示例#1
0
 private void StartUp(IOnStart onStart)
 {
     InTheMenu = true;
     if (StartWhere == InMenuOrGame.InGameControl)
     {
         SwitchBetweenGameAndMenu();
     }
     else
     {
         BroadcastState();
     }
 }
示例#2
0
 //Main
 public void CanStart(IOnStart args) => StaticCoroutine.StartCoroutine(IsVisible(false));
示例#3
0
 private void CanStart(IOnStart args) => StartUpAlwaysOnBranch();
示例#4
0
 private void SetUpOnStart(IOnStart args) => SetBlockRaycast(BlockRaycast.Yes);
示例#5
0
 private void SetUpOnStart(IOnStart args) => ShowStartingHighlightedNode();
示例#6
0
 private void CanStart(IOnStart args) => _canStart         = true;
示例#7
0
 private void SetStarted(IOnStart args) => SceneStarted = true;