public override void Serialize(ICustomDataWriter writer) { writer.WriteVarLong(this.PlayerId); writer.WriteUTF(this.PlayerName); writer.WriteByte(this.AlignmentSide); writer.WriteByte(this.Breed); writer.WriteBoolean(this.Sex); writer.WriteBoolean(this.IsInWorkshop); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteDouble(this.MapId); writer.WriteVarShort(this.SubAreaId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.FoodUID); writer.WriteByte(this.FoodPos); writer.WriteBoolean(this.Preview); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FightId); writer.WriteByte(this.FightType); writer.WriteInt(this.FightStart); writer.WriteBoolean(this.FightSpectatorLocked); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FightId); writer.WriteByte(this.TeamId); writer.WriteByte(this.Option); writer.WriteBoolean(this.State); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.NpcId); writer.WriteBoolean(this.Sex); writer.WriteVarShort(this.SpecialArtworkId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.Enable); writer.WriteVarInt(this.Rights); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FightId); writer.WriteVarLong(this.SourceId); writer.WriteVarLong(this.TargetId); writer.WriteBoolean(this.Accept); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteUTF(this.Name); writer.WriteByte(this.Breed); writer.WriteBoolean(this.Sex); writer.WriteVarShort(this.CosmeticId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteByte(this.JobId); writer.WriteByte(this.JobLevel); writer.WriteBoolean(this.Free); writer.WriteByte(this.MinLevel); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.SeasonId); writer.WriteVarShort(this.LeagueId); writer.WriteInt(this.LadderPosition); writer.WriteBoolean(this.EndSeasonReward); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteInt(this.ElementId); writer.WriteVarShort(this.ElementCellId); writer.WriteVarInt(this.ElementState); writer.WriteBoolean(this.OnCurrentMap); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.HouseId); writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.SecondHand); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarLong(this.PlayerId); writer.WriteUTF(this.PlayerName); writer.WriteByte(this.Breed); writer.WriteBoolean(this.Sex); writer.WriteVarShort(this.Level); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.Level); this.AlignmentInfos.Serialize(writer); writer.WriteByte(this.Breed); writer.WriteBoolean(this.Sex); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.SecondHand); this.GuildInfo.Serialize(writer); writer.WriteVarInt(this.Rights); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarLong(this.EntityId); writer.WriteVarInt(this.ElemId); writer.WriteVarShort(this.SkillId); writer.WriteVarShort(this.Duration); writer.WriteBoolean(this.CanMove); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.SecondHand); writer.WriteVarLong(this.RealPrice); writer.WriteUTF(this.BuyerName); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteBoolean(this.ValidToken); writer.WriteVarInt(this.Ticket.Length); foreach (byte item in this.Ticket) { writer.WriteByte(item); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteBoolean(this.SpellPrevisualization); writer.WriteShort(this.Spells.Length); foreach (SpellItem item in this.Spells) { item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteUTF(this.Name); this.Status.Serialize(writer); writer.WriteVarShort(this.LeagueId); writer.WriteInt(this.LadderPosition); writer.WriteBoolean(this.HiddenInPrefight); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.Id_); writer.WriteShort(this.Parameters.Length); foreach (String item in this.Parameters) { writer.WriteUTF(item); } writer.WriteBoolean(this.ForceOpen); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ObjectiveId); writer.WriteBoolean(this.ObjectiveStatus); writer.WriteShort(this.DialogParams.Length); foreach (String item in this.DialogParams) { writer.WriteUTF(item); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.DungeonId); writer.WriteShort(this.PlayersDungeonReady.Length); foreach (bool item in this.PlayersDungeonReady) { writer.WriteBoolean(item); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteShort(this.Servers.Length); foreach (GameServerInformations item in this.Servers) { item.Serialize(writer); } writer.WriteVarShort(this.AlreadyConnectedToServerId); writer.WriteBoolean(this.CanCreateNewCharacter); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteBoolean(this.AllIdentical); writer.WriteShort(this.MinimalPrices.Length); foreach (long item in this.MinimalPrices) { writer.WriteVarLong(item); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteBoolean(this.HangUp); writer.WriteVarShort(this.MsgId); writer.WriteShort(this.Parameters.Length); foreach (String item in this.Parameters) { writer.WriteUTF(item); } }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteShort(this.Items.Length); foreach (ItemForPreset item in this.Items) { item.Serialize(writer); } writer.WriteBoolean(this.MountEquipped); this.Look.Serialize(writer); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.SecondHand); writer.WriteVarInt(this.ModelId); writer.WriteUTF(this.OwnerName); writer.WriteBoolean(this.OwnerConnected); writer.WriteShort(this.WorldX); writer.WriteShort(this.WorldY); writer.WriteVarShort(this.SubAreaId); writer.WriteByte(this.NbRoom); writer.WriteByte(this.NbChest); writer.WriteShort(this.SkillListIds.Length); foreach (int item in this.SkillListIds) { writer.WriteInt(item); } writer.WriteBoolean(this.IsLocked); writer.WriteVarLong(this.Price); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteBoolean(this.AbandonnedPaddock); writer.WriteByte(this.Level); writer.WriteVarLong(this.ExpLevelFloor); writer.WriteVarLong(this.Experience); writer.WriteVarLong(this.ExpNextLevelFloor); writer.WriteInt(this.CreationDate); writer.WriteVarShort(this.NbTotalMembers); writer.WriteVarShort(this.NbConnectedMembers); }
public override void Serialize(ICustomDataWriter writer) { this.Restrictions.Serialize(writer); writer.WriteBoolean(this.Sex); writer.WriteShort(this.Options.Length); foreach (HumanOption item in this.Options) { writer.WriteShort(item.MessageId); item.Serialize(writer); } }