations.
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_ENABLE);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref MilOverlayImage);
            MIL.MgraControl(MIL.M_DEFAULT, MIL.M_BACKGROUND_MODE, MIL.M_TRANSPARENT);
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_WHITE);

            // Allocate 3dmap objects.
            MIL.M3dmapAlloc(MilSystem, MIL.M_LASER, MIL.M_DEPTH_CORRECTION, ref MilLaser);
            MIL.M3dmapAllocResult(MilSystem, MIL.M_LASER_DATA, MIL.M_DEFAULT, ref MilScan);

            // Set laser line extraction options.
            MIL.M3dmapControl(MilLaser, MIL.M_DEFAULT, MIL.M_PEAK_WIDTH, MAX_LINE_WIDTH);
            MIL.M3dmapControl(MilLaser, MIL.M_DEFAULT, MIL.M_MIN_INTENSITY, MIN_INTENSITY);

            // Open the calibration sequence file for reading.
            MIL.MbufImportSequence(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_OPEN);

            // Read and process all images in the input sequence.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);

            for (n = 0; n < NbReferencePlanes; n++)
            {
                string CalibString;

                // Read image from sequence.
                MIL.MbufImportSequence(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_LOAD, MIL.M_NULL, ref MilImage, MIL.M_DEFAULT, 1, MIL.M_READ);

                // Annotate the image with the calibration height.
                MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);
                CalibString = string.Format("Reference plane {0}: {1:0.00} mm", n + 1, CORRECTED_DEPTHS[n]);
                MIL.MgraText(MIL.M_DEFAULT, MilOverlayImage, CALIB_TEXT_POS_X, CALIB_TEXT_POS_Y, CalibString);

                // Set desired corrected depth of next reference plane.
                MIL.M3dmapControl(MilLaser, MIL.M_DEFAULT, MIL.M_CORRECTED_DEPTH, CORRECTED_DEPTHS[n] * SCALE_FACTOR);

                // Analyze the image to extract laser line.
                MIL.M3dmapAddScan(MilLaser, MilScan, MilImage, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_DEFAULT);

                // Wait to have a proper frame rate, if necessary.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref EndTime);
                WaitTime = (1.0 / FrameRate) - (EndTime - StartTime);
                if (WaitTime > 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_WAIT, ref WaitTime);
                }
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);
            }

            // Close the calibration sequence file.
            MIL.MbufImportSequence(REFERENCE_PLANES_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_CLOSE);

            // Calibrate the laser profiling context using reference planes of known heights.
            MIL.M3dmapCalibrate(MilLaser, MilScan, MIL.M_NULL, MIL.M_DEFAULT);

            Console.WriteLine("The laser profiling system has been calibrated using 4 reference");
            Console.WriteLine("planes of known heights.");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            Console.WriteLine("The wood surface is being scanned.");
            Console.WriteLine();

            // Empty all result buffer contents.
            // It will now be reused for extracting corrected depths.
            MIL.M3dmapAddScan(MIL.M_NULL, MilScan, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_RESET);

            // Open the object sequence file for reading.
            MIL.MbufDiskInquire(OBJECT_SEQUENCE_FILE, MIL.M_FRAME_RATE, ref FrameRate);
            MIL.MbufImportSequence(OBJECT_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_OPEN);

            // Read and process all images in the input sequence.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);

            for (n = 0; n < NbObjectImages; n++)
            {
                // Read image from sequence.
                MIL.MbufImportSequence(OBJECT_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_LOAD, MIL.M_NULL, ref MilImage, MIL.M_DEFAULT, 1, MIL.M_READ);

                // Analyze the image to extract laser line and correct its depth.
                MIL.M3dmapAddScan(MilLaser, MilScan, MilImage, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_DEFAULT);

                // Wait to have a proper frame rate, if necessary.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref EndTime);
                WaitTime = (1.0 / FrameRate) - (EndTime - StartTime);
                if (WaitTime > 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_WAIT, ref WaitTime);
                }
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);
            }

            // Close the object sequence file.
            MIL.MbufImportSequence(OBJECT_SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_CLOSE);

            // Allocate the image for a partially corrected depth map.
            MIL.MbufAlloc2d(MilSystem, SizeX, NbObjectImages, 16 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilDepthMap);

            // Get partially corrected depth map from accumulated information in the result buffer.
            MIL.M3dmapExtract(MilScan, MilDepthMap, MIL.M_NULL, MIL.M_CORRECTED_DEPTH_MAP, MIL.M_DEFAULT, MIL.M_DEFAULT);

            // Show partially corrected depth map and find defects.
            SetupColorDisplay(MilSystem, MilDisplay, MIL.MbufInquire(MilDepthMap, MIL.M_SIZE_BIT, MIL.M_NULL));

            // Display partially corrected depth map.
            MIL.MdispSelect(MilDisplay, MilDepthMap);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref MilOverlayImage);

            Console.WriteLine("The pseudo-color depth map of the surface is displayed.");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            PerformBlobAnalysis(MilSystem, MilDisplay, MilOverlayImage, MilDepthMap);

            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey();

            // Disassociates display LUT and clear overlay.
            MIL.MdispLut(MilDisplay, MIL.M_DEFAULT);
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY_CLEAR, MIL.M_DEFAULT);

