/// <summary> /// 移動量の最大値を取得します /// </summary> /// <returns> スキルの移動量 </returns> public int getMove(IBattleable actioner) { int moveBonus = 0; int abilityVal = actioner.getAbilityContainsBonus(USE_ABILITY); moveBonus += abilityVal / 3 + 1; return(MOVE + moveBonus); }