示例#1
0
        public void ShowKeyBoard(IKeyboardInput j_InputField)
        {
            if (j_InputField == j_input)
            {
                return;
            }

            if (!isListeningForVoiceCommand)
            {
                JMRVoiceManager.OnSpeechResults   += OnSpeechResult;
                JMRVoiceManager.OnSpeechError     += OnSpeechError;
                JMRVoiceManager.OnSpeechCancelled += OnSpeechCancelled;
            }

            if (!gameObject.activeInHierarchy)
            {
                gameObject.SetActive(true);
            }

            if (j_InputField != null && j_InputField != j_input)
            {
                if (j_input != null)
                {
                    j_input.OnDeselect();
                }

                MonoBehaviour inputField = (MonoBehaviour)j_InputField;
                if (j_InputField.j_KeyboardPosition != null)
                {
                    transform.position = j_InputField.j_KeyboardPosition.position;
                    transform.rotation = j_InputField.j_KeyboardPosition.rotation;
                }
                else
                {
                    if (inputField.transform.position.y >= 0)
                    {
                        transform.position = inputField.transform.position + Vector3.down * 0.4f;
                        transform.rotation = inputField.transform.rotation;
                    }
                    else
                    {
                        transform.position = inputField.transform.position + Vector3.up * 0.4f;
                        transform.rotation = inputField.transform.rotation;
                    }
                }

                this.j_input = j_InputField;
                cachedTex    = string.IsNullOrEmpty(j_input.Text) ? "" : j_input.Text;
                if (string.IsNullOrEmpty(cachedTex))
                {
                    StartCoroutine(WaitTillEOF());
                }
                prevText          = "";
                isShown           = true;
                showInputfieldTxt = true;
            }
        }