            // Free all allocations.
            MIL.M3dmapFree(MilScan);
            MIL.M3dmapFree(MilLaser);
            MIL.MbufFree(MilDepthMap);
            MIL.MbufFree(MilImage);
        }
示例#23
0
        static void Main(string[] args)
        {
            MIL_ID MilApplication  = MIL.M_NULL;    // Application identifier.
            MIL_ID MilSystem       = MIL.M_NULL;    // System identifier.
            MIL_ID MilDisplay      = MIL.M_NULL;    // Display identifier.
            MIL_ID MilDisplayImage = MIL.M_NULL;    // Image buffer identifier.
            MIL_ID MilImage        = MIL.M_NULL;    // Image buffer identifier.
            MIL_ID MilKernel       = MIL.M_NULL;    // Custom kernel identifier.
            int    n    = 0;
            double Time = 0.0;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Restore source image into an automatically allocated image buffers.
            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilImage);
            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilDisplayImage);

            // Zoom display to see the result of image processing better.
            MIL.MdispZoom(MilDisplay, ZOOM_VALUE, ZOOM_VALUE);

            // Display the image buffer.
            MIL.MdispSelect(MilDisplay, MilDisplayImage);

            // Pause to show the original image.
            Console.Write("\nIMAGE PROCESSING:\n");
            Console.Write("-----------------\n\n");
            Console.Write("This program performs a convolution on the displayed image.\n");
            Console.Write("It uses a custom smoothing kernel.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Allocate a MIL kernel.
            MIL.MbufAlloc2d(MilSystem, KERNEL_WIDTH, KERNEL_HEIGHT, KERNEL_DEPTH + MIL.M_UNSIGNED, MIL.M_KERNEL, ref MilKernel);

            // Put the custom data in it.
            MIL.MbufPut(MilKernel, KernelData);

            // Set a normalization (divide) factor to have a kernel with
            // a sum equal to one.
            MIL.MbufControlNeighborhood(MilKernel, MIL.M_NORMALIZATION_FACTOR, 16);

            // Convolve the image using the kernel.
            MIL.MimConvolve(MilImage, MilDisplayImage, MilKernel);

            // Now time the convolution (MimConvolve()):
            // Overscan calculation is disabled and a destination image that
            // is not displayed is used to have the real convolution time. Also the
            // function must be called once before the timing loop for more accurate
            // time (dll load, ...).
            MIL.MbufControlNeighborhood(MilKernel, MIL.M_OVERSCAN, MIL.M_DISABLE);
            MIL.MimConvolve(MilDisplayImage, MilImage, MilKernel);
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET + MIL.M_SYNCHRONOUS, MIL.M_NULL);
            for (n = 0; n < NB_LOOP; n++)
            {
                MIL.MimConvolve(MilDisplayImage, MilImage, MilKernel);
            }
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref Time);

            // Pause to show the result.
            Console.Write("Convolve time: {0:0.000} ms.\n", Time * 1000 / NB_LOOP);
            Console.Write("Press <Enter> to terminate.\n");
            Console.ReadKey();

            // Free all allocations.
            MIL.MbufFree(MilKernel);
            MIL.MbufFree(MilImage);
            MIL.MbufFree(MilDisplayImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#24
0
        static void Main(string[] args)
        {
            MIL_ID  MilApplication      = MIL.M_NULL;           // Application identifier.
            MIL_ID  MilSystem           = MIL.M_NULL;           // System identifier.
            MIL_ID  MilDisplay          = MIL.M_NULL;           // Display identifier.
            MIL_ID  MilImage            = MIL.M_NULL;           // Image buffer identifier.
            MIL_ID  MilGraphicList      = MIL.M_NULL;           // Graphic list identifier.
            MIL_ID  MilBinImage         = MIL.M_NULL;           // Binary image buffer identifier.
            MIL_ID  MilBlobResult       = MIL.M_NULL;           // Blob result buffer identifier.
            MIL_ID  MilBlobFeatureList  = MIL.M_NULL;           // Feature list identifier.
            MIL_INT TotalBlobs          = 0;                    // Total number of blobs.
            MIL_INT BlobsWithHoles      = 0;                    // Number of blobs with holes.
            MIL_INT BlobsWithRoughHoles = 0;                    // Number of blobs with rough holes.
            MIL_INT n     = 0;                                  // Counter.
            MIL_INT SizeX = 0;                                  // Size X of the source buffer
            MIL_INT SizeY = 0;                                  // Size Y of the source buffer

            double[] CogX = null;                               // X coordinate of center of gravity.
            double[] CogY = null;                               // Y coordinate of center of gravity.

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Restore source image into image buffer.
            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilImage);

            // Allocate a graphic list to hold the subpixel annotations to draw.
            MIL.MgraAllocList(MilSystem, MIL.M_DEFAULT, ref MilGraphicList);

            // Associate the graphic list to the display.
            MIL.MdispControl(MilDisplay, MIL.M_ASSOCIATED_GRAPHIC_LIST_ID, MilGraphicList);

            // Display the buffer.
            MIL.MdispSelect(MilDisplay, MilImage);

            // Allocate a binary image buffer for fast processing.
            MIL.MbufInquire(MilImage, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufInquire(MilImage, MIL.M_SIZE_Y, ref SizeY);
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 1 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilBinImage);

