public void MODPlayVoiceLS(string filename, int channel, float volume, int character) { MODTextController.MODCurrentVoiceLayerDetect = channel; AudioLayerUnity item = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (item.IsPlaying()) { item.StopAudio(); } item.PlayAudio(filename, AudioType.Voice, volume); if (MODSystem.instance.modSceneController.MODLipSyncBoolCheck(character)) { GameSystem.Instance.SceneController.MODLipSyncStart(character, channel, filename); } if (GameSystem.Instance.IsAuto) { item.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(item.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } }
public void PlayVoice(string filename, int channel, float volume) { string text = filename.Substring(0, 4); if (0 == 0) { AudioLayerUnity audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } } }
public void StopAllAudio() { for (int i = 0; i < 6; i++) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.BGM, i)]; if (audioLayerUnity.IsPlaying()) { audioLayerUnity.StopAudio(); } } for (int j = 0; j < 8; j++) { AudioLayerUnity audioLayerUnity2 = channelDictionary[GetChannelByTypeChannel(AudioType.SE, j)]; if (audioLayerUnity2.IsPlaying()) { audioLayerUnity2.StopAudio(); } } for (int k = 0; k < 8; k++) { AudioLayerUnity audioLayerUnity3 = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, k)]; if (audioLayerUnity3.IsPlaying()) { audioLayerUnity3.StopAudio(); } } }
public void PlayAudio(string filename, AudioType type, int channel, float volume, float fadeintime = 0) { float startvolume = volume; if (fadeintime > 0f) { fadeintime /= 1000f; startvolume = 0f; } AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(type, channel)]; if (audioLayerUnity.IsPlaying()) { audioLayerUnity.StopAudio(); } bool loop = type == AudioType.BGM; if (type == AudioType.BGM) { if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM].Remove(channel); } currentAudio[AudioType.BGM].Add(channel, new AudioInfo(volume, filename)); } audioLayerUnity.PlayAudio(filename, type, startvolume, loop); if (fadeintime > 0.05f) { audioLayerUnity.StartVolumeFade(volume, fadeintime); } }
public void StopVoice(int channel) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; audioLayerUnity.StopAudio(); if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } }
public void StopBGM(int channel) { AudioLayerUnity audioLayerUnity = channelDictionary[channel]; audioLayerUnity.StopAudio(); if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM].Remove(channel); } }
public void PlaySE(string filename, int channel, float volume, float pan) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.SE, channel)]; if (audioLayerUnity.IsPlaying()) { audioLayerUnity.StopAudio(); } audioLayerUnity.PlayAudio(filename, AudioType.SE, volume); }
public void StopAllVoice() { for (int i = 0; i < 8; i++) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, i)]; if (audioLayerUnity.IsPlaying()) { audioLayerUnity.StopAudio(); } } }
public void FadeOutSE(int channel, float time, bool waitForFade) { float num = time / 1000f; int channelByTypeChannel = GetChannelByTypeChannel(AudioType.SE, channel); AudioLayerUnity audioLayerUnity = channelDictionary[channelByTypeChannel]; audioLayerUnity.FadeOut(num); if (waitForFade) { GameSystem.Instance.AddWait(new Wait(num, WaitTypes.WaitForAudio, audioLayerUnity.StopAudio)); } }
public AudioController() { GameSystem.Instance.AudioController = this; currentAudio.Add(AudioType.BGM, new Dictionary <int, AudioInfo>()); currentAudio.Add(AudioType.Voice, new Dictionary <int, AudioInfo>()); audioParent = new GameObject("AudioLayers"); int num = 0; for (int i = 0; i < 6; i++) { GameObject gameObject = new GameObject("BGM Channel " + i.ToString("D2")); AudioLayerUnity audioLayerUnity = gameObject.AddComponent <AudioLayerUnity>(); gameObject.transform.parent = audioParent.transform; audioLayerUnity.Prepare(num); channelDictionary.Add(num, audioLayerUnity); num++; } for (int j = 0; j < 8; j++) { GameObject gameObject2 = new GameObject("Voice Channel " + j.ToString("D2")); AudioLayerUnity audioLayerUnity2 = gameObject2.AddComponent <AudioLayerUnity>(); gameObject2.transform.parent = audioParent.transform; audioLayerUnity2.Prepare(num); channelDictionary.Add(num, audioLayerUnity2); num++; } for (int k = 0; k < 8; k++) { GameObject gameObject3 = new GameObject("SE Channel " + k.ToString("D2")); AudioLayerUnity audioLayerUnity3 = gameObject3.AddComponent <AudioLayerUnity>(); gameObject3.transform.parent = audioParent.transform; audioLayerUnity3.Prepare(num); channelDictionary.Add(num, audioLayerUnity3); num++; } for (int l = 0; l < 2; l++) { GameObject gameObject4 = new GameObject("System Channel " + l.ToString("D2")); AudioLayerUnity audioLayerUnity4 = gameObject4.AddComponent <AudioLayerUnity>(); gameObject4.transform.parent = audioParent.transform; audioLayerUnity4.Prepare(num); channelDictionary.Add(num, audioLayerUnity4); num++; } AudioConfiguration configuration = AudioSettings.GetConfiguration(); configuration.sampleRate = 44100; AudioSettings.Reset(configuration); }
public void FadeOutBGM(int channel, int time, bool waitForFade) { float num = (float)time / 1000f; int channelByTypeChannel = GetChannelByTypeChannel(AudioType.BGM, channel); AudioLayerUnity audioLayerUnity = channelDictionary[channelByTypeChannel]; audioLayerUnity.FadeOut(num); if (waitForFade) { GameSystem.Instance.AddWait(new Wait(num, WaitTypes.WaitForAudio, audioLayerUnity.StopAudio)); } if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM].Remove(channel); } }
public void ChangeVolumeOfBGM(int channel, float volume, float time) { int channelByTypeChannel = GetChannelByTypeChannel(AudioType.BGM, channel); float time2 = time / 1000f; AudioLayerUnity audioLayerUnity = channelDictionary[channelByTypeChannel]; if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM][channel].Volume = volume; } else { Debug.LogWarning("ChangeVolumeOfBGM could not find existing currentAudio for channel!"); } audioLayerUnity.StartVolumeFade(volume, time2); }
public void RefreshLayerVolumes() { for (int i = 0; i < 6; i++) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.BGM, i)]; audioLayerUnity.SetBaseVolume(BGMVolume * GlobalVolume); } for (int j = 0; j < 8; j++) { AudioLayerUnity audioLayerUnity2 = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, j)]; audioLayerUnity2.SetBaseVolume(VoiceVolume * GlobalVolume); } for (int k = 0; k < 8; k++) { AudioLayerUnity audioLayerUnity3 = channelDictionary[GetChannelByTypeChannel(AudioType.SE, k)]; audioLayerUnity3.SetBaseVolume(SoundVolume * GlobalVolume); } for (int l = 0; l < 2; l++) { AudioLayerUnity audioLayerUnity4 = channelDictionary[GetChannelByTypeChannel(AudioType.System, l)]; audioLayerUnity4.SetBaseVolume(SystemVolume * GlobalVolume); } }
public void StopSE(int channel) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.SE, channel)]; audioLayerUnity.StopAudio(); }
public void PlayVoice(string filename, int channel, float volume) { string text = filename.Substring(0, 4); bool flag = false; switch (text) { case "chie": flag = BurikoMemory.Instance.GetGlobalFlag("GVChie").BoolValue(); break; case "eiji": flag = BurikoMemory.Instance.GetGlobalFlag("GVEiji").BoolValue(); break; case "kana": flag = BurikoMemory.Instance.GetGlobalFlag("GVKana").BoolValue(); break; case "kira": flag = BurikoMemory.Instance.GetGlobalFlag("GVKira").BoolValue(); break; case "mast": flag = BurikoMemory.Instance.GetGlobalFlag("GVMast").BoolValue(); break; case "mura": flag = BurikoMemory.Instance.GetGlobalFlag("GVMura").BoolValue(); break; case "riho": flag = BurikoMemory.Instance.GetGlobalFlag("GVRiho").BoolValue(); break; case "rmn_": flag = BurikoMemory.Instance.GetGlobalFlag("GVRmn_").BoolValue(); break; case "sari": flag = BurikoMemory.Instance.GetGlobalFlag("GVSari").BoolValue(); break; case "tika": flag = BurikoMemory.Instance.GetGlobalFlag("GVTika").BoolValue(); break; case "yayo": flag = BurikoMemory.Instance.GetGlobalFlag("GVYayo").BoolValue(); break; default: flag = BurikoMemory.Instance.GetGlobalFlag("GVOther").BoolValue(); break; } if (!flag) { AudioLayerUnity audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } } }
public float GetRemainingVoicePlayTime(int channel) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; return(audioLayerUnity.GetRemainingPlayTime()); }
public void AddVoiceFinishCallback(int channel, AudioFinishCallback callback) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; audioLayerUnity.RegisterCallback(callback); }
public bool IsVoicePlaying(int channel) { AudioLayerUnity audioLayerUnity = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; return(audioLayerUnity.IsPlaying()); }