public override void Draw(SpriteBatch spriteBatch) { ItemModel.Draw(spriteBatch); base.Draw(spriteBatch); ParticleEngine.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { ItemModel.Draw(spriteBatch); //Draw based on how many base.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { ItemModel.Draw(spriteBatch); base.Draw(spriteBatch); }