public override void Draw(SpriteBatch spriteBatch)
        {
            ItemModel.Draw(spriteBatch);

            base.Draw(spriteBatch);

            ParticleEngine.Draw(spriteBatch);
        }
Exemple #2
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 public override void Draw(SpriteBatch spriteBatch)
 {
     ItemModel.Draw(spriteBatch);
     //Draw based on how many
     base.Draw(spriteBatch);
 }
Exemple #3
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        public override void Draw(SpriteBatch spriteBatch)
        {
            ItemModel.Draw(spriteBatch);

            base.Draw(spriteBatch);
        }