public DesktopInputManager(IJoystickInput joystickInput, IKeyboardInput keyboardInput, IMouseScreenInput mouseScreenInput, IControlManager controlManager) { this.joystickInput = joystickInput; this.keyboardInput = keyboardInput; this.mouseScreenInput = mouseScreenInput; this.controlManager = controlManager; }
public PlayerMind() { // set args _args = new KeyboardHandler(); // set gravity _gravity = 10; // set speed _speed = 12; // set jump _jump = 0; // set counterforce _counterForce = 0; // set velocity _velocity.X = 1; _velocity.Y = -1; // set facing direction _facingDirectionX = 1; // set player mind ID _mindID = "Player"; // set collision flags _floorCollide = false; _inAir = true; _onFloor = false; _rightCollide = false; _leftCollide = false; // set starting score _score = 0; }
/// <summary> /// Receives keyboard event data to control entity movement /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public void OnNewKeyboardInput(object sender, IKeyboardInput args) { // SET '_args' to 'args' _args = args; // SET '_inputFlag' to true _inputFlag = true; // IF '_inputFlag' is set to true if (_inputFlag) { // FOR each key that is currently being pressed foreach (Keys k in _args.GetInputKey()) { // IF the UP key is pressed AND the paddle is not at the top border THEN move the paddle up if (k == Keys.Up && ((IPosition)args.GetEntityComponents()[_guid][typeof(Position)]).YPos > 0) { ((IPosition)args.GetEntityComponents()[_guid][typeof(Position)]).YPos -= ((IMove)args.GetEntityComponents()[_guid][typeof(Move)]).Speed.Y; } // IF the DOWN key is pressed AND the paddle is not at the bottom of the screen THEN move the paddle down if (k == Keys.Down && ((IPosition)args.GetEntityComponents()[_guid][typeof(Position)]).YPos < 900 - 100) { ((IPosition)args.GetEntityComponents()[_guid][typeof(Position)]).YPos += ((IMove)args.GetEntityComponents()[_guid][typeof(Move)]).Speed.Y; } } } }
public Player(GameData gameData, IKeyboardInput keyboardInput, List <IAGameObject> weapon) { _keyboardInput = keyboardInput; _gameData = gameData; _weapon = weapon; PlayerSetup(); }
public void OnNewKeyboardInput(object sender, IKeyboardInput args) { if (!_ignoreInput) { if (args.GetInputKey().Contains(Keys.P)) { _ignoreInput = true; // Spawn Player _demo.Spawn <Player>("Player", _demo.LoadTexture("Smiley"), 0, 500); } else if (args.GetInputKey().Contains(Keys.H)) { _ignoreInput = true; // Spawn Hostile _demo.Spawn <Hostile>("Hostile", _demo.LoadTexture("Hostile"), 100, 300); } else if (args.GetInputKey().Contains(Keys.M)) { _ignoreInput = true; // Load background music _demo.PlaySong("Background_Music", 1.0f, true); } } }
public InputManager(IConfigurationManager configurationManage, IKeyboardInput keyboardInput) { _keyboardInput = keyboardInput; _mappingActions = LoadActionMappings(configurationManage); _actions = new Dictionary <InputActionType, InputAction>(); _keyboardInput.KeyPressed += IsKeyPressed; }
private void NextLevelPreprocess() { _gameManager.DeInitialise(); _gameEngine.DeInitialise(); _levelManager.DeInitialise(); (_keyboardInput as KeyboardInput).Dispose(); _keyboardInput = null; }
public InputComponent(Dictionary <Keys, InputAction> keyboardMappings, IKeyboardInput keyboardInput, params IMovementComponent[] movementComponent) { _keyboardMappings = keyboardMappings; Contract.Assert(movementComponent != null, "InputComponent has a dependency on the MovementComponent"); _movementComponent = movementComponent; _keyboardInput = keyboardInput; }
public void DeInitialise() { _gameData = null; _gameManager.DeInitialise(); _gameEngine.DeInitialise(); _levelManager.DeInitialise(); (_keyboardInput as KeyboardInput).Dispose(); _keyboardInput = null; }
public static void InitializeServices(IServiceProvider serviceProvider) { KeyboardInput = (IKeyboardInput)serviceProvider.GetService(typeof(IKeyboardInput)); MouseInput = (IMouseInput)serviceProvider.GetService(typeof(IMouseInput)); CursorManager = (ICursorManager)serviceProvider.GetService(typeof(ICursorManager)); GraphicsManager = (IGraphicsManager)serviceProvider.GetService(typeof(IGraphicsManager)); ResourceManager = (IResourceManager)serviceProvider.GetService(typeof(IResourceManager)); Debug = (IDebug)serviceProvider.GetService(typeof(IDebug)); }
public static void Initialise(IKeyboardInput input) { if (_instance != null) { throw new System.InvalidOperationException("Already Created"); } _instance = new Keyboard(input); }
