public override bool Run() { LevelEditor editor = G.Sys.LevelEditor_; var action = new AddMusicTrackAction(); GameObject gameObject = action.CreateTrack(); editor.ClearSelectedList(true); editor.SelectObject(gameObject); action.FinishAndAddToLevelEditorActions(); return(true); }
public static void ClearAndSelect(this LevelEditor editor, GameObject prefab) { editor.ClearSelectedList(true); editor.SelectObject(prefab); }