/// <summary> /// Converts string representation of CustomInput to CustomInput. /// </summary> /// <returns>CustomInput from string.</returns> /// <param name="value">String representation of CustomInput.</param> private static CustomInput CustomInputFromString(string value) { DebugEx.VerboseFormat("Controls.CustomInputFromString(value = {0})", value); CustomInput res; res = JoystickInput.FromString(value); if (res != null) { return(res); } res = MouseInput.FromString(value); if (res != null) { return(res); } res = KeyboardInput.FromString(value); if (res != null) { return(res); } return(null); }
public JoystickInput CreateDefaultJoystickBindings() { JoystickInput newJoystickInput = new JoystickInput(); newJoystickInput.MoveUp.AddDefaultBinding(InputControlType.LeftStickUp); newJoystickInput.MoveDown.AddDefaultBinding(InputControlType.LeftStickDown); newJoystickInput.MoveLeft.AddDefaultBinding(InputControlType.LeftStickLeft); newJoystickInput.MoveRight.AddDefaultBinding(InputControlType.LeftStickRight); newJoystickInput.LookUp.AddDefaultBinding(InputControlType.RightStickUp); newJoystickInput.LookDown.AddDefaultBinding(InputControlType.RightStickDown); newJoystickInput.LookLeft.AddDefaultBinding(InputControlType.RightStickLeft); newJoystickInput.LookRight.AddDefaultBinding(InputControlType.RightStickRight); newJoystickInput.ActionButton.AddDefaultBinding(InputControlType.Action1); newJoystickInput.Start.AddDefaultBinding(InputControlType.Command); newJoystickInput.ListenOptions.OnBindingFound = (action, binding) => { if (binding == new KeyBindingSource(Key.Escape)) { action.StopListeningForBinding(); return(false); } return(true); }; return(newJoystickInput); }
public Vector2 LeftAnalog() { if (keyboardEnabled) { int xValue = 0; if (Input.GetKey(KeyCode.A)) { xValue--; } if (Input.GetKey(KeyCode.D)) { xValue++; } int yValue = 0; if (Input.GetKey(KeyCode.S)) { yValue--; } if (Input.GetKey(KeyCode.W)) { yValue++; } return(new Vector2(xValue, yValue)); } return(JoystickInput.LeftAnalog(state)); }
private void Awake() { if (Hand == JoystickHand.Left) { if (Left == null) { Left = this; } else { Destroy(gameObject); } } else { if (Right == null) { Right = this; } else { Destroy(gameObject); } } }
/// <summary> /// Converts string representation of CustomInput to CustomInput. /// </summary> /// <returns>CustomInput from string.</returns> /// <param name="value">String representation of CustomInput.</param> private static CustomInput customInputFromString(string value) { CustomInput res; res = JoystickInput.FromString(value); if (res != null) { return(res); } res = MouseInput.FromString(value); if (res != null) { return(res); } res = KeyboardInput.FromString(value); if (res != null) { return(res); } return(null); }
public void SaveControlLayout(int joystickNum, int controlType) { GamePad gamepad = null; if (controlType == 0) { gamepad = controlA; } else if (controlType == 1) { gamepad = controlB; } KeyCode acceptKey = GetJoystickButton(joystickNum, gamepad.accept); KeyCode backKey = GetJoystickButton(joystickNum, gamepad.back); KeyCode returnDefault = GetJoystickButton(joystickNum, gamepad.returnDefault); KeyCode fireKey = GetJoystickButton(joystickNum, gamepad.fire); KeyCode bombKey = GetJoystickButton(joystickNum, gamepad.bomb); KeyCode reviveKey = GetJoystickButton(joystickNum, gamepad.revive); KeyCode slowMoveKey = GetJoystickButton(joystickNum, gamepad.slowMove); KeyCode pauseKey = GetJoystickButton(joystickNum, gamepad.start); KeyCode skipConvoKey = GetJoystickButton(joystickNum, gamepad.skipConvo); KeyCode languageKey = GetJoystickButton(joystickNum, gamepad.languageChange); JoystickInput input = new JoystickInput(acceptKey, backKey, returnDefault, fireKey, bombKey, reviveKey, slowMoveKey, pauseKey, skipConvoKey, languageKey); if (joystickNum == 1) { p1_joystick = input; } else if (joystickNum == 2) { p2_joystick = input; } }
private string GetInputStatsText(JoystickInput input) { // Determine all pressed joystick buttons string activeButtons = ""; foreach (JoystickButton button in Enum.GetValues(typeof(JoystickButton))) { if (input.ButtonPressed(button)) { if (activeButtons.Length != 0) { activeButtons += ", "; } activeButtons += button.ToString(); } } // Determine all joystick axis values string axisValues = ""; foreach (JoystickAxis axis in Enum.GetValues(typeof(JoystickAxis))) { if (input.AxisValue(axis) == 0.0f && (int)axis >= input.AxisCount) { break; } if (axisValues.Length != 0) { axisValues += ", "; } axisValues += string.Format("{0:F}", input.AxisValue(axis)); } // Determine all joystick hat values string hatValues = ""; foreach (JoystickHat hat in Enum.GetValues(typeof(JoystickHat))) { if (input.HatPosition(hat) == JoystickHatPosition.Centered && (int)hat >= input.HatCount) { break; } if (hatValues.Length != 0) { hatValues += ", "; } hatValues += string.Format("({0})", input.HatPosition(hat)); } return (string.Format("Description: /cFF8800FF{0}/cFFFFFFFF/n", input.Description) + string.Format("IsAvailable: /cFF8800FF{0}/cFFFFFFFF/n", input.IsAvailable) + string.Format("ButtonCount: /cFF8800FF{0,2}/cFFFFFFFF | AxisCount: /cFF8800FF{1,2}/cFFFFFFFF | HatCount: /cFF8800FF{2,2}/cFFFFFFFF/n", input.ButtonCount, input.AxisCount, input.HatCount) + string.Format("Buttons: /c44AAFFFF{0}/cFFFFFFFF/n", activeButtons) + string.Format("Axes: /c44AAFFFF{0}/cFFFFFFFF/n", axisValues) + string.Format("Hats: /c44AAFFFF{0}/cFFFFFFFF", hatValues)); }
public void When_Created_then_It_isAvailable() { var joystickInput = new JoystickInput { Source = CreateJoystickInputSourceMock().Object }; Assert.True(joystickInput.IsAvailable); }
public void When_Updating_then_it_does_not_throw() { var joystickInput = new JoystickInput { Source = CreateJoystickInputSourceMock().Object }; Assert.DoesNotThrow(((IUserInput)joystickInput).Update); }
private JoystickInput CreateJoystickInput(int controllerId) { JoystickInput ji = ScriptableObject.CreateInstance <JoystickInput>(); ji.SetControllerNumber(controllerId); return(ji); }
public JoystickViewer(JoystickInput.JoystickDevice device) { InitializeComponent(); this.device = device; this.cross = new Pen(Color.Red, 2f); }
public BuzzWheelViewModel(IEventAggregator eventAggregator) { m_EventAggregator = eventAggregator; StartWheelCommand = new DelegateCommand(StartWheel, CanStartWheel); SubscribeToEventAggregator(); m_WheelLoopSound = new SoundPlayer(AppDomain.CurrentDomain.BaseDirectory + @"/Resources/Sound/LoopSound.wav"); m_WheelEndSound = new SoundPlayer(AppDomain.CurrentDomain.BaseDirectory + @"/Resources/Sound/EndSound.wav"); m_JoystickInput = new JoystickInput(); m_JoystickInput.InputDeviceButton0DownEvent += OnJoystickInputButton0Down; }