private void PostLoadInitialise() { _keyboardInput = new KeyboardInput(new MenuKeyManager()); //_keyboardInput.KBPreviewEventInitialise(); _keyboardInput.KBEventInitialise(); _gameMain = new GameMain(this); _gameMain.Initialise(GameGrid); SetupDataContext(); }
/// <summary> /// Constructor for PlayerIdleState /// </summary> /// <param name="pAnimator"></param> /// <param name="pAudioPlayer"></param> /// <param name="pArgs"></param> public PlayerIdleState(int pEntityID, IAnimator pAnimator, IAudioPlayer pAudioPlayer, IKeyboardInput pArgs) { _animator = pAnimator; _audioPlayer = pAudioPlayer; _args = pArgs; // INSTANTIATE _frameTime _frameTime = 0.009f; _entityUID = pEntityID; }
public void ShowKeyBoard(IKeyboardInput j_InputField) { if (j_InputField == j_input) { return; } if (!isListeningForVoiceCommand) { JMRVoiceManager.OnSpeechResults += OnSpeechResult; JMRVoiceManager.OnSpeechError += OnSpeechError; JMRVoiceManager.OnSpeechCancelled += OnSpeechCancelled; } if (!gameObject.activeInHierarchy) { gameObject.SetActive(true); } if (j_InputField != null && j_InputField != j_input) { if (j_input != null) { j_input.OnDeselect(); } MonoBehaviour inputField = (MonoBehaviour)j_InputField; if (j_InputField.j_KeyboardPosition != null) { transform.position = j_InputField.j_KeyboardPosition.position; transform.rotation = j_InputField.j_KeyboardPosition.rotation; } else { if (inputField.transform.position.y >= 0) { transform.position = inputField.transform.position + Vector3.down * 0.4f; transform.rotation = inputField.transform.rotation; } else { transform.position = inputField.transform.position + Vector3.up * 0.4f; transform.rotation = inputField.transform.rotation; } } this.j_input = j_InputField; cachedTex = string.IsNullOrEmpty(j_input.Text) ? "" : j_input.Text; if (string.IsNullOrEmpty(cachedTex)) { StartCoroutine(WaitTillEOF()); } prevText = ""; isShown = true; showInputfieldTxt = true; } }
private void OnSpeechCancelled(string arg1, long arg2) { JMRVoiceManager.Instance.HideVoiceToolkit(); if (isListeningForVoiceCommand && voiceCommandField != null) { isListeningForVoiceCommand = false; HideKeyBoard(); } voiceCommandField = null; }
private void OnSpeechResult(string command, long timestamp) { JMRVoiceManager.Instance.HideVoiceToolkit(); if (isListeningForVoiceCommand && voiceCommandField != null) { prevText = voiceCommandField.Text = command; isListeningForVoiceCommand = false; HideKeyBoard(false, false, true); } voiceCommandField = null; }
public TextInputMachine(IKeyboardInput _keyboardInput, MonoFont font) { keyboardInput = _keyboardInput; Font = font; AllowedChars = ""; foreach (string line in font.Characters) { AllowedChars += line; } }
void Start() { mGui = guiMain; mKeyboardInput = kbInput; mPlayer = player; mBullet = bullet; mPlayer.BulletRefresh(mBullet); mPlayerCtrl = new PlayerCtrl(mPlayer, camera, Setting.PLAYER_SPEED); mEngine = new Engine(); mKeyboardInput.Init(mPlayerCtrl); mGui.Init(mPlayerCtrl, mEngine); }
/// <summary> /// PlayerJumpState constructor /// </summary> /// <param name="pAnimator"></param> /// <param name="pArgs"></param> public PlayerJumpState(int pEntityID, IAnimator pAnimator, IAudioPlayer pAudioPlayer, IKeyboardInput pArgs, IPhysicsComponent pPhysicsComponent) { _animator = pAnimator; _audioPlayer = pAudioPlayer; _args = pArgs; // INSTANTIATE _frameTime _frameTime = 0.009f; _entityUID = pEntityID; _ySpeed = 3; _physicsComponent = pPhysicsComponent; }
public GameScene(IDynamicRenderer renderer, IKeyboardInput keyboardInput, IMouseInput mouseInput) { this.renderer = renderer; renderer.Tick += (s, e) => Tick(); this.keyboardInput = keyboardInput; this.mouseInput = mouseInput; this.mouseInput.OnMouseMoved += (s, e) => lastMousePosition = e; lastMousePosition = this.mouseInput.MousePosition; obstacles = GenerateObstacles(); TestTriangulation(); }
private void HandleMultiLine(IKeyboardInput input) { if (input.isMultiLineSupported()) { cachedTex = j_input.Text; suggestedText.text = ""; } else { HideKeyBoard(); } j_prevButton = ""; }
public Chip8Emulator(IKeyboardInput keyboardInput, ISound audioPlayer) { DisplayModel = new DisplayModel(); Memory = new Chip8Memory(); CPU = new Chip8CPU(Memory); random = new Random(); KeyboardInput = keyboardInput; SoundPlayer = audioPlayer; }