            // Pause to show the original image.
            Console.Write("\nBLOB ANALYSIS:\n");
            Console.Write("--------------\n\n");
            Console.Write("This program determines the number of bolts, nuts and washers\n");
            Console.Write("in the image and finds their center of gravity.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // Binarize image.
            MIL.MimBinarize(MilImage, MilBinImage, MIL.M_FIXED + MIL.M_GREATER_OR_EQUAL, IMAGE_THRESHOLD_VALUE, MIL.M_NULL);

            // Remove small particles and then remove small holes.
            MIL.MimOpen(MilBinImage, MilBinImage, MIN_BLOB_RADIUS, MIL.M_BINARY);
            MIL.MimClose(MilBinImage, MilBinImage, MIN_BLOB_RADIUS, MIL.M_BINARY);

            // Allocate a feature list.
            MIL.MblobAllocFeatureList(MilSystem, ref MilBlobFeatureList);

            // Enable the Area and Center Of Gravity feature calculation.
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_AREA);
            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_CENTER_OF_GRAVITY);

            // Allocate a blob result buffer.
            MIL.MblobAllocResult(MilSystem, ref MilBlobResult);

            // Calculate selected features for each blob.
            MIL.MblobCalculate(MilBinImage, MIL.M_NULL, MilBlobFeatureList, MilBlobResult);

            // Exclude blobs whose area is too small.
            MIL.MblobSelect(MilBlobResult, MIL.M_EXCLUDE, MIL.M_AREA, MIL.M_LESS_OR_EQUAL, MIN_BLOB_AREA, MIL.M_NULL);

            // Get the total number of selected blobs.
            MIL.MblobGetNumber(MilBlobResult, ref TotalBlobs);
            Console.Write("There are {0} objects ", TotalBlobs);

            // Read and print the blob's center of gravity.
            CogX = new double[TotalBlobs];
            CogY = new double[TotalBlobs];
            if (CogX != null && CogY != null)
            {
                // Get the results.
                MIL.MblobGetResult(MilBlobResult, MIL.M_CENTER_OF_GRAVITY_X, CogX);
                MIL.MblobGetResult(MilBlobResult, MIL.M_CENTER_OF_GRAVITY_Y, CogY);

                // Print the center of gravity of each blob.
                Console.Write("and their centers of gravity are:\n");
                for (n = 0; n < TotalBlobs; n++)
                {
                    Console.Write("Blob #{0}: X={1,5:0.0}, Y={2,5:0.0}\n", n, CogX[n], CogY[n]);
                }
            }
            else
            {
                Console.Write("\nError: Not enough memory.\n");
            }

            // Draw a cross at the center of gravity of each blob.
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_RED);
            MIL.MblobDraw(MIL.M_DEFAULT, MilBlobResult, MilGraphicList, MIL.M_DRAW_CENTER_OF_GRAVITY, MIL.M_INCLUDED_BLOBS, MIL.M_DEFAULT);

            // Reverse what is considered to be the background so that
            // holes are seen as being blobs.

            MIL.MblobControl(MilBlobResult, MIL.M_FOREGROUND_VALUE, MIL.M_ZERO);

            // Add a feature to distinguish between types of holes.Since area
            // has already been added to the feature list, and the processing
            // mode has been changed, all blobs will be re-included and the area
            // of holes will be calculated automatically.

            MIL.MblobSelectFeature(MilBlobFeatureList, MIL.M_COMPACTNESS);

            // Calculate selected features for each blob.
            MIL.MblobCalculate(MilBinImage, MIL.M_NULL, MilBlobFeatureList, MilBlobResult);

            // Exclude small holes and large (the area around objects) holes.
            MIL.MblobSelect(MilBlobResult, MIL.M_EXCLUDE, MIL.M_AREA, MIL.M_OUT_RANGE, MIN_BLOB_AREA, MAX_BLOB_AREA);

            // Get the number of blobs with holes.
            MIL.MblobGetNumber(MilBlobResult, ref BlobsWithHoles);

            // Exclude blobs whose holes are compact (i.e.nuts).
            MIL.MblobSelect(MilBlobResult, MIL.M_EXCLUDE, MIL.M_COMPACTNESS, MIL.M_LESS_OR_EQUAL, MIN_COMPACTNESS, MIL.M_NULL);

            // Get the number of blobs with holes that are NOT compact.
            MIL.MblobGetNumber(MilBlobResult, ref BlobsWithRoughHoles);

            // Print results.
            Console.Write("\nIdentified objects:\n");
            Console.Write("{0} bolts\n", TotalBlobs - BlobsWithHoles);
            Console.Write("{0} nuts\n", BlobsWithHoles - BlobsWithRoughHoles);
            Console.Write("{0} washers\n\n", BlobsWithRoughHoles);
            Console.Write("Press <Enter> to end.\n\n");
            Console.ReadKey();