private void SetPlayerSettings(GameObject _pl, bool IsFirstPlayer) { JoystickInput _ji = _pl.GetComponent <JoystickInput>(); FinalScore.Instance.CurrentCamera = MainCamera; if (IsFirstPlayer) { FinalScore.Instance.PlayerOne = _pl; _pl.transform.position = PlayerOneSpawnPoint.position; FirstTestLevelManager.FirstPlayerWeaponController = _pl.GetComponent <PlayerWeaponController>(); JoystickSaver.Instanse.Joystick1 = _ji; _ji.Jump = JumpPl1; _ji.Fire1 = Fire1Pl1; _ji.Fire2 = Fire2Pl1; _ji.Fire1T = Fire1TPl1; _ji.Fire2T = Fire2TPl1; _ji.Horizontal = HorizontalPl1; _ji.Vertical = VerticalPl1; _ji.AimHorizontal = AimHorizontalPl1; _ji.AimVertical = AimVerticalPl1; GameManager.Players[0] = _pl.GetComponent <PlayerController>(); PlayerStatsDisplayerPl1.PlayerStateController = _pl.GetComponent <PlayerStateController>(); _pl.GetComponent <PlayerStateController>().PlayerStatsDisplayer = PlayerStatsDisplayerPl1; } else { FinalScore.Instance.PlayerTwo = _pl; _pl.transform.position = PlayerTwoSpawnPoint.position; FirstTestLevelManager.SecondPlayerWeaponController = _pl.GetComponent <PlayerWeaponController>(); JoystickSaver.Instanse.Joystick2 = _ji; _ji.Jump = JumpPl2; _ji.Fire1 = Fire1Pl2; _ji.Fire2 = Fire2Pl2; _ji.Fire1T = Fire1TPl2; _ji.Fire2T = Fire2TPl2; _ji.Horizontal = HorizontalPl2; _ji.Vertical = VerticalPl2; _ji.AimHorizontal = AimHorizontalPl2; _ji.AimVertical = AimVerticalPl2; GameManager.Players[1] = _pl.GetComponent <PlayerController>(); PlayerStatsDisplayerPl2.PlayerStateController = _pl.GetComponent <PlayerStateController>(); _pl.GetComponent <PlayerStateController>().PlayerStatsDisplayer = PlayerStatsDisplayerPl2; } _pl.GetComponent <PlayerController>().IsFirstPlayer = IsFirstPlayer; _pl.GetComponent <PlayerWeaponController>().IsFirstPlayer = IsFirstPlayer; _pl.GetComponentInChildren <ArrowTargetController>().IsFirstPlayer = IsFirstPlayer; _pl.GetComponentInChildren <HandsIKMover>().IsFirstPlayer = IsFirstPlayer; _pl.SetActive(true); }
public Vector2 RightAnalog() { if (keyboardEnabled) { return(new Vector2(Input.GetAxis("Mouse X") * mouseSensitivity, 0)); } else { return(JoystickInput.RightAnalog(state)); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } }
public JoystickData Get() { SpiRxBuffer[0] = 0; SpiRxBuffer[1] = 0; while (SpiRxBuffer[0] != 'O' && SpiRxBuffer[1] != 'K') { Spi.WriteRead(SpiTxBuffer, SpiRxBuffer); Thread.Sleep(10); } ReceiveContext.Bind(SpiRxBuffer, BasicTypeDeSerializerContext.BufferStartOffsetDefault); JoystickInput.Get(ReceiveContext); return(JoystickInput); }
public void InitializePlayerController(Player player, GameManager gameManager) { _player = player; _gameManager = gameManager; input = new JoystickInput(); input.CreateDefaultJoystickBindings(); circleCombo = new JoystickCombo("Circle"); circleCombo.lowerDeadZoneX = -.2f; circleCombo.upperDeadZoneX = .2f; circleCombo.lowerDeadZoneY = -.2f; circleCombo.upperDeadZoneY = .2f; isComboCoroutineRunning = false; }
