void CollideWithEnemy()
    {
        /***Checks for Enemy Collision***/
        timer -= Time.deltaTime;

        isEnemy = Physics.CheckSphere(colliderChecker.position, colliderDistance, enemyMask);

        if (isEnemy && timer <= 0)
        {
            wasHit = true;
            inGameUIController.TookEnemyHit();
            if (currHealth > 1)
            {
                StartCoroutine(lookController.CameraShake(.20f, .4f));
            }
            InputManager.instance.player.SetVibration(motorIndex, motorLevel, duration);

            timer = 3f;

            UpdateHealth();
        }
        if (timer <= 0)
        {
            inGameUIController.RestoreOrigColor();
        }
    }