            // Free all allocations.
            MIL.MgraFree(MilGraphicList);
            MIL.MblobFree(MilBlobResult);
            MIL.MblobFree(MilBlobFeatureList);
            MIL.MbufFree(MilBinImage);
            MIL.MbufFree(MilImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#25
0
        static void Main(string[] args)
        {
            MIL_ID MilApplication   = MIL.M_NULL;   // Application identifier.
            MIL_ID MilSystem        = MIL.M_NULL;   // System identifier.
            MIL_ID MilDisplay       = MIL.M_NULL;   // Display identifier.
            MIL_ID MilImage         = MIL.M_NULL;   // Image buffer identifier.
            MIL_ID MilOverlayImage  = MIL.M_NULL;   // Overlay image buffer identifier.
            MIL_ID MilSubImage00    = MIL.M_NULL;   // Child buffer identifier.
            MIL_ID MilSubImage01    = MIL.M_NULL;   // Child buffer identifier.
            MIL_ID MilSubImage10    = MIL.M_NULL;   // Child buffer identifier.
            MIL_ID MilSubImage11    = MIL.M_NULL;   // Child buffer identifier.
            MIL_ID MilTransformReal = MIL.M_NULL;   // Real part of the transformed image.
            MIL_ID MilTransformIm   = MIL.M_NULL;   // Imaginary part of the transformed image.

            float[] ZeroVal = new float[1];
            ZeroVal[0] = 0.0F;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Allocate a display buffer and clear it.
            MIL.MbufAlloc2d(MilSystem, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilImage);
            MIL.MbufClear(MilImage, 0L);

            // Display the image buffer and prepare for overlay annotations.
            MIL.MdispSelect(MilDisplay, MilImage);
            MIL.MdispControl(MilDisplay, MIL.M_OVERLAY, MIL.M_ENABLE);
            MIL.MdispInquire(MilDisplay, MIL.M_OVERLAY_ID, ref MilOverlayImage);

            // Allocate child buffers in the 4 quadrants of the display image.
            MIL.MbufChild2d(MilImage, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT, ref MilSubImage00);
            MIL.MbufChild2d(MilImage, IMAGE_WIDTH, 0, IMAGE_WIDTH, IMAGE_HEIGHT, ref MilSubImage01);
            MIL.MbufChild2d(MilImage, 0, IMAGE_HEIGHT, IMAGE_WIDTH, IMAGE_HEIGHT, ref MilSubImage10);
            MIL.MbufChild2d(MilImage, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_WIDTH, IMAGE_HEIGHT, ref MilSubImage11);

            // Allocate processing buffers.
            MIL.MbufAlloc2d(MilSystem, IMAGE_WIDTH, IMAGE_HEIGHT, 32 + MIL.M_FLOAT, MIL.M_IMAGE + MIL.M_PROC, ref MilTransformReal);
            MIL.MbufAlloc2d(MilSystem, IMAGE_WIDTH, IMAGE_HEIGHT, 32 + MIL.M_FLOAT, MIL.M_IMAGE + MIL.M_PROC, ref MilTransformIm);

            // Load a noisy image.
            MIL.MbufLoad(NOISY_IMAGE, MilSubImage00);

            // Print a message on the screen.
            Console.Write("\nFFT:\n");
            Console.Write("----\n\n");
            Console.Write("The frequency spectrum of a noisy image will be computed to remove the periodic noise.\n");
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            // The image is Fourier transformed to obtain the magnitude of the
            // spectrum. This result will be used to design the filter.
            MIL.MimTransform(MilSubImage00, MIL.M_NULL, MilTransformReal, MilTransformIm, MIL.M_FFT, MIL.M_FORWARD + MIL.M_CENTER + MIL.M_MAGNITUDE + MIL.M_LOG_SCALE);
            MIL.MbufCopy(MilTransformReal, MilSubImage10);

            // Draw circles in the overlay around the points of interest.
            MIL.MbufCopy(MilTransformReal, MilSubImage11);
            MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_YELLOW);
            MIL.MgraArc(MIL.M_DEFAULT, MilOverlayImage, X_NEGATIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION + IMAGE_HEIGHT, CIRCLE_WIDTH, CIRCLE_WIDTH, 0, 360);
            MIL.MgraArc(MIL.M_DEFAULT, MilOverlayImage, X_POSITIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION + IMAGE_HEIGHT, CIRCLE_WIDTH, CIRCLE_WIDTH, 0, 360);
            MIL.MgraArc(MIL.M_DEFAULT, MilOverlayImage, X_NEGATIVE_FREQUENCY_POSITION + IMAGE_WIDTH, Y_FREQUENCY_POSITION + IMAGE_HEIGHT, CIRCLE_WIDTH, CIRCLE_WIDTH, 0, 360);
            MIL.MgraArc(MIL.M_DEFAULT, MilOverlayImage, X_POSITIVE_FREQUENCY_POSITION + IMAGE_WIDTH, Y_FREQUENCY_POSITION + IMAGE_HEIGHT, CIRCLE_WIDTH, CIRCLE_WIDTH, 0, 360);

            // Put zero in the spectrum where the noise is located.
            MIL.MbufPut2d(MilSubImage11, X_NEGATIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);
            MIL.MbufPut2d(MilSubImage11, X_POSITIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);

            // Compute the Fast Fourier Transform of the image.
            MIL.MimTransform(MilSubImage00, MIL.M_NULL, MilTransformReal, MilTransformIm, MIL.M_FFT, MIL.M_FORWARD + MIL.M_CENTER);

            // Filter the image in the frequency domain.
            MIL.MbufPut2d(MilTransformReal, X_NEGATIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);
            MIL.MbufPut2d(MilTransformReal, X_POSITIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);
            MIL.MbufPut2d(MilTransformIm, X_NEGATIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);
            MIL.MbufPut2d(MilTransformIm, X_POSITIVE_FREQUENCY_POSITION, Y_FREQUENCY_POSITION, 1, 1, ZeroVal);

