void Update() { if (_state == State.Advance) { SendFrame(); _state = State.Receive; } if (_state == State.Receive) { if (inputListener.ReceivedBytes()) { if (inputListener.currentFrameCounter != sensorConverter.frameCounter) { Debug.LogFormat("Received wrong frame counter ({0} instead of {1}).", inputListener.currentFrameCounter, sensorConverter.frameCounter); } else { _state = State.Advance; sensorConverter.AdvanceFrameCounter(); } } if (IsTimedOut()) { Debug.LogFormat("{1,5} Timeout. sensorConverter.frameCounter={0}", sensorConverter.frameCounter, Time.realtimeSinceStartup); SendFrame(); } } }