// Update is called once per frame
    void Update()
    {
        ulong userId = kinectManager.GetUserIdByIndex(playerIndex);

        int lElbowIndex = (int)LeftElbowJoint;
        int rElbowIndex = (int)RightElbowJoint;

        int lShoulderIndex = (int)LeftShoulderJoint;
        int rShoulderIndex = (int)RightShoulderJoint;

        //Get angles made by the joint with the next joint
        if (kinectManager.IsJointTracked(userId, lElbowIndex))
        {
            leAngle = kinectManager.GetAngleAtJoint(userId, lElbowIndex);
        }

        if (kinectManager.IsJointTracked(userId, rElbowIndex))
        {
            reAngle = kinectManager.GetAngleAtJoint(userId, rElbowIndex);
        }

        if (kinectManager.IsJointTracked(userId, lShoulderIndex))
        {
            lsAngle = kinectManager.GetAngleAtJoint(userId, lShoulderIndex);
        }

        if (kinectManager.IsJointTracked(userId, rShoulderIndex))
        {
            rsAngle = kinectManager.GetAngleAtJoint(userId, rShoulderIndex);
        }


        //If the exercise is Bicep Curl
        if (ExerciseNumber == 1)
        {
            BicepCurlFeedback(lsAngle, rsAngle);
        }
        //If the exercise is Arnold Press
        else if (ExerciseNumber == 2)
        {
            ArnoldPressFeedback(lsAngle, rsAngle, leAngle, reAngle);
        }

        //LeftText.text = "SHOULDER:  " + lsAngle.ToString() + "\n" + "ELBOW:  " + leAngle.ToString();
        //RightText.text = "SHOULDER:  " + rsAngle.ToString() + "\n" + "ELBOW:  " + reAngle.ToString();
        //Debug.Log(new Vector2(lsAngle, rsAngle));
    }