            // Recover the image in the spatial domain.
            MIL.MimTransform(MilTransformReal, MilTransformIm, MilSubImage01, MIL.M_NULL, MIL.M_FFT, MIL.M_REVERSE + MIL.M_CENTER + MIL.M_SATURATION);

            // Print a message.
            Console.Write("The frequency components of the noise are located in the center of the circles.\n");
            Console.Write("The noise was removed by setting these frequency components to zero.\n");
            Console.Write("Press <Enter> to end.\n\n");
            Console.ReadKey();

            // Free buffers.
            MIL.MbufFree(MilSubImage00);
            MIL.MbufFree(MilSubImage01);
            MIL.MbufFree(MilSubImage10);
            MIL.MbufFree(MilSubImage11);
            MIL.MbufFree(MilImage);
            MIL.MbufFree(MilTransformReal);
            MIL.MbufFree(MilTransformIm);

            // Free defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#26
0
        static void Main(string[] args)
        {
            MIL_ID MilApplication  = MIL.M_NULL; // Application identifier.
            MIL_ID MilSystem       = MIL.M_NULL; // System identifier.
            MIL_ID MilDisplay      = MIL.M_NULL; // Display identifier.
            MIL_ID MilDisplayImage = MIL.M_NULL; // Image buffer identifier.
            MIL_ID MilImage        = MIL.M_NULL; // Image buffer identifier.
            MIL_ID MilPosYImage    = MIL.M_NULL; // Image buffer identifier.
            MIL_ID MilValImage     = MIL.M_NULL; // Image buffer identifier.
            MIL_ID MilExtreme      = MIL.M_NULL; // Result buffer identifier.

            double  FrameRate        = 0.0;
            int     n                = 0;
            double  PreviousTime     = 0.0;
            double  StartTime        = 0.0;
            double  EndTime          = 0.0;
            double  TotalProcessTime = 0.0;
            double  WaitTime         = 0.0;
            MIL_INT SizeX            = 0;
            MIL_INT SizeY            = 0;
            MIL_INT NumberOfImages   = 0;

            MIL_INT[] ExtremePosY = new MIL_INT[2];
            ExtremePosY[0] = 0;
            ExtremePosY[1] = 0;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, MIL.M_NULL, MIL.M_NULL);

            // Inquire characteristics of the input sequence.
            MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_SIZE_X, ref SizeX);
            MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_SIZE_Y, ref SizeY);
            MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_NUMBER_OF_IMAGES, ref NumberOfImages);
            MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_FRAME_RATE, ref FrameRate);

            // Allocate buffers to hold images.
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilImage);
            MIL.MbufAlloc2d(MilSystem, SizeX, SizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_DISP, ref MilDisplayImage);
            MIL.MbufAlloc2d(MilSystem, SizeX, NumberOfImages, 16 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilPosYImage);
            MIL.MbufAlloc2d(MilSystem, SizeX, NumberOfImages, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC, ref MilValImage);

            // Select display.
            MIL.MdispSelect(MilDisplay, MilDisplayImage);

            // Print a message.
            Console.Write("\nEXTRACTING 3D IMAGE FROM A LASER LINE:\n");
            Console.Write("--------------------------------------\n\n");
            Console.Write("The position of a laser line is being extracted from an image\n");
            Console.Write("to generate a depth image.\n\n");

            // Open the sequence file for reading.
            MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_OPEN);

            // The function must be called once before the timing loop for more accurate
            // time (dll load, ...).
            MIL.MimLocatePeak1d(MilImage, MilPosYImage, MilValImage, 0, MAX_LINE_WIDTH, MIN_INTENSITY, MIL.M_1D_COLUMNS + MIL.M_FIXED_POINT + NB_FIXED_POINT, MIL.M_DEFAULT);

            // Read and process all images in the input sequence.
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref PreviousTime);
            TotalProcessTime = 0.0;

            for (n = 0; n < NumberOfImages; n++)
            {
                // Read image from sequence.
                MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_LOAD, MIL.M_NULL, ref MilImage, MIL.M_DEFAULT, 1, MIL.M_READ);

                // Display the image.
                MIL.MbufCopy(MilImage, MilDisplayImage);

                // Locate the peak in each column of the image.
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref StartTime);
                MIL.MimLocatePeak1d(MilImage, MilPosYImage, MilValImage, n, MAX_LINE_WIDTH, MIN_INTENSITY, MIL.M_1D_COLUMNS + MIL.M_FIXED_POINT + NB_FIXED_POINT, MIL.M_DEFAULT);
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref EndTime);
                TotalProcessTime += EndTime - StartTime;

                // Wait to have a proper frame rate.
                WaitTime = (1.0 / FrameRate) - (EndTime - PreviousTime);
                if (WaitTime > 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_WAIT, ref WaitTime);
                }
                MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref PreviousTime);
            }

            // Close the sequence file.
            MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_CLOSE);

            Console.Write("{0} images processed in {1,7:0.00} s ({2,7:0.00} ms/image).\n", NumberOfImages, TotalProcessTime, TotalProcessTime / (double)NumberOfImages * 1000.0);


            // Pause to show the result.
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();

            Console.Write("The reconstructed images are being displayed.\n");

