public void PlayInteraction() { if (CurrentIO.name == "") { gameState.enabled = true; StartCoroutine(cautionTouch(CurrentIO.GetCurrnetText())); } else { interactionPanel.SetActive(true); Debug.Log(CurrentIO.GetCurrnetText()); interactionPanel.transform.GetChild(0).GetComponent <Text>().text = CurrentIO.GetCurrnetText(); } }