public void SetRoundState(RoundState roundState) { this.roundState = roundState; inGameUI.SetRoundState(roundState); if (roundState == RoundState.TOP_DOWN) { turretCreatorNode.Visible = false; weaponUpgrader.Visible = false; } else { if (round > 0) { inGameUI.AddKill("Round Survived: +" + (roundBonusBase * round)); Spend(-roundBonusBase * round); } } }