            // Draw extracted peak position in each column of each image.
            for (n = 0; n < NumberOfImages; n++)
            {
                MIL.MbufClear(MilImage, 0);
                MIL.MimDraw(MIL.M_DEFAULT, MilPosYImage, MilValImage, MilImage, MIL.M_DRAW_PEAKS + MIL.M_1D_COLUMNS + MIL.M_LINES, (double)n, 1, MIL.M_FIXED_POINT + NB_FIXED_POINT);

                // Display the result image.
                MIL.MbufCopy(MilImage, MilDisplayImage);
            }


            // Pause to show the result.
            Console.Write("Press <Enter> to continue.\n\n");
            Console.ReadKey();


            // Try to allocate D3D display
            IntPtr DispHandle;

            DispHandle = MdepthD3DAlloc(MilPosYImage, MilValImage, D3D_DISPLAY_SIZE_X, D3D_DISPLAY_SIZE_Y, D3D_MESH_SCALING_X, D3D_MESH_SCALING_Y, D3D_MESH_SCALING_Z, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT, IntPtr.Zero);

            if (DispHandle != IntPtr.Zero)
            {
                Console.Write("The depth buffer is displayed using D3D.\n");

                // Hide Mil Display
                MIL.MdispControl(MilDisplay, MIL.M_WINDOW_SHOW, MIL.M_DISABLE);

                MdispD3DShow(DispHandle);
                MdispD3DPrintHelp(DispHandle);

                // Pause to show the result.
                Console.Write("Press <Enter> to end.\n");
                Console.ReadKey();

                MdispD3DHide(DispHandle);
                MdispD3DFree(DispHandle);
            }
            else
            {
                Console.Write("The depth buffer is displayed using MIL.\n");

                // Find the reMIL.Mapping for result buffers.
                MIL.MimAllocResult(MilSystem, MIL.M_DEFAULT, MIL.M_STAT_LIST, ref MilExtreme);

                MIL.MimStat(MilPosYImage, MilExtreme, MIL.M_MIN + MIL.M_MAX, MIL.M_NOT_EQUAL, 0xFFFF, MIL.M_NULL);
                MIL.MimGetResult(MilExtreme, MIL.M_MIN + MIL.M_TYPE_MIL_INT, ref ExtremePosY[0]);
                MIL.MimGetResult(MilExtreme, MIL.M_MAX + MIL.M_TYPE_MIL_INT, ref ExtremePosY[1]);

                MIL.MimFree(MilExtreme);

                // Free the display and reallocate a new one of the proper dimension for results.
                MIL.MbufFree(MilDisplayImage);
                MIL.MbufAlloc2d(MilSystem,
                                (MIL_INT)((double)SizeX * (D3D_MESH_SCALING_X > 0 ? D3D_MESH_SCALING_X : -D3D_MESH_SCALING_X)),
                                (MIL_INT)((double)NumberOfImages * D3D_MESH_SCALING_Y),
                                8 + MIL.M_UNSIGNED,
                                MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP,
                                ref MilDisplayImage);
                MIL.MdispSelect(MilDisplay, MilDisplayImage);

                // Display the height buffer.
                MIL.MimClip(MilPosYImage, MilPosYImage, MIL.M_GREATER, (double)ExtremePosY[1], MIL.M_NULL, (double)ExtremePosY[1], MIL.M_NULL);
                MIL.MimArith(MilPosYImage, (double)ExtremePosY[0], MilPosYImage, MIL.M_SUB_CONST);
                MIL.MimArith(MilPosYImage, ((ExtremePosY[1] - ExtremePosY[0]) / 255.0) + 1, MilPosYImage, MIL.M_DIV_CONST);
                MIL.MimResize(MilPosYImage, MilDisplayImage, MIL.M_FILL_DESTINATION, MIL.M_FILL_DESTINATION, MIL.M_BILINEAR);

                // Pause to show the result.
                Console.Write("Press <Enter> to end.\n");
                Console.ReadKey();
            }

            // Free all allocations.
            MIL.MbufFree(MilImage);
            MIL.MbufFree(MilDisplayImage);
            MIL.MbufFree(MilPosYImage);
            MIL.MbufFree(MilValImage);
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MIL.M_NULL, MIL.M_NULL);
        }
示例#27
0
        // Main function.
        static void Main(string[] args)
        {
            MIL_ID MilApplication = MIL.M_NULL;
            MIL_ID MilSystem      = MIL.M_NULL;
            MIL_ID MilDigitizer   = MIL.M_NULL;
            MIL_ID MilDisplay     = MIL.M_NULL;

            MIL_ID[]       MilImage     = new MIL_ID[2];
            MIL_ID         MilImageDisp = MIL.M_NULL;
            MIL_ID         Default      = MIL.M_DEFAULT;
            int            NbProc       = 0;
            int            n            = 0;
            double         Time         = 0.0;
            StringBuilder  Text         = new StringBuilder("0", STRING_LENGTH_MAX);
            UserDataObject userObject   = new UserDataObject();

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, ref MilDigitizer, ref MilImageDisp);

            // Allocate 2 grab buffers.
            for (n = 0; n < 2; n++)
            {
                MIL.MbufAlloc2d(MilSystem,
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL),
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL),
                                8 + MIL.M_UNSIGNED,
                                MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC,
                                ref MilImage[n]);
            }

            // Hook a function to the start of each frame to print the current frame index.
            userObject.NbGrabStart = 0;
            GCHandle userObjectHandle = GCHandle.Alloc(userObject);

