// Update is called once per frame
    void Update()
    {
        // Find the kinectManager object
        GameObject KM = GameObject.FindGameObjectWithTag("KinectManager");
        _testObject = KM.GetComponent<KinectManager>();

        //-----------------------
        // Get all positions from the Kinect Manager
        Result result1 = _testObject.getBodyPos();
        if(result1.Success)
        {
            //Debug.Log(result1.AccessToken);
        }
        else
        {
            //If u like to do something when we do not have a position from the kinect
        }

        //-----------------------
        // Get a sertain position from the Kinect Manager
        Result result2 = _testObject.getBodyPartPos(KinectJT.HandRight);
        if (result2.Success)
        {
            Debug.Log(result2.AccessToken[0]);
        }
        else
        {
            //If u like to do something when we do not have a position from the kinect
        }
    }