示例#1
0
    void YeetTheThing()
    {
        Vector3 mousePos = Input.mousePosition;
        Vector2 dir      = Camera.main.ScreenToWorldPoint(mousePos) - transform.position;

        Vector2 v = dir.normalized * m_timeMouseWasDownFor * m_yeetSpeedMultiplier;

        m_objectInHands.OnYeeted(gameObject, v);
        m_objectInHands = null;
    }