Exemple #1
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 private void StartUp(IOnStart onStart)
 {
     InTheMenu = true;
     if (StartWhere == InMenuOrGame.InGameControl)
     {
         SwitchBetweenGameAndMenu();
     }
     else
     {
         BroadcastState();
     }
 }
 //Main
 public void CanStart(IOnStart args) => StaticCoroutine.StartCoroutine(IsVisible(false));
Exemple #3
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 private void CanStart(IOnStart args) => StartUpAlwaysOnBranch();
Exemple #4
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 private void SetUpOnStart(IOnStart args) => SetBlockRaycast(BlockRaycast.Yes);
 private void SetUpOnStart(IOnStart args) => ShowStartingHighlightedNode();
Exemple #6
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 private void CanStart(IOnStart args) => _canStart         = true;
Exemple #7
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 private void SetStarted(IOnStart args) => SceneStarted = true;