            MIL_DIG_HOOK_FUNCTION_PTR grabStartDelegate = new MIL_DIG_HOOK_FUNCTION_PTR(GrabStart);

            MIL.MdigHookFunction(MilDigitizer, MIL.M_GRAB_START, grabStartDelegate, GCHandle.ToIntPtr(userObjectHandle));

            // Print a message.
            Console.WriteLine();
            Console.WriteLine("DOUBLE BUFFERING ACQUISITION AND PROCESSING:");
            Console.WriteLine("--------------------------------------------");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to stop.");
            Console.WriteLine();

            // Put the digitizer in asynchronous mode to be able to process while grabbing.
            MIL.MdigControl(MilDigitizer, MIL.M_GRAB_MODE, MIL.M_ASYNCHRONOUS);

            // Grab the first buffer.
            MIL.MdigGrab(MilDigitizer, MilImage[0]);

            // Process one buffer while grabbing the other.
            n = 0;
            do
            {
                // Grab the other buffer while processing the previous one.
                MIL.MdigGrab(MilDigitizer, MilImage[1 - n]);

                // Synchronize and start the timer.
                if (NbProc == 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET + MIL.M_SYNCHRONOUS, MIL.M_NULL);
                }

                // Write the frame counter.
                MIL.MgraText(Default, MilImage[n], 32, 32, string.Format("{0}", NbProc + 1));

                // Process the first buffer already grabbed.
                MIL.MimArith(MilImage[n], MIL.M_NULL, MilImageDisp, MIL.M_NOT);

                // Count processed buffers.
                NbProc++;

                // Toggle grab buffers.
                n = 1 - n;
            } while (!Console.KeyAvailable);

            // Wait until the end of the last grab and stop the timer.
            MIL.MdigGrabWait(MilDigitizer, MIL.M_GRAB_END);
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref Time);
            Console.ReadKey();

            // Print statistics.
            Console.WriteLine("{0} frames grabbed, at a frame rate of {1:0.00} frames/sec ({2:0.00} ms/frame).", NbProc, NbProc / Time, 1000.0 * Time / NbProc);
            Console.WriteLine("Press <Enter> to end.");
            Console.WriteLine();
            Console.ReadKey();

            // Unhook the function at the start of each frame.
            MIL.MdigHookFunction(MilDigitizer, MIL.M_GRAB_START + MIL.M_UNHOOK, grabStartDelegate, GCHandle.ToIntPtr(userObjectHandle));

            // Free GCHandle to allow the garbage collector to reclaim the object.
            userObjectHandle.Free();

            // Free allocations.
            for (n = 0; n < 2; n++)
            {
                MIL.MbufFree(MilImage[n]);
            }

            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
        }
        static void StripeMarker(MIL_ID MilSystem, MIL_ID MilDisplay, MIL_ID MilImage, string MODEL_FILE, string IMAGE_FILE)
        {
            MIL_ID MilSourceImage     = MIL.M_NULL;
            MIL_ID MilGraphicList     = MIL.M_NULL;
            MIL_ID MilModContext      = MIL.M_NULL;
            MIL_ID MilModResult       = MIL.M_NULL;
            MIL_ID MilFixturingOffset = MIL.M_NULL;
            MIL_ID StripeMarker       = MIL.M_NULL;


            MIL_INT ImageSizeX = 0;
            MIL_INT ImageSizeY = 0;

            double ModelPosX        = 0.0;
            double ModelPosY        = 0.0;
            double ModelFindControl = 0.0;

            int StripePosX   = 812;
            int StripePosY   = 210;
            int StripeWidth  = 80;
            int StripeHeight = 16;
            int StripeAngle  = 90;


            int POLARITY_LEFT  = MIL.M_ANY;
            int POLARITY_RIGHT = MIL.M_OPPOSITE;

            MIL_INT FindStripeControl = 0;

            double ResultWidth = 0.0;


            MIL.MbufRestore(IMAGE_FILE, MilSystem, ref MilSourceImage);
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_X, ref ImageSizeX);
            MIL.MbufInquire(MilSourceImage, MIL.M_SIZE_Y, ref ImageSizeY);

            MIL.MbufAlloc2d(MilSystem, ImageSizeX, ImageSizeY, 8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_PROC + MIL.M_DISP, ref MilImage);
            MIL.MimConvert(MilSourceImage, MilImage, MIL.M_RGB_TO_L);

            MIL.MgraAllocList(MilSystem, MIL.M_DEFAULT, ref MilGraphicList);

            MIL.MdispSelect(MilDisplay, MilImage);

            MIL.MdispControl(MilDisplay, MIL.M_ASSOCIATED_GRAPHIC_LIST_ID, MilGraphicList);

            MIL.MmeasAllocMarker(MilSystem, MIL.M_STRIPE, MIL.M_DEFAULT, ref StripeMarker);

            //MIL.MmeasAllocMarker(MilSystem, MIL.M_EDGE, MIL.M_DEFAULT, ref StripeMarker);

            MIL.MmeasSetMarker(StripeMarker, MIL.M_SEARCH_REGION_INPUT_UNITS, MIL.M_WORLD, MIL.M_NULL);

