public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarLong(this.PlayerId);
     writer.WriteUTF(this.PlayerName);
     writer.WriteByte(this.AlignmentSide);
     writer.WriteByte(this.Breed);
     writer.WriteBoolean(this.Sex);
     writer.WriteBoolean(this.IsInWorkshop);
     writer.WriteShort(this.WorldX);
     writer.WriteShort(this.WorldY);
     writer.WriteDouble(this.MapId);
     writer.WriteVarShort(this.SubAreaId);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(this.FoodUID);
     writer.WriteByte(this.FoodPos);
     writer.WriteBoolean(this.Preview);
 }
Пример #3
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.FightId);
     writer.WriteByte(this.FightType);
     writer.WriteInt(this.FightStart);
     writer.WriteBoolean(this.FightSpectatorLocked);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.FightId);
     writer.WriteByte(this.TeamId);
     writer.WriteByte(this.Option);
     writer.WriteBoolean(this.State);
 }
Пример #5
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 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(this.NpcId);
     writer.WriteBoolean(this.Sex);
     writer.WriteVarShort(this.SpecialArtworkId);
 }
Пример #6
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarInt(this.HouseId);
     writer.WriteInt(this.InstanceId);
     writer.WriteBoolean(this.Enable);
     writer.WriteVarInt(this.Rights);
 }
Пример #7
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.FightId);
     writer.WriteVarLong(this.SourceId);
     writer.WriteVarLong(this.TargetId);
     writer.WriteBoolean(this.Accept);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteUTF(this.Name);
     writer.WriteByte(this.Breed);
     writer.WriteBoolean(this.Sex);
     writer.WriteVarShort(this.CosmeticId);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteByte(this.JobId);
     writer.WriteByte(this.JobLevel);
     writer.WriteBoolean(this.Free);
     writer.WriteByte(this.MinLevel);
 }
Пример #10
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.SeasonId);
     writer.WriteVarShort(this.LeagueId);
     writer.WriteInt(this.LadderPosition);
     writer.WriteBoolean(this.EndSeasonReward);
 }
Пример #11
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteInt(this.ElementId);
     writer.WriteVarShort(this.ElementCellId);
     writer.WriteVarInt(this.ElementState);
     writer.WriteBoolean(this.OnCurrentMap);
 }
Пример #12
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 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(this.HouseId);
     writer.WriteInt(this.InstanceId);
     writer.WriteBoolean(this.SecondHand);
 }
Пример #13
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarLong(this.PlayerId);
     writer.WriteUTF(this.PlayerName);
     writer.WriteByte(this.Breed);
     writer.WriteBoolean(this.Sex);
     writer.WriteVarShort(this.Level);
 }
Пример #14
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 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(this.Level);
     this.AlignmentInfos.Serialize(writer);
     writer.WriteByte(this.Breed);
     writer.WriteBoolean(this.Sex);
 }
Пример #15
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarInt(this.HouseId);
     writer.WriteInt(this.InstanceId);
     writer.WriteBoolean(this.SecondHand);
     this.GuildInfo.Serialize(writer);
     writer.WriteVarInt(this.Rights);
 }
Пример #16
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarLong(this.EntityId);
     writer.WriteVarInt(this.ElemId);
     writer.WriteVarShort(this.SkillId);
     writer.WriteVarShort(this.Duration);
     writer.WriteBoolean(this.CanMove);
 }
Пример #17
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarInt(this.HouseId);
     writer.WriteInt(this.InstanceId);
     writer.WriteBoolean(this.SecondHand);
     writer.WriteVarLong(this.RealPrice);
     writer.WriteUTF(this.BuyerName);
 }
Пример #18
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteBoolean(this.ValidToken);
     writer.WriteVarInt(this.Ticket.Length);
     foreach (byte item in this.Ticket)
     {
         writer.WriteByte(item);
     }
 }
Пример #19
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteBoolean(this.SpellPrevisualization);
     writer.WriteShort(this.Spells.Length);
     foreach (SpellItem item in this.Spells)
     {
         item.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(this.Name);
     this.Status.Serialize(writer);
     writer.WriteVarShort(this.LeagueId);
     writer.WriteInt(this.LadderPosition);
     writer.WriteBoolean(this.HiddenInPrefight);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.Id_);
     writer.WriteShort(this.Parameters.Length);
     foreach (String item in this.Parameters)
     {
         writer.WriteUTF(item);
     }
     writer.WriteBoolean(this.ForceOpen);
 }
Пример #22
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteVarShort(this.ObjectiveId);
     writer.WriteBoolean(this.ObjectiveStatus);
     writer.WriteShort(this.DialogParams.Length);
     foreach (String item in this.DialogParams)
     {
         writer.WriteUTF(item);
     }
 }
Пример #23
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 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(this.DungeonId);
     writer.WriteShort(this.PlayersDungeonReady.Length);
     foreach (bool item in this.PlayersDungeonReady)
     {
         writer.WriteBoolean(item);
     }
 }
Пример #24
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteShort(this.Servers.Length);
     foreach (GameServerInformations item in this.Servers)
     {
         item.Serialize(writer);
     }
     writer.WriteVarShort(this.AlreadyConnectedToServerId);
     writer.WriteBoolean(this.CanCreateNewCharacter);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(this.AllIdentical);
     writer.WriteShort(this.MinimalPrices.Length);
     foreach (long item in this.MinimalPrices)
     {
         writer.WriteVarLong(item);
     }
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteBoolean(this.HangUp);
     writer.WriteVarShort(this.MsgId);
     writer.WriteShort(this.Parameters.Length);
     foreach (String item in this.Parameters)
     {
         writer.WriteUTF(item);
     }
 }
Пример #27
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 public override void Serialize(ICustomDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(this.Items.Length);
     foreach (ItemForPreset item in this.Items)
     {
         item.Serialize(writer);
     }
     writer.WriteBoolean(this.MountEquipped);
     this.Look.Serialize(writer);
 }
Пример #28
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 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteInt(this.InstanceId);
     writer.WriteBoolean(this.SecondHand);
     writer.WriteVarInt(this.ModelId);
     writer.WriteUTF(this.OwnerName);
     writer.WriteBoolean(this.OwnerConnected);
     writer.WriteShort(this.WorldX);
     writer.WriteShort(this.WorldY);
     writer.WriteVarShort(this.SubAreaId);
     writer.WriteByte(this.NbRoom);
     writer.WriteByte(this.NbChest);
     writer.WriteShort(this.SkillListIds.Length);
     foreach (int item in this.SkillListIds)
     {
         writer.WriteInt(item);
     }
     writer.WriteBoolean(this.IsLocked);
     writer.WriteVarLong(this.Price);
 }
 public override void Serialize(ICustomDataWriter writer)
 {
     writer.WriteBoolean(this.AbandonnedPaddock);
     writer.WriteByte(this.Level);
     writer.WriteVarLong(this.ExpLevelFloor);
     writer.WriteVarLong(this.Experience);
     writer.WriteVarLong(this.ExpNextLevelFloor);
     writer.WriteInt(this.CreationDate);
     writer.WriteVarShort(this.NbTotalMembers);
     writer.WriteVarShort(this.NbConnectedMembers);
 }
Пример #30
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 public override void Serialize(ICustomDataWriter writer)
 {
     this.Restrictions.Serialize(writer);
     writer.WriteBoolean(this.Sex);
     writer.WriteShort(this.Options.Length);
     foreach (HumanOption item in this.Options)
     {
         writer.WriteShort(item.MessageId);
         item.Serialize(writer);
     }
 }