void Start() { int max = Input.GetJoystickNames().Length; for (int i = 0; i < max; i++) { // Debug.Log(Input.GetJoystickNames()[1]); // Check out with Input Manager.... if (Input.GetJoystickNames()[i].Length == 19) { connectedGamepadCount++; } } if (JoystickManager.sSingleton.connectedGamepadCount > 0) { mIsP1KeybInput = false; } // Set up joystick 1 input. KeyCode acceptKey = GetJoystickButton(1, controlA.accept); KeyCode backKey = GetJoystickButton(1, controlA.back); KeyCode returnDefault = GetJoystickButton(1, controlA.returnDefault); KeyCode fireKey = GetJoystickButton(1, controlA.fire); KeyCode bombKey = GetJoystickButton(1, controlA.bomb); KeyCode reviveKey = GetJoystickButton(1, controlA.revive); KeyCode slowMoveKey = GetJoystickButton(1, controlA.slowMove); KeyCode pauseKey = GetJoystickButton(1, controlA.start); KeyCode skipConvoKey = GetJoystickButton(1, controlA.skipConvo); KeyCode languageKey = GetJoystickButton(1, controlA.languageChange); p1_joystick = new JoystickInput(acceptKey, backKey, returnDefault, fireKey, bombKey, reviveKey, slowMoveKey, pauseKey, skipConvoKey, languageKey); // Set up joystick 2 input. acceptKey = GetJoystickButton(2, controlA.accept); backKey = GetJoystickButton(2, controlA.back); returnDefault = GetJoystickButton(2, controlA.returnDefault); fireKey = GetJoystickButton(2, controlA.fire); bombKey = GetJoystickButton(2, controlA.bomb); reviveKey = GetJoystickButton(2, controlA.revive); slowMoveKey = GetJoystickButton(2, controlA.slowMove); pauseKey = GetJoystickButton(2, controlA.start); skipConvoKey = GetJoystickButton(2, controlA.skipConvo); languageKey = GetJoystickButton(2, controlA.languageChange); p2_joystick = new JoystickInput(acceptKey, backKey, returnDefault, fireKey, bombKey, reviveKey, slowMoveKey, pauseKey, skipConvoKey, languageKey); }
public void Update(GameTime gameTime) { JoystickInput.Update(gameTime); KeyboardInput.Update(gameTime); MouseScreenInput.Update(gameTime); }
private string GetInputStatsText(JoystickInput input) { // Determine all pressed joystick buttons string activeButtons = ""; foreach (JoystickButton button in Enum.GetValues(typeof(JoystickButton))) { if (input.ButtonPressed(button)) { if (activeButtons.Length != 0) activeButtons += ", "; activeButtons += button.ToString(); } } // Determine all joystick axis values string axisValues = ""; foreach (JoystickAxis axis in Enum.GetValues(typeof(JoystickAxis))) { if (input.AxisValue(axis) == 0.0f && (int)axis >= input.AxisCount) break; if (axisValues.Length != 0) axisValues += ", "; axisValues += string.Format("{0:F}", input.AxisValue(axis)); } // Determine all joystick hat values string hatValues = ""; foreach (JoystickHat hat in Enum.GetValues(typeof(JoystickHat))) { if (input.HatPosition(hat) == JoystickHatPosition.Centered && (int)hat >= input.HatCount) break; if (hatValues.Length != 0) hatValues += ", "; hatValues += string.Format("({0})", input.HatPosition(hat)); } return string.Format("Description: /cFF8800FF{0}/cFFFFFFFF/n", input.Description) + string.Format("IsAvailable: /cFF8800FF{0}/cFFFFFFFF/n", input.IsAvailable) + string.Format("ButtonCount: /cFF8800FF{0,2}/cFFFFFFFF | AxisCount: /cFF8800FF{1,2}/cFFFFFFFF | HatCount: /cFF8800FF{2,2}/cFFFFFFFF/n", input.ButtonCount, input.AxisCount, input.HatCount) + string.Format("Buttons: /c44AAFFFF{0}/cFFFFFFFF/n", activeButtons) + string.Format("Axes: /c44AAFFFF{0}/cFFFFFFFF/n", axisValues) + string.Format("Hats: /c44AAFFFF{0}/cFFFFFFFF", hatValues); }