            MIL.MmodAlloc(MilSystem, MIL.M_GEOMETRIC, MIL.M_DEFAULT, ref MilModContext);
            MIL.MmodRestore(MODEL_FILE, MilSystem, MIL.M_DEFAULT, ref MilModContext);
            MIL.MmodAllocResult(MilSystem, MIL.M_DEFAULT, ref MilModResult);

            MIL.MmodControl(MilModContext, MIL.M_DEFAULT, MIL.M_NUMBER, MIL.M_ALL);
            MIL.MmodControl(MilModContext, MIL.M_CONTEXT, MIL.M_SPEED, MIL.M_VERY_HIGH);

            MIL.MmodPreprocess(MilModContext, MIL.M_DEFAULT);

            MIL.McalAlloc(MilSystem, MIL.M_FIXTURING_OFFSET, MIL.M_DEFAULT, ref MilFixturingOffset);
            MIL.McalFixture(MIL.M_NULL, MilFixturingOffset, MIL.M_LEARN_OFFSET, MIL.M_MODEL_MOD,
                            MilModContext, 0, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT);

            MIL.MmodFind(MilModContext, MilImage, MilModResult);
            MIL.MmodGetResult(MilModResult, MIL.M_GENERAL, MIL.M_NUMBER, ref ModelFindControl);

            if (ModelFindControl > 0)
            {
                MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_GREEN);
                MIL.MmodDraw(MIL.M_DEFAULT, MilModResult, MilGraphicList, MIL.M_DRAW_POSITION, MIL.M_DEFAULT, MIL.M_DEFAULT);

                MIL.MmodGetResult(MilModResult, 0, MIL.M_POSITION_X + MIL.M_TYPE_MIL_DOUBLE, ref ModelPosX);
                MIL.MmodGetResult(MilModResult, 0, MIL.M_POSITION_Y + MIL.M_TYPE_MIL_DOUBLE, ref ModelPosY);

                MIL.MgraText(MIL.M_DEFAULT, MilGraphicList, ModelPosX - 20, ModelPosY, "Occurence Found");

                MIL.McalFixture(MilImage, MilFixturingOffset, MIL.M_MOVE_RELATIVE, MIL.M_RESULT_MOD,
                                MilModResult, 0, MIL.M_DEFAULT, MIL.M_DEFAULT, MIL.M_DEFAULT);

                MIL.MmeasSetMarker(StripeMarker, MIL.M_BOX_ORIGIN, StripePosX, StripePosY);
                MIL.MmeasSetMarker(StripeMarker, MIL.M_POLARITY, POLARITY_LEFT, POLARITY_RIGHT);
                MIL.MmeasSetMarker(StripeMarker, MIL.M_SEARCH_REGION_CLIPPING, MIL.M_ENABLE, MIL.M_NULL);

                MIL.MmeasSetMarker(StripeMarker, MIL.M_BOX_SIZE, StripeWidth, StripeHeight);
                MIL.MmeasSetMarker(StripeMarker, MIL.M_BOX_ANGLE, StripeAngle, MIL.M_NULL);

                MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_BLUE);
                MIL.MgraControl(MIL.M_DEFAULT, MIL.M_INPUT_UNITS, MIL.M_WORLD);
                MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_SEARCH_REGION, MIL.M_DEFAULT, MIL.M_MARKER);
                MIL.MgraControl(MIL.M_DEFAULT, MIL.M_INPUT_UNITS, MIL.M_PIXEL);

                MIL.MmeasFindMarker(MIL.M_DEFAULT, MilImage, StripeMarker, MIL.M_POSITION + MIL.M_STRIPE_WIDTH);

                //MIL.MmeasFindMarker(MIL.M_DEFAULT, MilImage, StripeMarker, MIL.M_POSITION + MIL.M_LENGTH);

                MIL.MmeasGetResult(StripeMarker, MIL.M_NUMBER + MIL.M_TYPE_MIL_INT, ref FindStripeControl, MIL.M_NULL);

                if (FindStripeControl == 1)
                {
                    //MIL.MmeasGetResult(StripeMarker, MIL.M_LENGTH, ref ResultWidth, MIL.M_NULL);

                    MIL.MmeasGetResult(StripeMarker, MIL.M_STRIPE_WIDTH, ref ResultWidth, MIL.M_NULL);

                    ResultWidth = Math.Round(ResultWidth, 4);

                    Console.Write("Width: {0} pixels.\n", ResultWidth);

                    MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_GREEN);
                    MIL.MgraText(MIL.M_DEFAULT, MilGraphicList, StripePosX + 40, StripePosY - 40, ResultWidth.ToString() + " px");

                    MIL.MgraColor(MIL.M_DEFAULT, MIL.M_COLOR_RED);

                    //MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_EDGES, MIL.M_DEFAULT, MIL.M_RESULT);

                    MIL.MmeasDraw(MIL.M_DEFAULT, StripeMarker, MilGraphicList, MIL.M_DRAW_WIDTH, MIL.M_DEFAULT, MIL.M_RESULT);
                }
                Console.Write("Press <Enter> to continue.\n");
                Console.ReadKey();
            }
            else
            {
                Console.Write("Occurence Not Found");
            }

            MIL.MgraFree(MilGraphicList);
            MIL.MmeasFree(StripeMarker);
            MIL.MmodFree(MilModContext);
            MIL.MmodFree(MilModResult);
            MIL.McalFree(MilFixturingOffset);
            MIL.MbufFree(MilSourceImage);
        }