예제 #1
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 private void StartUp(IOnStart onStart)
 {
     InTheMenu = true;
     if (StartWhere == InMenuOrGame.InGameControl)
     {
         SwitchBetweenGameAndMenu();
     }
     else
     {
         BroadcastState();
     }
 }
예제 #2
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 //Main
 public void CanStart(IOnStart args) => StaticCoroutine.StartCoroutine(IsVisible(false));
예제 #3
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 private void CanStart(IOnStart args) => StartUpAlwaysOnBranch();
예제 #4
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 private void SetUpOnStart(IOnStart args) => SetBlockRaycast(BlockRaycast.Yes);
예제 #5
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 private void SetUpOnStart(IOnStart args) => ShowStartingHighlightedNode();
예제 #6
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 private void CanStart(IOnStart args) => _canStart         = true;
예제 #7
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 private void SetStarted(IOnStart args) => SceneStarted = true;