private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Bagage")) { InGameUI inGameUI = FindObjectOfType <InGameUI>(); if (inGameUI != null) { inGameUI.ShowVictoryScreen(); ProgressViewer.instance.LevelPassed(SceneManager.GetActiveScene().name); ProgressViewer.instance.SaveData(); AdMob.reference.LevelsPassed++; AdMob.reference.showInterstitalAd(); } else { Debug.Log("InGameUI script missing on the scene"); } } }