public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.NuggetsForPrism); writer.WriteVarInt(this.NuggetsForPlayer); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.Quantity); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Uid); writer.WriteVarInt(this.Qty); writer.WriteVarLong(this.Price); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteDouble(this.MapId); writer.WriteVarInt(this.ElementId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Type); writer.WriteVarShort(this.GenId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.ElemId); writer.WriteVarInt(this.SkillInstanceUid); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteDouble(this.TargetId); writer.WriteVarInt(this.Amount); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.ObjectUID); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.DungeonId); writer.WriteVarLong(this.BuddyId); writer.WriteVarInt(this.TimeLeft); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.SkillId); writer.WriteByte(this.CrafterJobLevel); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.GuildId); writer.WriteByte(this.Rights); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.ObjectUID); writer.WriteShort(this.Position); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarLong(this.Experience); writer.WriteVarLong(this.ExperienceLevelFloor); writer.WriteVarLong(this.ExperienceNextLevelFloor); writer.WriteVarLong(this.ExperienceBonusLimit); writer.WriteVarLong(this.Kamas); writer.WriteVarShort(this.StatsPoints); writer.WriteVarShort(this.AdditionnalPoints); writer.WriteVarShort(this.SpellsPoints); this.AlignmentInfos.Serialize(writer); writer.WriteVarInt(this.LifePoints); writer.WriteVarInt(this.MaxLifePoints); writer.WriteVarShort(this.EnergyPoints); writer.WriteVarShort(this.MaxEnergyPoints); writer.WriteVarShort(this.ActionPointsCurrent); writer.WriteVarShort(this.MovementPointsCurrent); this.Initiative.Serialize(writer); this.Prospecting.Serialize(writer); this.ActionPoints.Serialize(writer); this.MovementPoints.Serialize(writer); this.Strength.Serialize(writer); this.Vitality.Serialize(writer); this.Wisdom.Serialize(writer); this.Chance.Serialize(writer); this.Agility.Serialize(writer); this.Intelligence.Serialize(writer); this.Range.Serialize(writer); this.SummonableCreaturesBoost.Serialize(writer); this.Reflect.Serialize(writer); this.CriticalHit.Serialize(writer); writer.WriteVarShort(this.CriticalHitWeapon); this.CriticalMiss.Serialize(writer); this.HealBonus.Serialize(writer); this.AllDamagesBonus.Serialize(writer); this.WeaponDamagesBonusPercent.Serialize(writer); this.DamagesBonusPercent.Serialize(writer); this.TrapBonus.Serialize(writer); this.TrapBonusPercent.Serialize(writer); this.GlyphBonusPercent.Serialize(writer); this.RuneBonusPercent.Serialize(writer); this.PermanentDamagePercent.Serialize(writer); this.TackleBlock.Serialize(writer); this.TackleEvade.Serialize(writer); this.PAAttack.Serialize(writer); this.PMAttack.Serialize(writer); this.PushDamageBonus.Serialize(writer); this.CriticalDamageBonus.Serialize(writer); this.NeutralDamageBonus.Serialize(writer); this.EarthDamageBonus.Serialize(writer); this.WaterDamageBonus.Serialize(writer); this.AirDamageBonus.Serialize(writer); this.FireDamageBonus.Serialize(writer); this.DodgePALostProbability.Serialize(writer); this.DodgePMLostProbability.Serialize(writer); this.NeutralElementResistPercent.Serialize(writer); this.EarthElementResistPercent.Serialize(writer); this.WaterElementResistPercent.Serialize(writer); this.AirElementResistPercent.Serialize(writer); this.FireElementResistPercent.Serialize(writer); this.NeutralElementReduction.Serialize(writer); this.EarthElementReduction.Serialize(writer); this.WaterElementReduction.Serialize(writer); this.AirElementReduction.Serialize(writer); this.FireElementReduction.Serialize(writer); this.PushDamageReduction.Serialize(writer); this.CriticalDamageReduction.Serialize(writer); this.PvpNeutralElementResistPercent.Serialize(writer); this.PvpEarthElementResistPercent.Serialize(writer); this.PvpWaterElementResistPercent.Serialize(writer); this.PvpAirElementResistPercent.Serialize(writer); this.PvpFireElementResistPercent.Serialize(writer); this.PvpNeutralElementReduction.Serialize(writer); this.PvpEarthElementReduction.Serialize(writer); this.PvpWaterElementReduction.Serialize(writer); this.PvpAirElementReduction.Serialize(writer); this.PvpFireElementReduction.Serialize(writer); this.MeleeDamageDonePercent.Serialize(writer); this.MeleeDamageReceivedPercent.Serialize(writer); this.RangedDamageDonePercent.Serialize(writer); this.RangedDamageReceivedPercent.Serialize(writer); this.WeaponDamageDonePercent.Serialize(writer); this.WeaponDamageReceivedPercent.Serialize(writer); this.SpellDamageDonePercent.Serialize(writer); this.SpellDamageReceivedPercent.Serialize(writer); writer.WriteShort(this.SpellModifications.Length); foreach (CharacterSpellModification item in this.SpellModifications) { item.Serialize(writer); } writer.WriteInt(this.ProbationTime); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteDouble(this.Id_); writer.WriteVarInt(this.WaitTime); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Id_); writer.WriteVarShort(this.XpBoost); writer.WriteVarShort(this.DropBoost); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.StorageMaxSlot); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.SpellLevelId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.LivingUID); writer.WriteByte(this.LivingPosition); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.AllianceId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.GuildEmblemSymbolCategories); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.FocusActionId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteVarShort(this.ModelId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteInt(this.InstanceId); writer.WriteBoolean(this.SecondHand); }
public override void Serialize(ICustomDataWriter writer) { this.HostInformations.Serialize(writer); writer.WriteVarInt(this.TimeLeftBeforeCancel); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.ReplyId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarInt(this.MonsterCount); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.ObjectUID); writer.WriteVarInt(this.Quantity); }
public override void Serialize(ICustomDataWriter writer) { byte box = 0; box = BooleanByteWrapper.SetFlag(box, 0, Sex); box = BooleanByteWrapper.SetFlag(box, 1, IsRideable); box = BooleanByteWrapper.SetFlag(box, 2, IsWild); box = BooleanByteWrapper.SetFlag(box, 3, IsFecondationReady); box = BooleanByteWrapper.SetFlag(box, 4, UseHarnessColors); writer.WriteByte(box); writer.WriteDouble(this.Id_); writer.WriteVarInt(this.Model); writer.WriteShort(this.Ancestor.Length); foreach (int item in this.Ancestor) { writer.WriteInt(item); } writer.WriteShort(this.Behaviors.Length); foreach (int item in this.Behaviors) { writer.WriteInt(item); } writer.WriteUTF(this.Name); writer.WriteInt(this.OwnerId); writer.WriteVarLong(this.Experience); writer.WriteVarLong(this.ExperienceForLevel); writer.WriteDouble(this.ExperienceForNextLevel); writer.WriteByte(this.Level); writer.WriteVarInt(this.MaxPods); writer.WriteVarInt(this.Stamina); writer.WriteVarInt(this.StaminaMax); writer.WriteVarInt(this.Maturity); writer.WriteVarInt(this.MaturityForAdult); writer.WriteVarInt(this.Energy); writer.WriteVarInt(this.EnergyMax); writer.WriteInt(this.Serenity); writer.WriteInt(this.AggressivityMax); writer.WriteVarInt(this.SerenityMax); writer.WriteVarInt(this.Love); writer.WriteVarInt(this.LoveMax); writer.WriteInt(this.FecondationTime); writer.WriteInt(this.BoostLimiter); writer.WriteDouble(this.BoostMax); writer.WriteInt(this.ReproductionCount); writer.WriteVarInt(this.ReproductionCountMax); writer.WriteVarShort(this.HarnessGID); writer.WriteShort(this.EffectList.Length); foreach (ObjectEffectInteger item in this.EffectList) { item.Serialize(writer); } }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Uid); writer.WriteBoolean(this.Bought); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.SubAreaId); writer.WriteVarInt(this.AllianceId); }