public override void Serialize(ICustomDataWriter writer) { writer.WriteBoolean(this.UseAdditionnal); writer.WriteByte(this.StatId); writer.WriteVarShort(this.BoostPoint); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.OrnamentId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.Cells); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.QuestId); writer.WriteShort(this.ObjectiveId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteByte(this.Direction); writer.WriteVarShort(this.PoiLabelId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarLong(this.LeaderId); writer.WriteVarShort(this.NbMembers); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(Level); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteDouble(this.TargetId); writer.WriteVarShort(this.SpellId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.CategoryId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ObstacleCellId); writer.WriteByte(this.State); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.HouseId); writer.WriteVarShort(this.ModelId); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.BoostedSpellId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.DungeonId); writer.WriteVarLong(this.BuddyId); writer.WriteVarInt(this.TimeLeft); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FirstNameId); writer.WriteVarShort(this.LastNameId); this.GuildIdentity.Serialize(writer); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.OldCellId); writer.WriteVarShort(this.NewCellId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Id_); writer.WriteVarShort(this.XpBoost); writer.WriteVarShort(this.DropBoost); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.ObjectGID); writer.WriteVarInt(this.Quantity); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ActionId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.SpellId); writer.WriteBoolean(this.Result); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ModelId); writer.WriteUTF(this.Name); writer.WriteUTF(this.OwnerName); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.SubAreaId); writer.WriteVarShort(this.FightId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.Unread); writer.WriteVarShort(this.Total); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ObjectGID); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteUTF(this.Keyword); writer.WriteVarShort(this.Base); writer.WriteVarShort(this.Additionnal); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarInt(this.Type); writer.WriteVarShort(this.GenId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.ChallengeId); writer.WriteBoolean(this.Success); }
public override void Serialize(ICustomDataWriter writer) { base.Serialize(writer); writer.WriteVarShort(this.MonsterFamilyId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.FightId); writer.WriteBoolean(this.Accept); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteByte(this.ResultCode); writer.WriteVarShort(this.SmileyId); }
public override void Serialize(ICustomDataWriter writer) { writer.WriteVarShort(this.DungeonId); writer.WriteVarLong(this.BuddyId); writer.WriteBoolean(this.Accept); }