// If the perk is open, disable the perk hider private void CheckPerkLevel(int requiredLevel, GameObject perkHider) { int currLevel = loadManager.LoadCurrentLevel(); if (currLevel >= requiredLevel) { perkHider.transform.GetChild(1).gameObject.SetActive(false); } }
// Loads the total XP and the current level public void LoadTotalXPNLevels() { totalXP = loadManager.LoadTotalXP(); currLevel = loadManager.LoadCurrentLevel(); }