public void Initialize()
    {
        createLevelButton.onClick.AddListener(() => { editor.New((int)linesSlider.value, (int)columnsSlider.value); });
        saveLevelButton.onClick.AddListener(editor.Save);
        levelTitleInput.onEndEdit.AddListener(editor.SetTitle);

        enemyCreateButton.onClick.AddListener(() =>
        {
            editor.CreateEnemy((int)enemyLevelSlider.value, enemyClassDropdown.value);
        });

        enemyResetButton.onClick.AddListener(() =>
        {
            editor.ResetNode();
        });
    }