Пример #1
0
 private void StartUp(IOnStart onStart)
 {
     InTheMenu = true;
     if (StartWhere == InMenuOrGame.InGameControl)
     {
         SwitchBetweenGameAndMenu();
     }
     else
     {
         BroadcastState();
     }
 }
Пример #2
0
 //Main
 public void CanStart(IOnStart args) => StaticCoroutine.StartCoroutine(IsVisible(false));
Пример #3
0
 private void CanStart(IOnStart args) => StartUpAlwaysOnBranch();
Пример #4
0
 private void SetUpOnStart(IOnStart args) => SetBlockRaycast(BlockRaycast.Yes);
Пример #5
0
 private void SetUpOnStart(IOnStart args) => ShowStartingHighlightedNode();
Пример #6
0
 private void CanStart(IOnStart args) => _canStart         = true;
Пример #7
0
 private void SetStarted(IOnStart args) => SceneStarted = true;