public override void Draw(SpriteBatch spriteBatch)
        {
            ItemModel.Draw(spriteBatch);

            base.Draw(spriteBatch);

            ParticleEngine.Draw(spriteBatch);
        }
Пример #2
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     ItemModel.Draw(spriteBatch);
     //Draw based on how many
     base.Draw(spriteBatch);
 }
Пример #3
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            ItemModel.Draw(spriteBatch);

            base.Draw(spriteBatch);
        }