void UpdatePerPlayer() { int currentAlivePlayers = 0; string playerUIName = "Player"; int playerIndex = 0; //print(players[3].name); foreach (AirplaneManager player in players) { if (!player.health.Dead) { currentAlivePlayers++; } if (state >= GameState.PreRound && state <= GameState.RoundEnd) { string temporaryName = playerUIName + " " + (playerIndex + 1).ToString(); //Replace me later with real names. ui.DrawPlayerScore(playerIndex, temporaryName, player.wins); } switch (state) { case GameState.PreGame: //Never goes in here atm player.EnableInput(false); player.EnableFlight(false); break; case GameState.PreRound: if (GlobalVariables.inputs[playerIndex] != GlobalVariables.ControlType.Noone) { GlobalVariables.ControlType inputTypeToUse = GlobalVariables.inputs[playerIndex]; player.SetInputType(inputTypeToUse); print(inputTypeToUse); } player.EnableInput(); player.EnableFlight(); if (player.health.Dead) { player.Revive(); } player.ResetPosition(); player.ResetSmasherPosition(); break; case GameState.Round: if (!roundHasStarted) { player.EnableInput(); player.EnableFlight(); roundHasStarted = true; } if (alivePlayers == 1 && !player.health.Dead) { //This person wins the round. if (!roundWinner) { roundWinner = player; roundWinner.wins++; } } break; case GameState.RoundEnd: break; case GameState.GameEnd: break; case GameState.None: break; } playerIndex++; } alivePlayers = currentAlivePlayers; }