public Z48Spectrum() { _memory = new Z48Memory(); var registerFile = new RegisterFile(); var lookupTables = new LookupTables(); var cpuStack = new CpuStack(_memory, registerFile); _keyboard = new Keyboard(); _video = new Video(_memory); var outputDevice = (IOutputDevice)_video; var inputDevice = (IInputDevice) _keyboard; _inputOutputDevice = new Z48IO(inputDevice, outputDevice) { Keyboard = inputDevice, Video = outputDevice }; var alu = new Alu(_memory, registerFile, cpuStack, lookupTables); var executionUnit = new ExecutionUnit(_memory, registerFile, cpuStack, alu, _inputOutputDevice, lookupTables); _zilogZ80Cpu = new ZilogZ80Cpu(_memory, _inputOutputDevice, new CpuStack(_memory, registerFile), lookupTables, executionUnit, registerFile); }
public void SetFocus(IKeyboardInput control) { if (_focus == control) { return; } if (_focus != null) { _focus.OnLostFocus(); } _focus = control; if (_focus != null) { _focus.OnGotFocus(); } }
public bool SpawnKeyboard(IKeyboardInput input) { if (!keyboardPrefab && !supportV2Keyboard) { return(false); } else if (!keyboardV2Prefab && supportV2Keyboard) { return(false); } JMRVirtualKeyBoard obj = Instantiate(supportV2Keyboard ? keyboardV2Prefab : keyboardPrefab).GetComponent <JMRVirtualKeyBoard>(); SetRaycastCameraToCanvas(obj.GetComponent <Canvas>()); obj.ShowKeyBoard(input); return(true); }
private void OnSpeechError(string obj) { JMRVoiceManager.Instance.HideVoiceToolkit(); if (isListeningForVoiceCommand && voiceCommandField != null) { isListeningForVoiceCommand = false; if (obj == "ERROR_NO_MATCH") { HideKeyBoard(); } else { ShowKeyBoard(voiceCommandField); } } voiceCommandField = null; }
private void NextLevelInit() { _gameData.WriteToConsole.Invoke(new[] { "\rInitialising...\r" }); _keyboardInput = new KeyboardInput(new PlayKeyManager()); _keyboardInput.KBPreviewEventInitialise(); _gameEngine = new GameEngine(_renderer); IsLevelRunning = false; IsNewGame = true; UserReady = false; IsNewGame = false; SetupGameData(); _weaponEnemy = new List <IAGameObject>(); GameObjectLoader gol = new GameObjectLoader("Assets//Scripts//Gamedat.xml"); _levelFactory = new LevelFactory(gol.GetLevelParser(), gol.GetAiParser(), _gameData); _munitionsFactory = new MunitionsFactory(_gameData); _weaponPlayer = new List <IAGameObject>(); _player = new Player(_gameData, _keyboardInput, _weaponPlayer); }
public static void Initialise(IKeyboardInput keyboardInput, IWindow window, IMouseInput mouseInput, ISoundOutput soundOutput, long seed) { if (_instance != null) { throw new System.InvalidOperationException("Already Created"); } Keyboard.Initialise(keyboardInput); _instance = new Engine(); _instance._root = new Ent(null); _instance._time = new Time(); _instance._window = window; _instance._toBeUpdated = new Stack <IEnt>(); _instance._mouse = mouseInput; _instance._sound = soundOutput; _instance.Seed = seed; _instance._window.OnStart(); _instance._time.Start(); }
/// <summary> /// Create the user interface instance. /// </summary> public UserInterface() { // sanity test if (_content == null) { throw new Exceptions.InvalidStateException("Cannot create a UserInterface before calling UserInterface.Initialize()!"); } // create default input providers MouseInputProvider = new DefaultInputProvider(); KeyboardInputProvider = new DefaultInputProvider(); // create draw utils DrawUtils = new DrawUtils(); // create the root panel Root = new RootPanel(); // set default cursor SetCursor(CursorType.Default); }
/// <summary> /// Constructor for PlayerRunState /// </summary> public PlayerRunState(int pEntityID, IAnimator pAnimator, IAudioPlayer pAudioPlayer, IKeyboardInput pArgs, PassFloat pInvertTexture, IPhysicsComponent pPhysicsComponent) { // INSTANTIATE _animator _animator = pAnimator; // INSTANTIATE _audioPlayer _audioPlayer = pAudioPlayer; // INSTANTIATE _args _args = pArgs; // INSTANTIATE _frameTime _frameTime = 0.009f; _entityUID = pEntityID; // set _xSpeed _xSpeed = 7; // set _ySpeed _ySpeed = 35; // set facing direction _facingDirectionX = 1; _invertTexture = pInvertTexture; _physicsComponent = pPhysicsComponent; }
public PlayerMind() { // set args _args = new KeyboardHandler(); // set _dLocation _dLocation = new Vector2(0, 0); // set _xSpeed _xSpeed = 7; // set _ySpeed _ySpeed = 35; // set facing direction _facingDirectionX = 1; // set player mind ID _mindID = "Player"; // set collision flags _inAir = true; _onFloor = false; _rightCollide = false; _leftCollide = false; // set starting score _score = 0; }
public static void SetEngineInput(IMouseInput mouse, IKeyboardInput keyboard) { DualityApp.Mouse = mouse; DualityApp.Keyboard = keyboard; }
public PongInput(IKeyboardInput keyboardInput) { this.keyboardInput = keyboardInput; }