示例#1
0
            public override bool Run()
            {
                LevelEditor editor     = G.Sys.LevelEditor_;
                var         action     = new AddMusicTrackAction();
                GameObject  gameObject = action.CreateTrack();

                editor.ClearSelectedList(true);
                editor.SelectObject(gameObject);
                action.FinishAndAddToLevelEditorActions();
                return(true);
            }
 public static void ClearAndSelect(this LevelEditor editor, GameObject prefab)
 {
     editor.ClearSelectedList(true);
     editor.SelectObject(prefab);
 }