/// <summary> /// 回復処理を行います /// </summary> /// <param name="actioner"> 回復を行うIBattleableキャラクター </param> /// <param name="targets"> 対象のリスト </param> private void heal(IBattleable actioner, List <IBattleable> targets) { foreach (IBattleable target in targets) { int healVal = actioner.getHeal(USE_ABILITY); target.healed(healVal, ATTRIBUTE); } }