public void When_Updating_then_it_does_not_throw() { var joystickInput = new JoystickInput {Source = CreateJoystickInputSourceMock().Object}; Assert.DoesNotThrow(((IUserInput)joystickInput).Update); }
public JoystickAxisEventArgs(JoystickInput inputChannel, int axisIndex, float axisValue, float axisDelta) : base(inputChannel) { this.axisIndex = axisIndex; this.axisValue = axisValue; this.axisDelta = axisDelta; }
private void Start() { leftStick = GetComponent <JoystickInput>(); }
private string GetInputStatsText(JoystickInput input) { // Determine all pressed joystick buttons string activeButtons = ""; for (int i = 0; i < input.ButtonCount; i++) { if (input.ButtonPressed(i)) { if (activeButtons.Length != 0) { activeButtons += ", "; } activeButtons += string.Format("Button #{0}", i).ToString(); } } // Determine all joystick axis values string axisValues = ""; for (int i = 0; i < input.AxisCount; i++) { if (input.AxisValue(i) == 0.0f) { break; } if (axisValues.Length != 0) { axisValues += ", "; } axisValues += string.Format("{0:F}", input.AxisValue(i)); } // Determine all joystick hat values string hatValues = ""; for (int i = 0; i < input.HatCount; i++) { if (input.HatPosition(i) == JoystickHatPosition.Centered) { break; } if (hatValues.Length != 0) { hatValues += ", "; } hatValues += string.Format("({0})", input.HatPosition(i)); } return (string.Format("Id: /cFF8800FF{0}/cFFFFFFFF/n", input.Id) + string.Format("ProductId: /cFF8800FF{0}/cFFFFFFFF/n", input.ProductId) + string.Format("ProductName: /cFF8800FF{0}/cFFFFFFFF/n", input.ProductName) + string.Format("IsAvailable: /cFF8800FF{0}/cFFFFFFFF/n", input.IsAvailable) + string.Format("ButtonCount: /cFF8800FF{0,2}/cFFFFFFFF | AxisCount: /cFF8800FF{1,2}/cFFFFFFFF | HatCount: /cFF8800FF{2,2}/cFFFFFFFF/n", input.ButtonCount, input.AxisCount, input.HatCount) + string.Format("Buttons: /c44AAFFFF{0}/cFFFFFFFF/n", activeButtons) + string.Format("Axes: /c44AAFFFF{0}/cFFFFFFFF/n", axisValues) + string.Format("Hats: /c44AAFFFF{0}/cFFFFFFFF", hatValues)); }
public JoystickButtonEventArgs(JoystickInput inputChannel, int buttonIndex, bool pressed) : base(inputChannel) { this.buttonIndex = buttonIndex; this.pressed = pressed; }
private void Start() { actingCamera = transform.GetChild(3).GetComponent <PlayerCamera>(); camRoot = actingCamera.transform.GetChild(0); newLeftStick = LeftJoystickPass.instance.LeftJoystickLocator(); }
public void Update(GameTime gameTime) { JoystickInput.Update(gameTime); }
// Start is called before the first frame update void Awake() { _input = Hand == JoystickInput.JoystickHand.Left ? JoystickInput.Left : JoystickInput.Right; _defaultColor = Foreground.material.color; }
public JoystickAxisEventArgs(JoystickInput inputChannel, JoystickAxis axis, float axisValue, float axisDelta) : base(inputChannel) { this.axis = axis; this.axisValue = axisValue; this.axisDelta = axisDelta; }
public JoystickButtonEventArgs(JoystickInput inputChannel, JoystickButton button, bool pressed) : base(inputChannel) { this.button = button; this.pressed = pressed; }
public JoystickHatEventArgs(JoystickInput inputChannel, JoystickHat hat, JoystickHatPosition hatPos, JoystickHatPosition lastHatPos) : base(inputChannel) { this.hat = hat; this.hatPos = hatPos; this.lastHatPos = lastHatPos; }
public void Update(GameTime gameTime) { JoystickInput.Update(gameTime); TouchScreenInput.Update(gameTime); }