//public bool StoreOnDisplay = false; //void Awake() //{ // StoreDeHell.SetActive(false); //} void Update() { // Is Player trying to interact // if (Input.GetButtonDown("Interact") || Input.GetButton("Interact")) if (Input.GetButtonDown("Interact")) { Debug.Log("Player is attempting to interact"); // Check if the player is with D4N if (WithD4N == true) { Debug.Log(D4NManager.PlayerInteracting); Debug.Log("player is interacting with D4N"); D4NManager.PlayerInteracting = true; } // Check if the player is at the store //if (GameManager.AtStore == true) // Player at the store //{ // // Check if the store is on display // if (StoreOnDisplay == false) // Store is not on display // { // StoreDeHell.SetActive(true); // Turn on StoreDeHell canvas // StoreOnDisplay = true; // } // else if (StoreOnDisplay == true) // Store is on display // { // StoreDeHell.SetActive(false); // Turn off StoreDeHell Canvas // StoreOnDisplay = false; // } //} if (currentInteractionObject) { currentInteractionScript.DoInteraction(currentInteractionObject); } else if (gameObjectInventory) { currentInteractionScript.DoInteraction(gameObjectInventory); } } if (Input.GetKey("s") && onStair || Input.GetAxis("VerticalDown") >= 1 && onStair) { playerInteractionStair.isClimbing = true; playerInteractionStair.ClimbDown(); } else if (Input.GetKey("w") && onStair || Input.GetAxis("VerticalUp") == -1 && onStair) { playerInteractionStair.isClimbing = true; playerInteractionStair.ClimbUp(); } else if (onStair) { playerInteractionStair.StopClimbing(); } else if (nameEnviroment) { playerInteractionStair.StopClimbing2(); } if (Input.GetButtonDown("Cancel") || Input.GetButton("CloseInventory")) { currentInteractionScript.HideCanvas(); } }